0x00x0538
Members 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnTaskDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bRestartOnPossess | bool | 8 flags | false | |
| 0x01 | bCanEverShowInputPrompt | bool | 7 flags | true | |
| 0x03C2 | 0x02 | padding / unreflected | |||
| 0x04 | GenericCost | float | 8 flags | 0 | |
| 0x04 | GenericCooldown | float | 8 flags | 0 | |
| 0x01 | bWaitAbilityEndWhenUnequipping | bool | 8 flags | false | |
| 0x03CD | 0x03 | padding / unreflected | |||
| 0x04 | MaxDistance | float | 10 flags | 0 | |
| 0x03D4 | 0x04 | padding / unreflected | |||
| 0x08 | InputAction | UInputAction* | 10 flags | nullptr | |
| 0x08 | AbilityTag | FGameplayTag | 7 flags | {TagName=None} | |
| 0x20 | GrantedTags | FGameplayTagContainer | 5 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x0408 | 0x10 | padding / unreflected | |||
| 0x68 | AbilityInfoData | FAbilityInfoData | Protected+5 flags | {PrimaryTextKeys=[], SecondaryTextKeys=[], TextInputOverrid… | |
| 0x01 | ActivationPolicy | EUWEAbilityActivationPolicy | Protected+9 flags | OnInputTriggered | |
| 0x01 | ActivationGroup | EUWEAbilityActivationGroup | Protected+9 flags | Independent | |
| 0x0482 | 0x02 | padding / unreflected | |||
| 0x04 | Priority | int32 | Protected+9 flags | 0 | |
| 0x01 | bInputPromptOnlyWhenActivatable | bool | Protected+9 flags | false | |
| 0x0489 | 0x07 | padding / unreflected | |||
| 0x10 | ActivationConditions | TArray<UUWEAbilityCondition*> | Protected+10 flags | [] | |
| 0x10 | InputPrompts | TArray<FUWEAbilityInputPrompt> | Protected+7 flags | [] | |
| 0x10 | AttachedEffects | TArray<TSubclassOf<UGameplayEffect>> | Protected+7 flags | [] | |
| 0x04C0 | 0x08 | padding / unreflected | |||
| 0x01 | bCanBeSaved | bool | Protected+9 flags | false | |
| 0x01 | bHasSaveProperties | bool | Protected+9 flags | false | |
| 0x01 | bUWEIsAbilityEnding | bool | 5 flags | false | |
| 0x04CB | 0x15 | padding / unreflected | |||
| 0x08 | OptionalGameplayEventData | UUWEBaseGameplayEventData* | 8 flags | nullptr | |
| 0x04E8 | 0x50 | unreflected bytes to end of UUWEGameplayAbility | |||
Inherited from UGameplayAbility 30
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x20 | AbilityTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x01 | bReplicateInputDirectly | bool | 7 flags | false | |
| 0x01 | RemoteInstanceEnded | bool | 5 flags | false | |
| 0x00D2 | 0x04 | padding / unreflected | |||
| 0x01 | ReplicationPolicy | EGameplayAbilityReplicationPolicy | Protected+7 flags | ReplicateNo | |
| 0x01 | InstancingPolicy | EGameplayAbilityInstancingPolicy | Protected+7 flags | InstancedPerExecution | |
| 0x01 | bServerRespectsRemoteAbilityCancellation | bool | Protected+7 flags | true | |
| 0x01 | bRetriggerInstancedAbility | bool | Protected+7 flags | false | |
| 0x00DA | 0x02 | padding / unreflected | |||
| 0x14 | CurrentActivationInfo | FGameplayAbilityActivationInfo | Protected+4 flags | {ActivationMode=Authority, bCanBeEndedByOtherInstance=false… | |
| 0xB0 | CurrentEventData | FGameplayEventData | Protected+3 flags | {EventTag={TagName=None}, Instigator=nullptr, Target=nullpt… | |
| 0x01 | NetExecutionPolicy | EGameplayAbilityNetExecutionPolicy | Protected+7 flags | LocalPredicted | |
| 0x01 | NetSecurityPolicy | EGameplayAbilityNetSecurityPolicy | Protected+7 flags | ClientOrServer | |
| 0x01A2 | 0x06 | padding / unreflected | |||
| 0x08 | CostGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x10 | AbilityTriggers | TArray<FAbilityTriggerData> | Protected+4 flags | [] | |
