Zdexby TheHolyOneZ
5,360 classes
Class

UImportanceSamplingLibrary

: UBlueprintFunctionLibrary : UObject
/Script/Engine.ImportanceSamplingLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 9

SignatureFlagsNativeParams
float RandomSobolFloat(int32 Index, int32 Dimension, float Seed)FinalNative+2 flags0x10
FVector RandomSobolCell3D(int32 Index, int32 NumCells, const FVector& Cell, const FVector& Seed)FinalNative+2 flags0x50
FVector2D RandomSobolCell2D(int32 Index, int32 NumCells, const FVector2D& Cell, const FVector2D& Seed)FinalNative+2 flags0x38
float NextSobolFloat(int32 Index, int32 Dimension, float PreviousValue)FinalNative+2 flags0x10
FVector NextSobolCell3D(int32 Index, int32 NumCells, const FVector& PreviousValue)FinalNative+2 flags0x38
FVector2D NextSobolCell2D(int32 Index, int32 NumCells, const FVector2D& PreviousValue)FinalNative+2 flags0x28
FImportanceTexture MakeImportanceTexture(UTexture2D* Texture, const EImportanceWeight& WeightingFunc)FinalNative+2 flags0x70
void ImportanceSample(FImportanceTexture& Texture, const FVector2D& Rand, int32 Samples, float Intensity, const FVector2D& SamplePosition, const FLinearColor& SampleColor, const float& SampleIntensity, const float& SampleSize)FinalNative+2 flags0xA0
void BreakImportanceTexture(FImportanceTexture& ImportanceTexture, const UTexture2D*& Texture, const EImportanceWeight& WeightingFunc)FinalNative+2 flags0x69