Struct
FActiveGameplayEffectHandle
0x00x0008
Members 2
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x04 | Handle | int32 | 5 flags |
| 0x01 | bPassedFiltersAndWasExecuted | bool | 5 flags | |
| 0x0005 | 0x03 | unreflected bytes to end of FActiveGameplayEffectHandle | ||
Used by 37
types with a member, parameter or interface of this typeUAbilityAsync_WaitGameplayEffectAppliedUAbilitySystemBlueprintLibraryUAbilitySystemComponentUAbilityTask_WaitGameplayEffectAppliedUAbilityTask_WaitGameplayEffectRemovedUAbilityTask_WaitGameplayEffectStackChangeABP_AirFissure_CABP_AngelCombCore_CABP_BlightNodeDamagePoint_CABP_BlightParasite_CABP_CollectorLeviathan_CABP_MinorThreat_PoisonTubeCluster_CABP_OxygenReplenishBase_CABP_Tadpole_CUBP_TarVehicleComponent_CUBPC_BlightCoreRewardButton_CUGA_AI_Mesmerize_CUGA_ManagePlayerSafety_CUGA_Mesmerized_CUGA_MesmerizedAxum_CUGA_ReviveNew_CUGA_SeafloorSwimmer_PassiveBioAbility_CUGA_Seafrog_Climb_CUGA_TadpoleLights_CUGA_TadpoleSwim_CUGA_Wakemaker_CUGA_WorkLight_CUGameplayAbilityFGameplayAbilitySpecFGameplayModifierEvaluatedDataUSN2SubmarineAlertManagerFSpeedBuffUUWEAbilitySystemComponentFUWEAttachedGameplayEffectUUWEGameplayAbilityUUWEGravitizeableStaticsUUWEStimulusSystemStatics