| 0x08 | CooldownGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x20 | CancelAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | BlockAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationOwnedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x02E8 | 0x20 | padding / unreflected | |||
| 0x10 | ActiveTasks | TArray<UGameplayTask*> | Protected+4 flags | [] | |
| 0x0318 | 0x10 | padding / unreflected | |||
| 0x08 | CurrentMontage | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x0330 | 0x60 | padding / unreflected | |||
| 0x01 | bIsActive | bool | Protected+5 flags | false | |
| 0x01 | bIsAbilityEnding | bool | Protected+5 flags | false | |
| 0x01 | bIsCancelable | bool | Protected+5 flags | false | |
| 0x01 | bIsBlockingOtherAbilities | bool | Protected+5 flags | false | |
| 0x0394 | 0x14 | padding / unreflected | |||
| 0x01 | bMarkPendingKillOnAbilityEnd | bool | Protected+7 flags | false | |
Functions 38
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UWERemoveGameplayEffectFromTarget(UAbilitySystemComponent* TargetASC, FActiveGameplayEffectHandle& EffectHandle, int32 Stacks) | FinalNative+1 flags | 0x14 | |
| void UWERemoveGameplayEffectFromOwner(FActiveGameplayEffectHandle& EffectHandle, int32 Stacks) | FinalNative+1 flags | 0x0C | |
| void UWERemoveGameplayCueFromTarget(UAbilitySystemComponent* TargetASC, const FGameplayTag& GameplayCueTag) | FinalNative+1 flags | 0x10 | |
| void UWERemoveGameplayCue(const FGameplayTag& GameplayCueTag) | FinalNative+1 flags | 0x08 | |
| FGameplayEffectSpecHandle UWEMakeOutgoingGameplayEffectSpecForDamage(TSubclassOf<UGameplayEffect> GameplayEffectClass, AActor* EffectCauser, float Damage, const FGameplayTag& DamageType, const FHitResult& HitResult) | FinalNative+1 flags | 0x130 | |
| FGameplayEffectSpecHandle UWEMakeOutgoingGameplayEffectSpec(TSubclassOf<UGameplayEffect> GameplayEffectClass, AActor* EffectCauser, int32 Level, int32 Stacks) | FinalNative+1 flags | 0x28 | |
| void UWEExecuteGameplayCueWithParamsOnTarget(UAbilitySystemComponent* TargetASC, const FGameplayTag& GameplayCueTag, FGameplayCueParameters& GameplayCueParameters) | FinalNative+1 flags | 0xE8 | |
| void UWEExecuteGameplayCueWithParams(const FGameplayTag& GameplayCueTag, FGameplayCueParameters& GameplayCueParameters) | FinalNative+1 flags | 0xE0 | |
| void UWEEndAbility() | FinalNative+1 flags | 0x00 | |
| bool UWECommitCost(bool BroadcastCommitEvent) | FinalNative+1 flags | 0x02 | |
| bool UWECheckCost(const FGameplayAbilitySpecHandle& Handle, FGameplayAbilityActorInfo& ActorInfo) | NativeEvent+1 flags | 0x51 | |
| void UWECancelAbility() | FinalNative+1 flags | 0x00 | |
| FActiveGameplayEffectHandle UWEApplyGameplayEffectToTarget(UAbilitySystemComponent* TargetASC, TSubclassOf<UGameplayEffect> GameplayEffectClass, AActor* EffectCauser, int32 GameplayEffectLevel, int32 Stacks, bool bRemoveOnAbilityEnd) | FinalNative+1 flags | 0x2C | |
| FActiveGameplayEffectHandle UWEApplyGameplayEffectToOwner(TSubclassOf<UGameplayEffect> GameplayEffectClass, AActor* EffectCauser, int32 GameplayEffectLevel, int32 Stacks, bool bRemoveOnAbilityEnd) | FinalNative+1 flags | 0x24 | |
| void UWEApplyCooldown() | FinalNative+1 flags | 0x00 | |
| void UWEAddGameplayCueWithParamsToTarget(UAbilitySystemComponent* TargetASC, const FGameplayTag& GameplayCueTag, FGameplayCueParameters& GameplayCueParameter, bool bRemoveOnAbilityEnd) | FinalNative+1 flags | 0xE9 | |
