Zdexby TheHolyOneZ
9,486 classes
Class

ABP_SN2PlayerState_C

: ASN2PlayerState : AUWEGameplayPlayerState : APlayerState : AInfo : AActor : UObject
/Game/Blueprints/Core/BP_SN2PlayerState.BP_SN2PlayerState_C 0x0838 (2,104 B) align 8 inherited 0x0800 6 scripted vtable /Game/Blueprints/Core/BP_SN2PlayerState
0x00x0838

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BPC_BiomodSlotComponentUBPC_BiomodSlotComponent_C*6 flagsnullptr
0x08PlayerStateDeathPingComponentUBPC_PlayerStateDeathPingComponent_C*6 flagsnullptr
0x08NarrativeTagEventNotifierUBPC_NarrativeTagEventNotifier_C*6 flagsnullptr
0x08TagChangeNotifierUBPC_TagChangeNotifier_C*6 flagsnullptr
0x10PDAClosedEventStoryGoalsTArray<UUWEStoryGoal*>Net+4 flags[]
Inherited from ASN2PlayerState 41
OffsetSizeNameTypeFlagsDefault
0x10OnSelectedTargetChangedFMulticastScriptDelegate4 flags<delegate>
0x08SelectedTargetAActor*Net+10 flagsnullptr
0x08SaveComponentUUWESaveComponent*10 flags/Script/Subnautica2.Default__SN2PlayerState.SaveComponent
0x08DialoguePDASpeakerComponentUUWEDialoguePDASpeakerComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.DialoguePDASpea…
0x08DialoguePlaybackComponentUUWEPDAVOPlaybackPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.DialoguePlaybac…
0x08StoryGoalContainerComponentUUWEStoryGoalContainerComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.StoryGoalContai…
0x08BuilderToolComponentUSN2BuilderToolComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.BuilderComponent
0x08ComputerCoreTrackerComponentUSN2ComputerCoreTrackerComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.Computer Core T…
0x08NotificationComponentUUWENotificationComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.NotificationCom…
0x08DebugCommandComponentUSN2DebugCommandComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.DebugCommandCom…
0x08ScannedActorsComponentUUWEScannedActorsComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.Scanned Actors
0x08SonarComponentUUWESonarPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.Sonar Component
0x08GameCaptureComponentUUWEGameCaptureComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.GameCaptureComp…
0x08UnlockPlayerStateComponentUSN2UnlockPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.UnlockPlayerSta…
0x08TriggeredNotificationsComponentUUWETriggeredNotificationsComponent*11 flags/Script/Subnautica2.Default__SN2PlayerState.TriggeredNotifi…
0x08RadioComponentUSN2RadioComponent*11 flags/Script/Subnautica2.Default__SN2PlayerState.RadioComponent
0x08AdaptationsComponentUSN2AdaptationsPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.AdaptationsComp…
0x08PlayerUpgradesComponentUSN2PlayerUpgradesPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.PlayerUpgradesC…
0x08PinnedRecipesComponentUUWEPinnedRecipesPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.PinnedRecipesCo…
0x08StoryGoalPollingComponentUUWEStoryGoalPollingPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.StoryGoalPollin…
0x08PingPlayerStateComponentUUWEPingPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.PingPlayerState…
0x10OnPlayerNameChangedFMulticastScriptDelegate4 flags<delegate>
0x138HoverTargetFUWETargetActorNet+7 flags{Actor=nullptr, Distance=0, Location={X=0, Y=0, Z=0}, IsInt…
0x08EventRecorderComponentUUWEEventRecorderComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.Event Recorder
0x08EventTrackerComponentUUWEEventTrackerComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.EventTracker
0x10ClientSessionIdFString7 flags""
0xA0ClientSessionInfoFUWEClientSessionInfoNet+5 flags{InstallGUID="", SonarUsername="", SonarProvider="", SonarN…
