Zdexby TheHolyOneZ
9,486 classes
Class

UGA_ManagePlayerSafety_C

: UUWEGameplayAbility : UGameplayAbility : UObject
/Game/Blueprints/AbilitySystem/Abilities/GA_ManagePlayerSafety.GA_ManagePlayerSafety_C 0x0550 (1,360 B) align 8 inherited 0x0538 4 scripted vtable /Game/Blueprints/AbilitySystem/Abilities/GA_ManagePlayerSafety
0x00x0550

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08OxLowEffectHandleFActiveGameplayEffectHandle5 flags{Handle=-1, bPassedFiltersAndWasExecuted=false}
0x08OxLowWaitTaskUAbilityTask_WaitAttributeChangeThreshold*6 flagsnullptr
Inherited from UUWEGameplayAbility 22
OffsetSizeNameTypeFlagsDefault
0x10OnTaskDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bRestartOnPossessbool8 flagsfalse
0x01bCanEverShowInputPromptbool7 flagstrue
0x03C20x02padding / unreflected
0x04GenericCostfloat8 flags0
0x04GenericCooldownfloat8 flags0
0x01bWaitAbilityEndWhenUnequippingbool8 flagsfalse
0x03CD0x03padding / unreflected
0x04MaxDistancefloat10 flags0
0x03D40x04padding / unreflected
0x08InputActionUInputAction*10 flagsnullptr
0x08AbilityTagFGameplayTag7 flags{TagName=None}
0x20GrantedTagsFGameplayTagContainer5 flags{GameplayTags=[], ParentTags=[]}
0x04080x10padding / unreflected
0x68AbilityInfoDataFAbilityInfoDataProtected+5 flags{PrimaryTextKeys=[], SecondaryTextKeys=[], TextInputOverrid…
0x01ActivationPolicyEUWEAbilityActivationPolicyProtected+9 flagsOnInputTriggered
0x01ActivationGroupEUWEAbilityActivationGroupProtected+9 flagsIndependent
0x04820x02padding / unreflected
0x04Priorityint32Protected+9 flags0
0x01bInputPromptOnlyWhenActivatableboolProtected+9 flagsfalse
0x04890x07padding / unreflected
0x10ActivationConditionsTArray<UUWEAbilityCondition*>Protected+10 flags[]
0x10InputPromptsTArray<FUWEAbilityInputPrompt>Protected+7 flags[]
0x10AttachedEffectsTArray<TSubclassOf<UGameplayEffect>>Protected+7 flags[]
0x04C00x08padding / unreflected
0x01bCanBeSavedboolProtected+9 flagsfalse
0x01bHasSavePropertiesboolProtected+9 flagsfalse
0x01bUWEIsAbilityEndingbool5 flagsfalse
0x04CB0x15padding / unreflected
0x08OptionalGameplayEventDataUUWEBaseGameplayEventData*8 flagsnullptr
Inherited from UGameplayAbility 30
OffsetSizeNameTypeFlagsDefault
0x20AbilityTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x01bReplicateInputDirectlybool7 flagsfalse
0x01RemoteInstanceEndedbool5 flagsfalse
0x00D20x04padding / unreflected
0x01ReplicationPolicyEGameplayAbilityReplicationPolicyProtected+7 flagsReplicateNo
0x01InstancingPolicyEGameplayAbilityInstancingPolicyProtected+7 flagsInstancedPerExecution
0x01bServerRespectsRemoteAbilityCancellationboolProtected+7 flagstrue
0x01bRetriggerInstancedAbilityboolProtected+7 flagsfalse
0x00DA0x02padding / unreflected
0x14CurrentActivationInfoFGameplayAbilityActivationInfoProtected+4 flags{ActivationMode=Authority, bCanBeEndedByOtherInstance=false…
0xB0CurrentEventDataFGameplayEventDataProtected+3 flags{EventTag={TagName=None}, Instigator=nullptr, Target=nullpt…
0x01NetExecutionPolicyEGameplayAbilityNetExecutionPolicyProtected+7 flagsLocalPredicted
0x01NetSecurityPolicyEGameplayAbilityNetSecurityPolicyProtected+7 flagsClientOrServer
0x01A20x06padding / unreflected
0x08CostGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x10AbilityTriggersTArray<FAbilityTriggerData>Protected+4 flags[]
0x08CooldownGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x20CancelAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20BlockAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationOwnedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x02E80x20padding / unreflected
0x10ActiveTasksTArray<UGameplayTask*>Protected+4 flags[]
0x03180x10padding / unreflected
0x08CurrentMontageUAnimMontage*Protected+6 flagsnullptr
0x03300x60padding / unreflected
0x01bIsActiveboolProtected+5 flagsfalse
0x01bIsAbilityEndingboolProtected+5 flagsfalse
0x01bIsCancelableboolProtected+5 flagsfalse
0x01bIsBlockingOtherAbilitiesboolProtected+5 flagsfalse
0x03940x14padding / unreflected
0x01bMarkPendingKillOnAbilityEndboolProtected+7 flagsfalse

