| 0x50 | KeyConsumptionData | TMap<UInputAction*, FKeyConsumptionOptions> | Protected+1 flags | <TMap> |
| 0x50 | ActionInstanceData | TMap<UInputAction*, FInputActionInstance> | TransientProtected+2 flags | <TMap> |
| 0x50 | AppliedInputContextData | TMap<UInputMappingContext*, FAppliedInputContextData> | Transient+1 flags | <TMap> |
| 0x50 | AppliedInputContexts | TMap<UInputMappingContext*, int32> | Transient+1 flags | <TMap> |
| 0x10 | EnhancedActionMappings | TArray<FEnhancedActionKeyMapping> | Transient+3 flags | [] |
| 0x20 | CurrentInputMode | FGameplayTagContainer | Transient+1 flags | {GameplayTags=[], ParentTags=[]} |
| 0x0608 | 0x140 | padding / unreflected |
| 0x50 | KeysPressedThisTick | TMap<FKey, FVector> | Transient+1 flags | <TMap> |
| 0x50 | InputsInjectedThisTick | TMap<UInputAction*, FInjectedInputArray> | Transient+1 flags | <TMap> |
| 0x50 | LastInjectedActions | TSet<UInputAction*> | Transient+3 flags | <TSet> |
| 0x0838 | 0x78 | unreflected bytes to end of UEnhancedPlayerInput |