Zdexby TheHolyOneZ
5,360 classes
Class

UWorldPartitionBlueprintLibrary

: UBlueprintFunctionLibrary : UObject
/Script/Engine.WorldPartitionBlueprintLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 10

SignatureFlagsNativeParams
void UnpinActors(const TArray<FGuid>& InActorsToUnpin)FinalNative+2 flags0x10
void UnloadActors(const TArray<FGuid>& InActorsToUnload)FinalNative+2 flags0x10
void PinActors(const TArray<FGuid>& InActorsToPin)FinalNative+2 flags0x10
void LoadActors(const TArray<FGuid>& InActorsToLoad)FinalNative+2 flags0x10
FBox GetRuntimeWorldBounds()FinalNative+2 flags0x38
bool GetIntersectingActorDescs(const FBox& InBox, const TArray<FActorDesc>& OutActorDescs)FinalNative+2 flags0x49
FBox GetEditorWorldBounds()FinalNative+2 flags0x38
UDataLayerManager* GetDataLayerManager(UObject* WorldContextObject)FinalNative+2 flags0x10
bool GetActorDescsForActors(const TArray<AActor*>& InActors, const TArray<FActorDesc>& OutActorDescs)FinalNative+2 flags0x21
bool GetActorDescs(const TArray<FActorDesc>& OutActorDescs)FinalNative+2 flags0x11