0x80CustomizationSetFUWEPlayerCustomizationSetNetRepNotify+3 flags{Parts=[], MaterialSwaps=[], CharacterName="", UIImage=<Sof…
0x28DefaultCustomizationSetTSoftObjectPtr<UUWEPlayerCustomizationSetDA>7 flags<SoftObjectProperty>
0x08InGameCurrencyComponentUUWEInGameCurrencyPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.InGameCurrencyC…
0x08AIDirectorComponentUUWEAIDirectorPlayerStateComponent*12 flags/Script/Subnautica2.Default__SN2PlayerState.AIDirectorCompo…
0x04SessionTimeActiveSecondsfloat5 flags0
0x07640x04padding / unreflected
0x30PlatformUniqueNetIdFUniqueNetIdReplNetTransient+4 flags{ReplicationBytes=[]}
0x20ScannedActorTagsFGameplayTagContainerNetProtected+6 flags{GameplayTags=[], ParentTags=[]}
0x08GATAHoverTargetASN2GameplayAbilityTargetActor_HoverTarget*6 flagsnullptr
0x07C00x08padding / unreflected
0x08PlayerStatusTimerHandleFTimerHandle3 flags{Handle=0}
0x18LastPlayerLocationFVector5 flags{X=0, Y=0, Z=0}
0x01bWasApplicationForegroundbool5 flagstrue
0x01bWasAFKbool5 flagsfalse
0x07EA0x02padding / unreflected
0x04StatusEventIntervalSecondsfloat5 flags10
0x08AnalyticsEventTrackerVerbFGameplayTag3 flags{TagName=EventTracker.Analytics}
Inherited from AUWEGameplayPlayerState 2
OffsetSizeNameTypeFlagsDefault
0x50CachedTargetActorsTMap<TSubclassOf<AGameplayAbilityTargetActor>, AGameplayAbilityTargetActor*>TransientProtected+1 flags<TMap>
0x08MainPlayerCharacterACharacter*NetRepNotify+6 flagsnullptr
Inherited from APlayerState 16
OffsetSizeNameTypeFlagsDefault
0x04ScorefloatNetRepNotify+7 flags0
0x04PlayerIdint32NetRepNotify+7 flags0
0x01CompressedPinguint8Net+7 flags0
0x02C90x01padding / unreflected
0x01bShouldUpdateReplicatedPing : 1bit 0bool5 flagstrue
0x01bIsSpectator : 1bit 1boolNet+5 flagsfalse
0x01bOnlySpectator : 1bit 2boolNet+3 flagsfalse
0x01bIsABot : 1bit 3boolNet+5 flagsfalse
0x01bIsInactive : 1bit 5boolNetRepNotify+3 flagsfalse
0x01bFromPreviousLevel : 1bit 6boolNet+3 flagsfalse
0x02CB0x01padding / unreflected
0x04StartTimeint32Net+5 flags0
0x30UniqueIDFUniqueNetIdReplNetRepNotify+2 flags{ReplicationBytes=[]}
0x08EngineMessageClassTSubclassOf<ULocalMessage>5 flags/Script/Engine.EngineMessage
0x03080x08padding / unreflected
0x10SavedNetworkAddressFString3 flags""
0x03200x08padding / unreflected
0x10OnPawnSetFMulticastScriptDelegate4 flags<delegate>
0x08PawnPrivateAPawn*8 flagsnullptr
0x03400x18padding / unreflected
0x10PlayerNamePrivateFStringNetRepNotify+3 flags""
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void OnUnlocked_C9A8E9804951C7B6CDE1B88F2617A3D3(bool bUnlockedImmediate)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_bUnlockedImmediate = bUnlockedImmediate;0x0012ExecuteUbergraph_BP_SN2PlayerState(1086);0x0021return;0x0023// end of script
0x01
void OnPlayerReady_945DFE7047864B52F0B56695C61D8605()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SN2PlayerState(820);0x000Freturn;0x0011// end of script
0x00
void Register_PDAClosedEventStoryGoal(const UUWEStoryGoal*& StoryGoal)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_StoryGoal = StoryGoal;0x0012ExecuteUbergraph_BP_SN2PlayerState(985);0x0021return;0x0023// end of script
0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SN2PlayerState(1160);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_SN2PlayerState_GameCaptureComponent_K2Node_ComponentBoundEvent_0_OnDisplayModeChanged__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SN2PlayerState(1165);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_SN2PlayerState(int32 EntryPoint)
Script45 statements · 1,285 bytes of bytecode
