| void UnlockItem(UPDA_Entitlement* Entitlement) | FinalNative+1 flags | | 0x08 |
| bool SetEquippedItemColor(const FName& ItemId) | FinalNative+1 flags | | 0x09 |
| void SetCharacterGender(const ECharacterGender& NewGender) | FinalNative+1 flags | | 0x01 |
| void SaveInventory() | FinalNative+1 flags | | 0x00 |
| void OnPlayerRevived() | FinalNative+1 flags | | 0x00 |
| void OnPlayerBurned(float InDuration) | FinalNative+1 flags | | 0x04 |
| void OnDoorUnlocked() | FinalNative+1 flags | | 0x00 |
| void OnCustomRequirementMet(FGameplayTag& CustomRequirement) | FinalNative+1 flags | | 0x08 |
| void LoadInventory() | FinalNative+1 flags | | 0x00 |
| bool IsUnlockConditionMet(UPDA_Entitlement* Entitlement) | FinalNative+1 flags | | 0x09 |
| bool IsUnlockable(UPDA_Entitlement* Entitlement) | FinalNative+1 flags | | 0x09 |
| bool IsLevelRequirementMet(UPDA_Entitlement* Entitlement) | FinalNative+1 flags | | 0x09 |
| bool IsItemUnlockedByID(const FName& ItemId) | FinalNative+1 flags | | 0x09 |
| bool IsItemUnlocked(UPDA_Entitlement* Entitlement) | FinalNative+1 flags | | 0x09 |
| UPDA_Entitlement* GetEquippedItem(const EEquipSlot& Slot) | FinalNative+1 flags | | 0x10 |
| bool GetEquippedColor(const FName& ItemId, FSkinColorVariant& EquippedColor) | FinalNative+1 flags | | 0x4D |
| FText GetCustomUnlockProgress(const FGameplayTag& CustomRequirement) | FinalNative+1 flags | | 0x18 |
| FText GetCustomUnlockCondition(const FGameplayTag& CustomRequirement) | FinalNative+1 flags | | 0x18 |
| ECharacterGender GetCharacterGender() | FinalNative+1 flags | | 0x01 |
| bool EquipItem(UPDA_Entitlement* Entitlement, const EEquipSlot& Slot) | FinalNative+1 flags | | 0x0A |
| bool EquipColor(UPDA_Entitlement* Entitlement, const EEquipSlot& Slot, int32 ColorIndex) | FinalNative+1 flags | | 0x11 |
| bool AreCustomRequirementMet(UPDA_Entitlement* Entitlement) | FinalNative+1 flags | | 0x09 |