| void UnpinActors(const TArray<FGuid>& InActorsToUnpin) | FinalNative+2 flags | | 0x10 |
| void UnloadActors(const TArray<FGuid>& InActorsToUnload) | FinalNative+2 flags | | 0x10 |
| void PinActors(const TArray<FGuid>& InActorsToPin) | FinalNative+2 flags | | 0x10 |
| void LoadActors(const TArray<FGuid>& InActorsToLoad) | FinalNative+2 flags | | 0x10 |
| FBox GetRuntimeWorldBounds() | FinalNative+2 flags | | 0x38 |
| bool GetIntersectingActorDescs(const FBox& InBox, const TArray<FActorDesc>& OutActorDescs) | FinalNative+2 flags | | 0x49 |
| FBox GetEditorWorldBounds() | FinalNative+2 flags | | 0x38 |
| UDataLayerManager* GetDataLayerManager(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| bool GetActorDescsForActors(const TArray<AActor*>& InActors, const TArray<FActorDesc>& OutActorDescs) | FinalNative+2 flags | | 0x21 |
| bool GetActorDescs(const TArray<FActorDesc>& OutActorDescs) | FinalNative+2 flags | | 0x11 |