| bool SetCurrentLocale(const FString& Culture, bool SaveToConfig) | FinalNative+2 flags | | 0x12 |
| bool SetCurrentLanguageAndLocale(const FString& Culture, bool SaveToConfig) | FinalNative+2 flags | | 0x12 |
| bool SetCurrentLanguage(const FString& Culture, bool SaveToConfig) | FinalNative+2 flags | | 0x12 |
| bool SetCurrentCulture(const FString& Culture, bool SaveToConfig) | FinalNative+2 flags | | 0x12 |
| bool SetCurrentAssetGroupCulture(const FName& AssetGroup, const FString& Culture, bool SaveToConfig) | FinalNative+2 flags | | 0x1A |
| bool IsCultureRightToLeft(const FString& Culture) | FinalNative+2 flags | | 0x11 |
| FString GetSuitableCulture(const TArray<FString>& AvailableCultures, const FString& CultureToMatch, const FString& FallbackCulture) | FinalNative+2 flags | | 0x40 |
| FString GetNativeCulture(const ELocalizedTextSourceCategory& TextCategory) | FinalNative+2 flags | | 0x18 |
| TArray<FString> GetLocalizedCultures(bool IncludeGame, bool IncludeEngine, bool IncludeEditor, bool IncludeAdditional) | FinalNative+2 flags | | 0x18 |
| FString GetCurrentLocale() | FinalNative+2 flags | | 0x10 |
| FString GetCurrentLanguage() | FinalNative+2 flags | | 0x10 |
| FString GetCurrentCulture() | FinalNative+2 flags | | 0x10 |
| FString GetCurrentAssetGroupCulture(const FName& AssetGroup) | FinalNative+2 flags | | 0x18 |
| FString GetCultureDisplayName(const FString& Culture, bool Localized) | FinalNative+2 flags | | 0x28 |
| void ClearCurrentAssetGroupCulture(const FName& AssetGroup, bool SaveToConfig) | FinalNative+2 flags | | 0x09 |