| void SetReflexMode(const EStreamlineReflexMode& Mode) | FinalNative+2 flags | | 0x01 |
| EStreamlineFeatureSupport QueryReflexSupport() | FinalNative+2 flags | | 0x01 |
| bool IsReflexSupported() | FinalNative+2 flags | | 0x01 |
| bool IsReflexModeSupported(const EStreamlineReflexMode& ReflexMode) | FinalNative+2 flags | | 0x02 |
| TArray<EStreamlineReflexMode> GetSupportedReflexModes() | FinalNative+2 flags | | 0x10 |
| float GetRenderLatencyInMs() | FinalNative+2 flags | | 0x04 |
| EStreamlineReflexMode GetReflexMode() | FinalNative+2 flags | | 0x01 |
| float GetGameToRenderLatencyInMs() | FinalNative+2 flags | | 0x04 |
| float GetGameLatencyInMs() | FinalNative+2 flags | | 0x04 |
| EStreamlineReflexMode GetDefaultReflexMode() | FinalNative+2 flags | | 0x01 |