Zdexby TheHolyOneZ
9,486 classes
Class

UGA_DelayedBoost_C

: UUWEGameplayAbility : UGameplayAbility : UObject
/Game/Blueprints/AbilitySystem/Abilities/Tadpole/GA_DelayedBoost.GA_DelayedBoost_C 0x0550 (1,360 B) align 8 inherited 0x0538 4 scripted vtable /Game/Blueprints/AbilitySystem/Abilities/Tadpole/GA_DelayedBoost
0x00x0550

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x04DelayDurationfloat7 flags0.7
0x05440x04padding / unreflected
0x08BoostPowerdouble7 flags3500
Inherited from UUWEGameplayAbility 22
OffsetSizeNameTypeFlagsDefault
0x10OnTaskDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bRestartOnPossessbool8 flagsfalse
0x01bCanEverShowInputPromptbool7 flagstrue
0x03C20x02padding / unreflected
0x04GenericCostfloat8 flags0
0x04GenericCooldownfloat8 flags0
0x01bWaitAbilityEndWhenUnequippingbool8 flagsfalse
0x03CD0x03padding / unreflected
0x04MaxDistancefloat10 flags0
0x03D40x04padding / unreflected
0x08InputActionUInputAction*10 flagsnullptr
0x08AbilityTagFGameplayTag7 flags{TagName=None}
0x20GrantedTagsFGameplayTagContainer5 flags{GameplayTags=[], ParentTags=[]}
0x04080x10padding / unreflected
0x68AbilityInfoDataFAbilityInfoDataProtected+5 flags{PrimaryTextKeys=[], SecondaryTextKeys=[], TextInputOverrid…
0x01ActivationPolicyEUWEAbilityActivationPolicyProtected+9 flagsOnInputTriggered
0x01ActivationGroupEUWEAbilityActivationGroupProtected+9 flagsIndependent
0x04820x02padding / unreflected
0x04Priorityint32Protected+9 flags0
0x01bInputPromptOnlyWhenActivatableboolProtected+9 flagsfalse
0x04890x07padding / unreflected
0x10ActivationConditionsTArray<UUWEAbilityCondition*>Protected+10 flags[]
0x10InputPromptsTArray<FUWEAbilityInputPrompt>Protected+7 flags[]
0x10AttachedEffectsTArray<TSubclassOf<UGameplayEffect>>Protected+7 flags[]
0x04C00x08padding / unreflected
0x01bCanBeSavedboolProtected+9 flagsfalse
0x01bHasSavePropertiesboolProtected+9 flagsfalse
0x01bUWEIsAbilityEndingbool5 flagsfalse
0x04CB0x15padding / unreflected
0x08OptionalGameplayEventDataUUWEBaseGameplayEventData*8 flagsnullptr
Inherited from UGameplayAbility 30
OffsetSizeNameTypeFlagsDefault
0x20AbilityTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x01bReplicateInputDirectlybool7 flagsfalse
0x01RemoteInstanceEndedbool5 flagsfalse
0x00D20x04padding / unreflected
0x01ReplicationPolicyEGameplayAbilityReplicationPolicyProtected+7 flagsReplicateNo
0x01InstancingPolicyEGameplayAbilityInstancingPolicyProtected+7 flagsInstancedPerExecution
0x01bServerRespectsRemoteAbilityCancellationboolProtected+7 flagstrue
0x01bRetriggerInstancedAbilityboolProtected+7 flagsfalse
0x00DA0x02padding / unreflected
0x14CurrentActivationInfoFGameplayAbilityActivationInfoProtected+4 flags{ActivationMode=Authority, bCanBeEndedByOtherInstance=false…
0xB0CurrentEventDataFGameplayEventDataProtected+3 flags{EventTag={TagName=None}, Instigator=nullptr, Target=nullpt…
0x01NetExecutionPolicyEGameplayAbilityNetExecutionPolicyProtected+7 flagsLocalPredicted
0x01NetSecurityPolicyEGameplayAbilityNetSecurityPolicyProtected+7 flagsClientOrServer
0x01A20x06padding / unreflected
0x08CostGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x10AbilityTriggersTArray<FAbilityTriggerData>Protected+4 flags[]
0x08CooldownGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x20CancelAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20BlockAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationOwnedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x02E80x20padding / unreflected
0x10ActiveTasksTArray<UGameplayTask*>Protected+4 flags[]
0x03180x10padding / unreflected
0x08CurrentMontageUAnimMontage*Protected+6 flagsnullptr
0x03300x60padding / unreflected
0x01bIsActiveboolProtected+5 flagsfalse
0x01bIsAbilityEndingboolProtected+5 flagsfalse
0x01bIsCancelableboolProtected+5 flagsfalse
0x01bIsBlockingOtherAbilitiesboolProtected+5 flagsfalse
0x03940x14padding / unreflected
0x01bMarkPendingKillOnAbilityEndboolProtected+7 flagsfalse

