| void UnregisterListenerVerb(const FGameplayTag& Verb, const FScriptDelegate& OnTriggeredEvent) | FinalNative+1 flags | | 0x18 |
| void UnregisterListenerAsset(const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, const FScriptDelegate& OnTriggeredEvent) | FinalNative+1 flags | | 0x20 |
| void UnregisterListener(const FGameplayTag& Verb, const FGameplayTag& Tag, const FScriptDelegate& OnTriggeredEvent) | FinalNative+1 flags | | 0x20 |
| void StoreToSaveHandle() | FinalNative+1 flags | | 0x00 |
| void ServerNotifyAssetId(const FGameplayTag& Verb, const FPrimaryAssetId& AssetId, int32 Value) | NativeEvent+1 flags | | 0x1C |
| void ServerNotifyAsset(const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, int32 Value) | NativeEvent+1 flags | | 0x14 |
| void ServerNotify(const FGameplayTag& Verb, const FGameplayTag& Tag, int32 Value) | NativeEvent+1 flags | | 0x14 |
| void RegisterListenerVerb(const FGameplayTag& Verb, const FScriptDelegate& OnTriggeredEvent) | FinalNative+1 flags | | 0x18 |
| void RegisterListenerAsset(const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, const FScriptDelegate& OnTriggeredEvent) | FinalNative+1 flags | | 0x20 |
| void RegisterListener(const FGameplayTag& Verb, const FGameplayTag& Tag, const FScriptDelegate& OnTriggeredEvent) | FinalNative+1 flags | | 0x20 |
| void NotifyAssetId(const FGameplayTag& Verb, const FPrimaryAssetId& AssetId, int32 Value) | FinalNative+1 flags | | 0x1C |
| void NotifyAsset(const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset, int32 Value) | FinalNative+1 flags | | 0x14 |
| void Notify(const FGameplayTag& Verb, const FGameplayTag& Tag, int32 Value) | FinalNative+1 flags | | 0x14 |
| int32 GetValueVerb(const FGameplayTag& Verb) | FinalNative+1 flags | | 0x0C |
| int32 GetValueAsset(const FGameplayTag& Verb, UUWEPrimaryDataAssetBase* Asset) | FinalNative+1 flags | | 0x14 |
| int32 GetValue(const FGameplayTag& Verb, const FGameplayTag& Tag) | FinalNative+1 flags | | 0x14 |