| void UWEAddGameplayCueWithParams(const FGameplayTag& GameplayCueTag, FGameplayCueParameters& GameplayCueParameter, bool bRemoveOnAbilityEnd) | FinalNative+1 flags | 0xE1 | |
| void UpdateTargetData(const FGameplayAbilityTargetDataHandle& TargetDataHandle) | FinalNative+1 flags | 0x28 | |
| void TasksEnded__DelegateSignature() | Public | 0x00 | |
| void RemoveAttachedGameplayEffects() | FinalNative+1 flags | 0x00 | |
| void OnAbilityTargetDataReady(FGameplayAbilityTargetDataHandle& TargetData) | EventPublic | 0x28 | |
| bool IsInputPressed() | NativePublic | 0x01 | |
| bool HasActiveTasks(UGameplayTask* IgnoreTask, const FName& FilterName) | FinalNative+1 flags | 0x11 | |
| UUWEAbilitySystemComponent* GetUWEAbilitySystemComponentFromActorInfo() | FinalNative+1 flags | 0x08 | |
| FUWETargetActor GetHoverInfoFromActorInfo() | FinalNative+1 flags | 0x138 | |
| UPrimitiveComponent* GetHoverComponentFromActorInfo() | FinalNative+1 flags | 0x08 | |
| AActor* GetHoverActorFromActorInfo() | FinalNative+1 flags | 0x08 | |
| FUWEGameplayEventParams GetGameplayEventData() | FinalNative+1 flags | 0x50 | |
| FGameplayTagContainer GetCosmeticTagsFromActorInfo() | FinalNative+1 flags | 0x20 | |
| float GetAttributeValue(const FGameplayAttribute& Attribute, const bool& bFound) | FinalNative+1 flags | 0x40 | |
| FUWEAnimationEventParams GetAnimationEventData() | FinalNative+1 flags | 0x08 | |
| bool GetActivateOnSpawn() | NativeEvent+1 flags | 0x01 | |
| FAbilityInfoData GetActivateAbilityInfo() | NativeEvent+1 flags | 0x68 | |
| void ForceRemoveGameplayCue(const FGameplayTag& GameplayCueTag) | FinalNative+1 flags | 0x08 | |
| bool ChangeActivationGroup(const EUWEAbilityActivationGroup& NewGroup) | FinalNative+1 flags | 0x02 | |
| bool CanChangeActivationGroup(const EUWEAbilityActivationGroup& NewGroup) | FinalNative+1 flags | 0x02 | |
| TArray<FActiveGameplayEffectHandle> BP_ApplyPredictedGameplayEffectToTarget(const FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf<UGameplayEffect> GameplayEffectClass, int32 GameplayEffectLevel, int32 Stacks) | FinalNative+1 flags | 0x48 | |
| void AttachEffect(const FActiveGameplayEffectHandle& ActiveHandle, UAbilitySystemComponent* TargetASC, int32 Stacks) | FinalNative+1 flags | 0x14 |
Subclasses 100
UGA_Adaptation_HeatResistance_CUGA_AI_Attach_CUGA_AI_Attack_NoAnim_CUGA_AI_AttackVehicle_Collector_CUGA_AI_Bite_CUGA_AI_BlightParasite_Bite_CUGA_AI_Epicurean_Bite_CUGA_AI_Epicurean_Eat_CUGA_AI_FourEye_Bite_CUGA_AI_Hammerhead_Ram_Hit_CUGA_AI_Hammerhead_Ram_Hitv2_CUGA_AI_Kill_CUGA_AI_LeviathanEatPlayer_CUGA_AI_LeviathanGrabAttackTadpole_CUGA_AI_LeviathanPearlBreakReaction_CUGA_AI_Mesmerize_CUGA_AI_NeedlerShark_Shoot_CUGA_AI_NeedlerShark_Shoot_Stun_CUGA_AI_ParasiteBlast_CUGA_AI_SandSpear_Ambush_Prey_CUGA_AI_Sandspear_GrabPlayer_CUGA_AI_Sync_CUGA_AI_Sync_Slave_CUGA_AI_TarEel_Bite_Low_CUGA_AI_TarEel_DeathBite_CUGA_AI_TarEel_RemoveTar_CUGA_AI_Tentacle_GrabAndBite_CUGA_AI_TwinEels_Attach_CUGA_AI_TwinEels_EMP_CUGA_AirBladder_Ascend_CUGA_AirBladder_Inhale_CUGA_AttachToHardPoint_CUGA_Base_DamageTaken_CUGA_Climb_CUGA_CoralDome_Ram_CUGA_Damaged_Creature_CUGA_Damaged_Player_CUGA_Damaged_Tadpole_CUGA_Dash_ActiveBioAbility_CUGA_DelayedBoost_CUGA_DoublePing_CUGA_DropCarryable_CUGA_DropHeldItem_CUGA_EchoLocation_ActiveBioAbility_CUGA_Electrocuted_Player_CUGA_EMTTorsion_Base_CUGA_ExitVehicle_CUGA_FailedActivation_CUGA_Fins_CUGA_Fly_CUGA_HoldPing_CUGA_ImprovedFins_CUGA_InventoryShare_CUGA_Jump_CUGA_Look_CUGA_ManagePlayerSafety_CUGA_Mesmerized_CUGA_MesmerizedAxum_CUGA_OpenBuilderToolAbilitiesMenu_CUGA_OxygenGenerator_GiveOxygen_C+40 more