| 0x30 | LifetimeDistribution | FNiagaraDistributionRangeFloat | 2 flags | {min=1, max=1} |
| 0x48 | ColorDistribution | FNiagaraDistributionRangeColor | 2 flags | {min={R=1, G=1, B=1, A=1}, max={R=1, G=1, B=1, A=1}} |
| 0x30 | MassDistribution | FNiagaraDistributionRangeFloat | 2 flags | {min=1, max=1} |
| 0x38 | SpriteSizeDistribution | FNiagaraDistributionRangeVector2 | 2 flags | {min={X=10, Y=10}, max={X=10, Y=10}} |
| 0x30 | SpriteRotationDistribution | FNiagaraDistributionRangeFloat | 2 flags | {min=0, max=0} |
| 0x40 | MeshScaleDistribution | FNiagaraDistributionRangeVector3 | 2 flags | {min={X=1, Y=1, Z=1}, max={X=1, Y=1, Z=1}} |
| 0x01 | bWriteRibbonWidth | bool | 6 flags | false |
| 0x0181 | 0x07 | padding / unreflected |
| 0x30 | RibbonWidthDistribution | FNiagaraDistributionRangeFloat | 2 flags | {min=10, max=10} |
| 0x40 | InitialPositionDistribution | FNiagaraDistributionPosition | 2 flags | {} |