Zdexby TheHolyOneZ
9,486 classes
Class

UUWEGameplayAbility

: UGameplayAbility : UObject
/Script/UWEAbilitySystem.UWEGameplayAbility 0x0538 (1,336 B) align 8 inherited 0x03B0 vtable /Script/UWEAbilitySystem
0x00x0538

Members 22

OffsetSizeNameTypeFlagsDefault
0x10OnTaskDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bRestartOnPossessbool8 flagsfalse
0x01bCanEverShowInputPromptbool7 flagstrue
0x03C20x02padding / unreflected
0x04GenericCostfloat8 flags0
0x04GenericCooldownfloat8 flags0
0x01bWaitAbilityEndWhenUnequippingbool8 flagsfalse
0x03CD0x03padding / unreflected
0x04MaxDistancefloat10 flags0
0x03D40x04padding / unreflected
0x08InputActionUInputAction*10 flagsnullptr
0x08AbilityTagFGameplayTag7 flags{TagName=None}
0x20GrantedTagsFGameplayTagContainer5 flags{GameplayTags=[], ParentTags=[]}
0x04080x10padding / unreflected
0x68AbilityInfoDataFAbilityInfoDataProtected+5 flags{PrimaryTextKeys=[], SecondaryTextKeys=[], TextInputOverrid…
0x01ActivationPolicyEUWEAbilityActivationPolicyProtected+9 flagsOnInputTriggered
0x01ActivationGroupEUWEAbilityActivationGroupProtected+9 flagsIndependent
0x04820x02padding / unreflected
0x04Priorityint32Protected+9 flags0
0x01bInputPromptOnlyWhenActivatableboolProtected+9 flagsfalse
0x04890x07padding / unreflected
0x10ActivationConditionsTArray<UUWEAbilityCondition*>Protected+10 flags[]
0x10InputPromptsTArray<FUWEAbilityInputPrompt>Protected+7 flags[]
0x10AttachedEffectsTArray<TSubclassOf<UGameplayEffect>>Protected+7 flags[]
0x04C00x08padding / unreflected
0x01bCanBeSavedboolProtected+9 flagsfalse
0x01bHasSavePropertiesboolProtected+9 flagsfalse
0x01bUWEIsAbilityEndingbool5 flagsfalse
0x04CB0x15padding / unreflected
0x08OptionalGameplayEventDataUUWEBaseGameplayEventData*8 flagsnullptr
0x04E80x50unreflected bytes to end of UUWEGameplayAbility
Inherited from UGameplayAbility 30
OffsetSizeNameTypeFlagsDefault
0x20AbilityTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x01bReplicateInputDirectlybool7 flagsfalse
0x01RemoteInstanceEndedbool5 flagsfalse
0x00D20x04padding / unreflected
0x01ReplicationPolicyEGameplayAbilityReplicationPolicyProtected+7 flagsReplicateNo
0x01InstancingPolicyEGameplayAbilityInstancingPolicyProtected+7 flagsInstancedPerExecution
0x01bServerRespectsRemoteAbilityCancellationboolProtected+7 flagstrue
0x01bRetriggerInstancedAbilityboolProtected+7 flagsfalse
0x00DA0x02padding / unreflected
0x14CurrentActivationInfoFGameplayAbilityActivationInfoProtected+4 flags{ActivationMode=Authority, bCanBeEndedByOtherInstance=false…
0xB0CurrentEventDataFGameplayEventDataProtected+3 flags{EventTag={TagName=None}, Instigator=nullptr, Target=nullpt…
0x01NetExecutionPolicyEGameplayAbilityNetExecutionPolicyProtected+7 flagsLocalPredicted
0x01NetSecurityPolicyEGameplayAbilityNetSecurityPolicyProtected+7 flagsClientOrServer
0x01A20x06padding / unreflected
0x08CostGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x10AbilityTriggersTArray<FAbilityTriggerData>Protected+4 flags[]
0x08CooldownGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x20CancelAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20BlockAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationOwnedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x02E80x20padding / unreflected
0x10ActiveTasksTArray<UGameplayTask*>Protected+4 flags[]
0x03180x10padding / unreflected
0x08CurrentMontageUAnimMontage*Protected+6 flagsnullptr
0x03300x60padding / unreflected
0x01bIsActiveboolProtected+5 flagsfalse
0x01bIsAbilityEndingboolProtected+5 flagsfalse
0x01bIsCancelableboolProtected+5 flagsfalse
0x01bIsBlockingOtherAbilitiesboolProtected+5 flagsfalse
0x03940x14padding / unreflected
0x01bMarkPendingKillOnAbilityEndboolProtected+7 flagsfalse