0x0000PushFlow(Label_0502);0x0005goto [EntryPoint];0x000FCallFunc_SpawnObject_ReturnValue = SpawnObject(/Game/Blueprints/UI/PlayerModalMessage/BP_PlayerModalMessageViewModel.BP_PlayerModalMessageViewModel_C, this);0x002DCallFunc_SetPropertyValueAndBroadcast_ReturnValue_1 = /Script/Engine.Default__FieldNotificationLibrary.SetPropertyValueAndBroadcast(false, CallFunc_SpawnObject_ReturnValue.Title, FText::FromStringTable("/Game/StringTables/ST_Notifications.ST_Notifications", "EdgeOfWorldThankyouTitle"), CallFunc_SpawnObject_ReturnValue, CallFunc_SpawnObject_ReturnValue, false, false, false);0x00E6CallFunc_SetPropertyValueAndBroadcast_ReturnValue = /Script/Engine.Default__FieldNotificationLibrary.SetPropertyValueAndBroadcast(false, CallFunc_SpawnObject_ReturnValue.Message, FText::FromStringTable("/Game/StringTables/ST_EndOfEarlyAccess_Modal.ST_EndOfEarlyAccess_Modal", "EndEarlyAccessMessage"), CallFunc_SpawnObject_ReturnValue, CallFunc_SpawnObject_ReturnValue, false, false, false);0x01AECallFunc_GetWindowManager_ReturnValue = GetWindowManager(this);0x01C3CallFunc_PushToLayerWithContext_ReturnValue = CallFunc_GetWindowManager_ReturnValue.PushToLayerWithContext(6, /Game/Blueprints/UI/PlayerModalMessage/WBP_PlayerModalMessage.WBP_PlayerModalMessage_C, CallFunc_SpawnObject_ReturnValue);0x0201PopFlow();0x0202Label_0202:0x0202CallFunc_GetPlayerController_ReturnValue = GetPlayerController();0x0216CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerController_ReturnValue);0x0233if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x023DCallFunc_GetPlayerController_ReturnValue = GetPlayerController();0x0251CallFunc_IsLocalController_ReturnValue = CallFunc_GetPlayerController_ReturnValue.IsLocalController();0x027Fif (!(CallFunc_IsLocalController_ReturnValue)) PopFlow();0x0289CallFunc_WaitForStoryGoal_ReturnValue = WaitForStoryGoal(this, /Game/Data/StoryGoal/Ruins/VO/DA_ClimateLab_AnalyzingMessage_StoryGoal.DA_ClimateLab_AnalyzingMessage_StoryGoal, false);0x02A8CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_WaitForStoryGoal_ReturnValue);0x02C5if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x02CFK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnUnlocked_C9A8E9804951C7B6CDE1B88F2617A3D3);0x02E6CallFunc_WaitForStoryGoal_ReturnValue.OnUnlocked += K2Node_CreateDelegate_OutputDelegate_1;0x030FCallFunc_WaitForStoryGoal_ReturnValue.Activate();0x0333PopFlow();0x0334goto Label_0202;0x0339Label_0339:0x0339CallFunc_WaitForLocalPlayerReady_ReturnValue = WaitForLocalPlayerReady();0x034DCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_WaitForLocalPlayerReady_ReturnValue);0x036Aif (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0374K2Node_CreateDelegate_OutputDelegate.Bind(this, OnPlayerReady_945DFE7047864B52F0B56695C61D8605);0x038BCallFunc_WaitForLocalPlayerReady_ReturnValue.OnPlayerReady += K2Node_CreateDelegate_OutputDelegate;0x03B4CallFunc_WaitForLocalPlayerReady_ReturnValue.Activate();0x03D8PopFlow();0x03D9CallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(PDAClosedEventStoryGoals, K2Node_CustomEvent_StoryGoal);0x041DSaveComponent.Store();0x043DPopFlow();0x043ETemp_bool_Variable = K2Node_CustomEvent_bUnlockedImmediate;0x0451Delay(this, 23f, LatentActionInfo{0xF, -599145611, FName(ExecuteUbergraph_BP_SN2PlayerState), this});0x0487PopFlow();0x0488goto Label_0339;0x048DCallFunc_ShouldHideUI_ReturnValue = GameCaptureComponent.ShouldHideUI();0x04B7CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_ShouldHideUI_ReturnValue);0x04D4DialoguePDASpeakerComponent.SetDialogueEnabled(CallFunc_Not_PreBool_ReturnValue);0x0501PopFlow();0x0502Label_0502:0x0502return;0x0504// end of script
Final0x04