Zdexby TheHolyOneZ
5,360 classes
Class

ULightControlSubsystem

: UTickableWorldSubsystem : UWorldSubsystem : USubsystem : UObject
/Script/StormEscape.LightControlSubsystem 0x00F8 (248 B) align 8 inherited 0x0040 vtable /Script/StormEscape
0x00x00F8

Members 6

OffsetSizeNameTypeFlagsDefault
0x10OnGlobalOutageChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnLightFixtureStateChangedFMulticastScriptDelegate4 flags<delegate>
0x08SettingsUPDA_LightControlSettings*4 flagsnullptr
0x10LightFixturesTArray<FLightFixtureData>3 flags[]
0x10CachedStatesTArray<ELightState>2 flags[]
0x00880x30padding / unreflected
0x08CachedReplicatorAEnvironmentDestructionReplicator*4 flagsnullptr
0x00C00x38unreflected bytes to end of ULightControlSubsystem

Functions 18

SignatureFlagsNativeParams
void TriggerGlobalOutage()FinalNative+1 flags0x00
void TriggerGlobalFlicker(float Duration)FinalNative+1 flags0x04
void SwitchLumenMode(bool bUseLumen)FinalNative+1 flags0x01
void StartWithTimeOfDay(const ETimeOfDay& TimeOfDay)FinalNative+1 flags0x01
void SetSettings(UPDA_LightControlSettings* InSettings)FinalNative+1 flags0x08
void SetLightState(UStaticMeshComponent* MeshComponent, const ELightState& NewState)FinalNative+1 flags0x09
void RefreshAllLights()FinalNative+1 flags0x00
bool IsUsingLumen()FinalNative+1 flags0x01
bool IsTimeOfDayInitialized()FinalNative+1 flags0x01
bool IsStormFlickerActive()FinalNative+1 flags0x01
bool IsInGlobalEffect()FinalNative+1 flags0x01
float GetStormActiveMinutes()FinalNative+1 flags0x04
ELightState GetLightState(UStaticMeshComponent* MeshComponent)FinalNative+1 flags0x09
int32 GetLightFixtureCount()FinalNative+1 flags0x04
int32 GetInternalLightCount()FinalNative+1 flags0x04
int32 GetExternalLightCount()FinalNative+1 flags0x04
ETimeOfDay GetCurrentTimeOfDay()FinalNative+1 flags0x01
void CancelAllLightEventsAndReset()FinalNative+1 flags0x00