| void SetIsSubSequence(ULevelSequence* InLevelSequence, bool bInIsSubSequence) | FinalNative+2 flags | | 0x09 |
| void SetIsRecorded(ULevelSequence* InLevelSequence, bool bInIsRecorded) | FinalNative+2 flags | | 0x09 |
| void SetIsNoGood(ULevelSequence* InLevelSequence, bool bInIsNoGood) | FinalNative+2 flags | | 0x09 |
| void SetIsFlagged(ULevelSequence* InLevelSequence, bool bInIsFlagged) | FinalNative+2 flags | | 0x09 |
| void SetFavoriteRating(ULevelSequence* InLevelSequence, int32 InFavoriteRating) | FinalNative+2 flags | | 0x0C |
| bool HasIsSubSequenceByAssetData(FAssetData& InAssetData) | FinalNative+2 flags | | 0x69 |
| bool HasIsSubSequence(ULevelSequence* InLevelSequence) | FinalNative+2 flags | | 0x09 |
| bool HasIsRecordedByAssetData(FAssetData& InAssetData) | FinalNative+2 flags | | 0x69 |
| bool HasIsRecorded(ULevelSequence* InLevelSequence) | FinalNative+2 flags | | 0x09 |
| bool HasIsNoGoodByAssetData(FAssetData& InAssetData) | FinalNative+2 flags | | 0x69 |
| bool HasIsNoGood(ULevelSequence* InLevelSequence) | FinalNative+2 flags | | 0x09 |
| bool HasIsFlaggedByAssetData(FAssetData& InAssetData) | FinalNative+2 flags | | 0x69 |
| bool HasIsFlagged(ULevelSequence* InLevelSequence) | FinalNative+2 flags | | 0x09 |
| bool HasFavoriteRatingByAssetData(FAssetData& InAssetData) | FinalNative+2 flags | | 0x69 |
| bool HasFavoriteRating(ULevelSequence* InLevelSequence) | FinalNative+2 flags | | 0x09 |
| bool GetIsSubSequenceByAssetData(FAssetData& InAssetData, const bool& bOutIsSubSequence) | FinalNative+2 flags | | 0x6A |
| FName GetIsSubSequenceAssetTag() | FinalNative+2 flags | | 0x08 |
| bool GetIsSubSequence(ULevelSequence* InLevelSequence, const bool& bOutIsSubSequence) | FinalNative+2 flags | | 0x0A |
| bool GetIsRecordedByAssetData(FAssetData& InAssetData, const bool& bOutIsRecorded) | FinalNative+2 flags | | 0x6A |
| FName GetIsRecordedAssetTag() | FinalNative+2 flags | | 0x08 |
| bool GetIsRecorded(ULevelSequence* InLevelSequence, const bool& bOutIsRecorded) | FinalNative+2 flags | | 0x0A |
| bool GetIsNoGoodByAssetData(FAssetData& InAssetData, const bool& bOutNoGood) | FinalNative+2 flags | | 0x6A |
| FName GetIsNoGoodAssetTag() | FinalNative+2 flags | | 0x08 |
| bool GetIsNoGood(ULevelSequence* InLevelSequence, const bool& bOutNoGood) | FinalNative+2 flags | | 0x0A |
| bool GetIsFlaggedByAssetData(FAssetData& InAssetData, const bool& bOutIsFlagged) | FinalNative+2 flags | | 0x6A |
| FName GetIsFlaggedAssetTag() | FinalNative+2 flags | | 0x08 |
| bool GetIsFlagged(ULevelSequence* InLevelSequence, const bool& bOutIsFlagged) | FinalNative+2 flags | | 0x0A |
| bool GetFavoriteRatingByAssetData(FAssetData& InAssetData, const int32& OutFavoriteRating) | FinalNative+2 flags | | 0x6D |
| FName GetFavoriteRatingAssetTag() | FinalNative+2 flags | | 0x08 |
| bool GetFavoriteRating(ULevelSequence* InLevelSequence, const int32& OutFavoriteRating) | FinalNative+2 flags | | 0x0D |
| void ClearIsSubSequence(ULevelSequence* InLevelSequence) | FinalNative+2 flags | | 0x08 |
| void ClearIsRecorded(ULevelSequence* InLevelSequence) | FinalNative+2 flags | | 0x08 |
| void ClearIsNoGood(ULevelSequence* InLevelSequence) | FinalNative+2 flags | | 0x08 |
| void ClearIsFlagged(ULevelSequence* InLevelSequence) | FinalNative+2 flags | | 0x08 |
| void ClearFavoriteRating(ULevelSequence* InLevelSequence) | FinalNative+2 flags | | 0x08 |