Zdexby TheHolyOneZ
9,486 classes
Class

UUWEScannedActorsComponent

: UActorComponent : UObject
/Script/UWEScanner.UWEScannedActorsComponent 0x0108 (264 B) align 8 inherited 0x00C0 vtable /Script/UWEScanner
implements IUWESaveObject
0x00x0108

Members 5

OffsetSizeNameTypeFlagsDefault
0x00C00x08padding / unreflected
0x10OnActorInstanceScanProgressUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10OnActorInstanceScannedByPlayerFMulticastScriptDelegate4 flags<delegate>
0x10OnScanProgressMadeFMulticastScriptDelegate4 flags<delegate>
0x08SaveHandleUUWESaveHandle*6 flagsnullptr
0x08ScannedActorsGameStateComponentUUWEScannedActorsGameStateComponent*8 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 23

SignatureFlagsNativeParams
bool WillUnlockScanDataExtrasIfHasTag(AActor* Actor, const FGameplayTag& ExtraUnlocksTag, UUWEScanData* ScanData)FinalNative+1 flags0x19
bool WillUnlockScanDataExtras(AActor* Actor, FGameplayTagContainer& ExtraUnlocks, UUWEScanData* ScanData)FinalNative+1 flags0x31
bool WillEarnScanDataCompletionProgress(AActor* Actor, UUWEScanData* ScanData)FinalNative+1 flags0x11
bool TryAddActorIntanceScanProgress(AActor* Actor, float Amount, float PredictedTotalAmount)FinalNative+1 flags0x11
void OnScanProgressMade__DelegateSignature(UUWEScanData* ScanData, int32 TotalScanCount)Public0x0C
void OnScannedEventFired(const FUWEEventKey& EventKey, int32 OldValue, int32 NewValue)FinalNative+1 flags0x28
void OnScanCompletedEventFired(const FUWEEventKey& EventKey, int32 OldValue, int32 NewValue)FinalNative+1 flags0x28
void OnActorInstanceScanProgressUpdated__DelegateSignature(AActor* Actor, float Amount)Public0x0C
void OnActorInstanceScannedByPlayer__DelegateSignature(AActor* Actor)Public0x08
bool IsScanDataTagRequirementMet(UUWEScanData* ScanData)FinalNative+1 flags0x09
bool IsScanDataProgressComplete(UUWEScanData* ScanData)FinalNative+1 flags0x09
bool IsScanDataFullyScanned(UUWEScanData* ScanData)FinalNative+1 flags0x09
bool IsActorValidScanTarget(AActor* Actor, UUWEScanData* ScanData)FinalNative+1 flags0x11
bool IsActorScannedByPlayer(AActor* Actor)FinalNative+1 flags0x09
bool HasActorEverBeenScannedByAPlayer(AActor* Actor)FinalNative+1 flags0x09
void GiveCurrencyPrize(APlayerState* Player, UUWEScanData* ScanData)FinalNative+1 flags0x10
void GiveConsolationPrize(APlayerState* Player, UUWEScanData* ScanData)FinalNative+1 flags0x10
TArray<FUWEScanStep> GetUnlockedScanDataStepsForActor(AActor* Actor)FinalNative+1 flags0x18
int32 GetScanCountTowardsCompletion(UUWEScanData* ScanData)FinalNative+1 flags0x0C
float GetActorInstanceScannedProgressForPlayer(AActor* Actor)FinalNative+1 flags0x0C
void ClientNotifyScannedInstanceCompleted(AActor* ScannedActor)FinalNative+2 flags0x08
bool CanActorCurrentlyBeScanned(AActor* Actor, FGameplayTagContainer& ReasonsCanBeScanned, UUWEScanData* ScanData)FinalNative+1 flags0x31
bool CanActorBeScannedByBaseScanner(AActor* Actor, FGameplayTagContainer& ReasonsCanBeScanned, UUWEScanData* ScanData)FinalNative+1 flags0x31

Used by 7

types with a member, parameter or interface of this type