0x00x0028
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| float RandomSobolFloat(int32 Index, int32 Dimension, float Seed) | FinalNative+2 flags | 0x10 | |
| FVector RandomSobolCell3D(int32 Index, int32 NumCells, const FVector& Cell, const FVector& Seed) | FinalNative+2 flags | 0x50 | |
| FVector2D RandomSobolCell2D(int32 Index, int32 NumCells, const FVector2D& Cell, const FVector2D& Seed) | FinalNative+2 flags | 0x38 | |
| float NextSobolFloat(int32 Index, int32 Dimension, float PreviousValue) | FinalNative+2 flags | 0x10 | |
| FVector NextSobolCell3D(int32 Index, int32 NumCells, const FVector& PreviousValue) | FinalNative+2 flags | 0x38 | |
| FVector2D NextSobolCell2D(int32 Index, int32 NumCells, const FVector2D& PreviousValue) | FinalNative+2 flags | 0x28 | |
| FImportanceTexture MakeImportanceTexture(UTexture2D* Texture, const EImportanceWeight& WeightingFunc) | FinalNative+2 flags | 0x70 | |
| void ImportanceSample(FImportanceTexture& Texture, const FVector2D& Rand, int32 Samples, float Intensity, const FVector2D& SamplePosition, const FLinearColor& SampleColor, const float& SampleIntensity, const float& SampleSize) | FinalNative+2 flags | 0xA0 | |
| void BreakImportanceTexture(FImportanceTexture& ImportanceTexture, const UTexture2D*& Texture, const EImportanceWeight& WeightingFunc) | FinalNative+2 flags | 0x69 |