Functions 38

SignatureFlagsNativeParams
void UWERemoveGameplayEffectFromTarget(UAbilitySystemComponent* TargetASC, FActiveGameplayEffectHandle& EffectHandle, int32 Stacks)FinalNative+1 flags0x14
void UWERemoveGameplayEffectFromOwner(FActiveGameplayEffectHandle& EffectHandle, int32 Stacks)FinalNative+1 flags0x0C
void UWERemoveGameplayCueFromTarget(UAbilitySystemComponent* TargetASC, const FGameplayTag& GameplayCueTag)FinalNative+1 flags0x10
void UWERemoveGameplayCue(const FGameplayTag& GameplayCueTag)FinalNative+1 flags0x08
FGameplayEffectSpecHandle UWEMakeOutgoingGameplayEffectSpecForDamage(TSubclassOf<UGameplayEffect> GameplayEffectClass, AActor* EffectCauser, float Damage, const FGameplayTag& DamageType, const FHitResult& HitResult)FinalNative+1 flags0x130
FGameplayEffectSpecHandle UWEMakeOutgoingGameplayEffectSpec(TSubclassOf<UGameplayEffect> GameplayEffectClass, AActor* EffectCauser, int32 Level, int32 Stacks)FinalNative+1 flags0x28
void UWEExecuteGameplayCueWithParamsOnTarget(UAbilitySystemComponent* TargetASC, const FGameplayTag& GameplayCueTag, FGameplayCueParameters& GameplayCueParameters)FinalNative+1 flags0xE8
void UWEExecuteGameplayCueWithParams(const FGameplayTag& GameplayCueTag, FGameplayCueParameters& GameplayCueParameters)FinalNative+1 flags0xE0
void UWEEndAbility()FinalNative+1 flags0x00
bool UWECommitCost(bool BroadcastCommitEvent)FinalNative+1 flags0x02
bool UWECheckCost(const FGameplayAbilitySpecHandle& Handle, FGameplayAbilityActorInfo& ActorInfo)NativeEvent+1 flags0x51
void UWECancelAbility()FinalNative+1 flags0x00
FActiveGameplayEffectHandle UWEApplyGameplayEffectToTarget(UAbilitySystemComponent* TargetASC, TSubclassOf<UGameplayEffect> GameplayEffectClass, AActor* EffectCauser, int32 GameplayEffectLevel, int32 Stacks, bool bRemoveOnAbilityEnd)FinalNative+1 flags0x2C
FActiveGameplayEffectHandle UWEApplyGameplayEffectToOwner(TSubclassOf<UGameplayEffect> GameplayEffectClass, AActor* EffectCauser, int32 GameplayEffectLevel, int32 Stacks, bool bRemoveOnAbilityEnd)FinalNative+1 flags0x24
void UWEApplyCooldown()FinalNative+1 flags0x00
void UWEAddGameplayCueWithParamsToTarget(UAbilitySystemComponent* TargetASC, const FGameplayTag& GameplayCueTag, FGameplayCueParameters& GameplayCueParameter, bool bRemoveOnAbilityEnd)FinalNative+1 flags0xE9
void UWEAddGameplayCueWithParams(const FGameplayTag& GameplayCueTag, FGameplayCueParameters& GameplayCueParameter, bool bRemoveOnAbilityEnd)FinalNative+1 flags0xE1
void UpdateTargetData(const FGameplayAbilityTargetDataHandle& TargetDataHandle)FinalNative+1 flags0x28
void TasksEnded__DelegateSignature()Public0x00
void RemoveAttachedGameplayEffects()FinalNative+1 flags0x00
void OnAbilityTargetDataReady(FGameplayAbilityTargetDataHandle& TargetData)EventPublic0x28
bool IsInputPressed()NativePublic0x01
bool HasActiveTasks(UGameplayTask* IgnoreTask, const FName& FilterName)FinalNative+1 flags0x11
UUWEAbilitySystemComponent* GetUWEAbilitySystemComponentFromActorInfo()FinalNative+1 flags0x08
FUWETargetActor GetHoverInfoFromActorInfo()FinalNative+1 flags0x138
UPrimitiveComponent* GetHoverComponentFromActorInfo()FinalNative+1 flags0x08
AActor* GetHoverActorFromActorInfo()FinalNative+1 flags0x08
FUWEGameplayEventParams GetGameplayEventData()FinalNative+1 flags0x50
FGameplayTagContainer GetCosmeticTagsFromActorInfo()FinalNative+1 flags0x20
float GetAttributeValue(const FGameplayAttribute& Attribute, const bool& bFound)FinalNative+1 flags0x40
FUWEAnimationEventParams GetAnimationEventData()FinalNative+1 flags0x08
bool GetActivateOnSpawn()NativeEvent+1 flags0x01
FAbilityInfoData GetActivateAbilityInfo()NativeEvent+1 flags0x68
void ForceRemoveGameplayCue(const FGameplayTag& GameplayCueTag)FinalNative+1 flags0x08
bool ChangeActivationGroup(const EUWEAbilityActivationGroup& NewGroup)FinalNative+1 flags0x02
bool CanChangeActivationGroup(const EUWEAbilityActivationGroup& NewGroup)FinalNative+1 flags0x02
TArray<FActiveGameplayEffectHandle> BP_ApplyPredictedGameplayEffectToTarget(const FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf<UGameplayEffect> GameplayEffectClass, int32 GameplayEffectLevel, int32 Stacks)FinalNative+1 flags0x48
void AttachEffect(const FActiveGameplayEffectHandle& ActiveHandle, UAbilitySystemComponent* TargetASC, int32 Stacks)FinalNative+1 flags0x14

Subclasses 100

Used by 11

types with a member, parameter or interface of this type