Functions 4

SignatureFlagsNativeParams
void OnFinish_6DF9AFD04D25B3B193D63A91C6810E70()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GA_DelayedBoost(756);0x000Freturn;0x0011// end of script
0x00
void OnSync_DC08FC644B800351A9D9F6B95A28DE73()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GA_DelayedBoost(923);0x000Freturn;0x0011// end of script
0x00
void K2_ActivateAbility()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GA_DelayedBoost(928);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_GA_DelayedBoost(int32 EntryPoint)
Script40 statements · 1,521 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_UWEApplyGameplayEffectToOwner_ReturnValue = UWEApplyGameplayEffectToOwner(/Game/Blueprints/AbilitySystem/Effects/Vehicles/Tadpole/GE_DelayedBoostSpeedBurst.GE_DelayedBoostSpeedBurst_C, nullptr, 1, 1, false);0x003BCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(BoostPower);0x0060CallFunc_GetPlayerStateFromAbilityActorInfo_ReturnValue = GetPlayerStateFromAbilityActorInfo(this);0x0075CallFunc_GetPawn_ReturnValue = CallFunc_GetPlayerStateFromAbilityActorInfo_ReturnValue.GetPawn();0x009FCallFunc_GetComponentByClass_ReturnValue = CallFunc_GetPawn_ReturnValue.GetComponentByClass(/Script/UWEMovement.UWECharacterMovementComponentBase);0x00D2CallFunc_Normal_ReturnValue = Normal(CallFunc_GetComponentByClass_ReturnValue.Velocity, 1e-04f);0x0112CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Normal_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0140CallFunc_GetComponentByClass_ReturnValue.AddExternalVelocity(CallFunc_Multiply_VectorVector_ReturnValue);0x016ECallFunc_GetPlayerStateFromAbilityActorInfo_ReturnValue = GetPlayerStateFromAbilityActorInfo(this);0x0183CallFunc_GetPawn_ReturnValue = CallFunc_GetPlayerStateFromAbilityActorInfo_ReturnValue.GetPawn();0x01ADCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPawn_ReturnValue.K2_GetActorLocation();0x01DFCallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x02B3UWEExecuteGameplayCueWithParams(GameplayTag{FName(GameplayCue.Tadpole.BoostComplete)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x02E1K2_EndAbility();0x02EFgoto Label_05EE;0x02F4CallFunc_WaitNetSync_ReturnValue = WaitNetSync(this, 1);0x030BCallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitNetSync_ReturnValue);0x0328if (!(CallFunc_IsValid_ReturnValue)) goto Label_05EE;0x0336K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnSync_DC08FC644B800351A9D9F6B95A28DE73);0x034DCallFunc_WaitNetSync_ReturnValue.OnSync += K2Node_CreateDelegate_OutputDelegate_1;0x0376CallFunc_WaitNetSync_ReturnValue.ReadyForActivation();0x0396goto Label_05EE;0x039Bgoto Label_000A;0x03A0CallFunc_UWEApplyGameplayEffectToOwner_ReturnValue_1 = UWEApplyGameplayEffectToOwner(/Game/Blueprints/AbilitySystem/Effects/Vehicles/Tadpole/GE_DelayedBoostSpeedBeginningIncrease.GE_DelayedBoostSpeedBeginningIncrease_C, nullptr, 1, 1, true);0x03D1CallFunc_GetPlayerStateFromAbilityActorInfo_ReturnValue = GetPlayerStateFromAbilityActorInfo(this);0x03E6CallFunc_GetPawn_ReturnValue = CallFunc_GetPlayerStateFromAbilityActorInfo_ReturnValue.GetPawn();0x0410CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPawn_ReturnValue.K2_GetActorLocation();0x0442CallFunc_MakeGameplayCueParameters_ReturnValue_1 = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x0516UWEAddGameplayCueWithParams(GameplayTag{FName(GameplayCue.Tadpole.BoostActivated)}, CallFunc_MakeGameplayCueParameters_ReturnValue_1, true);0x0545CallFunc_WaitDelay_ReturnValue = WaitDelay(this, DelayDuration);0x0563CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_WaitDelay_ReturnValue);0x0580if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_05EE;0x058EK2Node_CreateDelegate_OutputDelegate.Bind(this, OnFinish_6DF9AFD04D25B3B193D63A91C6810E70);0x05A5CallFunc_WaitDelay_ReturnValue.OnFinish += K2Node_CreateDelegate_OutputDelegate;0x05CECallFunc_WaitDelay_ReturnValue.ReadyForActivation();0x05EELabel_05EE:0x05EEreturn;0x05F0// end of script
Final0x04