Functions 4

SignatureFlagsNativeParams
void OnChange_4E13A5B7464F6704B0F6B58396D11063(bool bMatchesComparison, float CurrentValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_bMatchesComparison = bMatchesComparison;0x0012PersistentFrame.K2Node_CustomEvent_CurrentValue = CurrentValue;0x0024ExecuteUbergraph_GA_ManagePlayerSafety(47);0x0033return;0x0035// end of script
0x08
void K2_ActivateAbility()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GA_ManagePlayerSafety(652);0x000Freturn;0x0011// end of script
EventProtected0x00
void K2_OnEndAbility(bool bWasCancelled)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_bWasCancelled = bWasCancelled;0x0012ExecuteUbergraph_GA_ManagePlayerSafety(691);0x0021return;0x0023// end of script
EventProtected0x01
void ExecuteUbergraph_GA_ManagePlayerSafety(int32 EntryPoint)
Script36 statements · 699 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AOxLowWaitTask.EndTask();0x002Agoto Label_02B8;0x002FTemp_bool_Variable = K2Node_CustomEvent_bMatchesComparison;0x0042Temp_real_Variable = K2Node_CustomEvent_CurrentValue;0x005Dif (!(Temp_bool_Variable)) goto Label_00ED;0x006BCallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x007FCallFunc_BP_ApplyGameplayEffectToSelf_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.BP_ApplyGameplayEffectToSelf(/Game/Blueprints/AbilitySystem/Effects/GE_OxygenDangerouslyLow.GE_OxygenDangerouslyLow_C, 0f, GameplayEffectContextHandle{});0x00CDOxLowEffectHandle = CallFunc_BP_ApplyGameplayEffectToSelf_ReturnValue;0x00E8goto Label_02B8;0x00EDLabel_00ED:0x00EDCallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_1 = GetAbilitySystemComponentFromActorInfo();0x0101CallFunc_RemoveActiveGameplayEffect_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_1.RemoveActiveGameplayEffect(OxLowEffectHandle, -1);0x013Dgoto Label_02B8;0x0142Label_0142:0x0142CallFunc_IsValid_ReturnValue = IsValid(OxLowWaitTask);0x015Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_02B8;0x016Dgoto Label_000A;0x0172Label_0172:0x0172CallFunc_WaitForAttributeChangeThreshold_ReturnValue = WaitForAttributeChangeThreshold(this, GameplayAttribute{"Oxygen", FieldPath("/Script/UWEAbilitySystem.UWESurvivalAttributeSet:Oxygen"), /Script/UWEAbilitySystem.UWESurvivalAttributeSet}, 4, 1f, false, nullptr);0x01E9CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_WaitForAttributeChangeThreshold_ReturnValue);0x0206if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0274;0x0214K2Node_CreateDelegate_OutputDelegate.Bind(this, OnChange_4E13A5B7464F6704B0F6B58396D11063);0x022BCallFunc_WaitForAttributeChangeThreshold_ReturnValue.OnChange += K2Node_CreateDelegate_OutputDelegate;0x0254CallFunc_WaitForAttributeChangeThreshold_ReturnValue.ReadyForActivation();0x0274Label_0274:0x0274OxLowWaitTask = CallFunc_WaitForAttributeChangeThreshold_ReturnValue;0x0287goto Label_02B8;0x028CCallFunc_K2_HasAuthority_ReturnValue = K2_HasAuthority();0x02A0if (!(CallFunc_K2_HasAuthority_ReturnValue)) goto Label_02B8;0x02AEgoto Label_0172;0x02B3goto Label_0142;0x02B8Label_02B8:0x02B8return;0x02BA// end of script
Final0x04