| 0x04 | Direction | ECameraAutoRotateDirection | 6 flags | Facing |
| 0x003C | 0x04 | padding / unreflected |
| 0x10 | DirectionVector | FVector3dCameraVariableReference | 3 flags | {VariableID={Value=4294967295}, Variable=nullptr} |
| 0x10 | WaitTime | FFloatCameraParameter | 3 flags | {Value=1, VariableID={Value=4294967295}, Variable=nullptr} |
| 0x10 | DeactivationThreshold | FFloatCameraParameter | 3 flags | {Value=0.01, VariableID={Value=4294967295}, Variable=nullpt… |
| 0x08 | Interpolator | UCameraValueInterpolator* | 9 flags | /Script/GameplayCameras.Default__AutoRotateInput2DCameraNod… |
| 0x10 | FreezeControlRotation | FBooleanCameraParameter | 3 flags | {Value=false, VariableID={Value=4294967295}, Variable=nullp… |
| 0x10 | EnableAutoRotate | FBooleanCameraParameter | 3 flags | {Value=true, VariableID={Value=4294967295}, Variable=nullpt… |
| 0x10 | AutoRotateYaw | FBooleanCameraParameter | 3 flags | {Value=true, VariableID={Value=4294967295}, Variable=nullpt… |
| 0x10 | AutoRotatePitch | FBooleanCameraParameter | 3 flags | {Value=true, VariableID={Value=4294967295}, Variable=nullpt… |
| 0x08 | InputNode | UInput2DCameraNode* | 8 flags | nullptr |