| void SetStatusProgress(float InProgress) | NativeEvent+1 flags | | 0x04 |
| void SetStatusMessage(const FString& InStatus) | NativeEvent+1 flags | | 0x10 |
| void SetMoviePipelineClass(TSubclassOf<UObject> InPipelineClass) | FinalNative+1 flags | | 0x08 |
| bool SendSocketMessage(const FString& InMessage) | FinalNative+1 flags | | 0x11 |
| int32 SendHTTPRequest(const FString& InURL, const FString& InVerb, const FString& InMessage, TMap<FString, FString>& InHeaders) | FinalNative+1 flags | | 0x84 |
| void OnExecutorFinishedImpl() | NativeProtected | | 0x00 |
| void OnExecutorErroredImpl(UMoviePipeline* ErroredPipeline, bool bFatal, const FText& ErrorReason) | NativeProtected | | 0x20 |
| void OnBeginFrame() | NativeEvent+1 flags | | 0x00 |
| bool IsSocketConnected() | FinalNative+1 flags | | 0x01 |
| bool IsRendering() | NativeEvent+1 flags | | 0x01 |
| float GetStatusProgress() | NativeEvent+1 flags | | 0x04 |
| FString GetStatusMessage() | NativeEvent+1 flags | | 0x10 |
| void Execute(UMoviePipelineQueue* InPipelineQueue) | NativeEvent+1 flags | | 0x08 |
| void DisconnectSocket() | FinalNative+1 flags | | 0x00 |
| bool ConnectSocket(const FString& InHostName, int32 InPort) | FinalNative+1 flags | | 0x15 |
| void CancelCurrentJob() | NativeEvent+1 flags | | 0x00 |
| void CancelAllJobs() | NativeEvent+1 flags | | 0x00 |