Zdexby TheHolyOneZ
5,360 classes
Class

UKismetInternationalizationLibrary

: UBlueprintFunctionLibrary : UObject
/Script/Engine.KismetInternationalizationLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 15

SignatureFlagsNativeParams
bool SetCurrentLocale(const FString& Culture, bool SaveToConfig)FinalNative+2 flags0x12
bool SetCurrentLanguageAndLocale(const FString& Culture, bool SaveToConfig)FinalNative+2 flags0x12
bool SetCurrentLanguage(const FString& Culture, bool SaveToConfig)FinalNative+2 flags0x12
bool SetCurrentCulture(const FString& Culture, bool SaveToConfig)FinalNative+2 flags0x12
bool SetCurrentAssetGroupCulture(const FName& AssetGroup, const FString& Culture, bool SaveToConfig)FinalNative+2 flags0x1A
bool IsCultureRightToLeft(const FString& Culture)FinalNative+2 flags0x11
FString GetSuitableCulture(const TArray<FString>& AvailableCultures, const FString& CultureToMatch, const FString& FallbackCulture)FinalNative+2 flags0x40
FString GetNativeCulture(const ELocalizedTextSourceCategory& TextCategory)FinalNative+2 flags0x18
TArray<FString> GetLocalizedCultures(bool IncludeGame, bool IncludeEngine, bool IncludeEditor, bool IncludeAdditional)FinalNative+2 flags0x18
FString GetCurrentLocale()FinalNative+2 flags0x10
FString GetCurrentLanguage()FinalNative+2 flags0x10
FString GetCurrentCulture()FinalNative+2 flags0x10
FString GetCurrentAssetGroupCulture(const FName& AssetGroup)FinalNative+2 flags0x18
FString GetCultureDisplayName(const FString& Culture, bool Localized)FinalNative+2 flags0x28
void ClearCurrentAssetGroupCulture(const FName& AssetGroup, bool SaveToConfig)FinalNative+2 flags0x09