Zdexby TheHolyOneZ
5,360 classes
Class

ULevelSequenceShotMetaDataLibrary

: UBlueprintFunctionLibrary : UObject
/Script/LevelSequence.LevelSequenceShotMetaDataLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/LevelSequence
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 35

SignatureFlagsNativeParams
void SetIsSubSequence(ULevelSequence* InLevelSequence, bool bInIsSubSequence)FinalNative+2 flags0x09
void SetIsRecorded(ULevelSequence* InLevelSequence, bool bInIsRecorded)FinalNative+2 flags0x09
void SetIsNoGood(ULevelSequence* InLevelSequence, bool bInIsNoGood)FinalNative+2 flags0x09
void SetIsFlagged(ULevelSequence* InLevelSequence, bool bInIsFlagged)FinalNative+2 flags0x09
void SetFavoriteRating(ULevelSequence* InLevelSequence, int32 InFavoriteRating)FinalNative+2 flags0x0C
bool HasIsSubSequenceByAssetData(FAssetData& InAssetData)FinalNative+2 flags0x69
bool HasIsSubSequence(ULevelSequence* InLevelSequence)FinalNative+2 flags0x09
bool HasIsRecordedByAssetData(FAssetData& InAssetData)FinalNative+2 flags0x69
bool HasIsRecorded(ULevelSequence* InLevelSequence)FinalNative+2 flags0x09
bool HasIsNoGoodByAssetData(FAssetData& InAssetData)FinalNative+2 flags0x69
bool HasIsNoGood(ULevelSequence* InLevelSequence)FinalNative+2 flags0x09
bool HasIsFlaggedByAssetData(FAssetData& InAssetData)FinalNative+2 flags0x69
bool HasIsFlagged(ULevelSequence* InLevelSequence)FinalNative+2 flags0x09
bool HasFavoriteRatingByAssetData(FAssetData& InAssetData)FinalNative+2 flags0x69
bool HasFavoriteRating(ULevelSequence* InLevelSequence)FinalNative+2 flags0x09
bool GetIsSubSequenceByAssetData(FAssetData& InAssetData, const bool& bOutIsSubSequence)FinalNative+2 flags0x6A
FName GetIsSubSequenceAssetTag()FinalNative+2 flags0x08
bool GetIsSubSequence(ULevelSequence* InLevelSequence, const bool& bOutIsSubSequence)FinalNative+2 flags0x0A
bool GetIsRecordedByAssetData(FAssetData& InAssetData, const bool& bOutIsRecorded)FinalNative+2 flags0x6A
FName GetIsRecordedAssetTag()FinalNative+2 flags0x08
bool GetIsRecorded(ULevelSequence* InLevelSequence, const bool& bOutIsRecorded)FinalNative+2 flags0x0A
bool GetIsNoGoodByAssetData(FAssetData& InAssetData, const bool& bOutNoGood)FinalNative+2 flags0x6A
FName GetIsNoGoodAssetTag()FinalNative+2 flags0x08
bool GetIsNoGood(ULevelSequence* InLevelSequence, const bool& bOutNoGood)FinalNative+2 flags0x0A
bool GetIsFlaggedByAssetData(FAssetData& InAssetData, const bool& bOutIsFlagged)FinalNative+2 flags0x6A
FName GetIsFlaggedAssetTag()FinalNative+2 flags0x08
bool GetIsFlagged(ULevelSequence* InLevelSequence, const bool& bOutIsFlagged)FinalNative+2 flags0x0A
bool GetFavoriteRatingByAssetData(FAssetData& InAssetData, const int32& OutFavoriteRating)FinalNative+2 flags0x6D
FName GetFavoriteRatingAssetTag()FinalNative+2 flags0x08
bool GetFavoriteRating(ULevelSequence* InLevelSequence, const int32& OutFavoriteRating)FinalNative+2 flags0x0D
void ClearIsSubSequence(ULevelSequence* InLevelSequence)FinalNative+2 flags0x08
void ClearIsRecorded(ULevelSequence* InLevelSequence)FinalNative+2 flags0x08
void ClearIsNoGood(ULevelSequence* InLevelSequence)FinalNative+2 flags0x08
void ClearIsFlagged(ULevelSequence* InLevelSequence)FinalNative+2 flags0x08
void ClearFavoriteRating(ULevelSequence* InLevelSequence)FinalNative+2 flags0x08