| FString VideoCaptureDir() | FinalNative+2 flags | | 0x10 |
| void ValidatePath(const FString& InPath, const bool& bDidSucceed, FText& OutReason) | FinalNative+2 flags | | 0x28 |
| void Split(const FString& InPath, const FString& PathPart, const FString& FilenamePart, const FString& ExtensionPart) | FinalNative+2 flags | | 0x40 |
| FString SourceConfigDir() | FinalNative+2 flags | | 0x10 |
| bool ShouldSaveToUserDir() | FinalNative+2 flags | | 0x01 |
| FString ShaderWorkingDir() | FinalNative+2 flags | | 0x10 |
| void SetProjectFilePath(const FString& NewGameProjectFilePath) | FinalNative+2 flags | | 0x10 |
| FString SetExtension(const FString& InPath, const FString& InNewExtension) | FinalNative+2 flags | | 0x30 |
| FString ScreenShotDir() | FinalNative+2 flags | | 0x10 |
| FString SandboxesDir() | FinalNative+2 flags | | 0x10 |
| FString RootDir() | FinalNative+2 flags | | 0x10 |
| void RemoveDuplicateSlashes(const FString& InPath, const FString& OutPath) | FinalNative+2 flags | | 0x20 |
| FString ProjectUserDir() | FinalNative+2 flags | | 0x10 |
| FString ProjectSavedDir() | FinalNative+2 flags | | 0x10 |
| FString ProjectPluginsDir() | FinalNative+2 flags | | 0x10 |
| FString ProjectPersistentDownloadDir() | FinalNative+2 flags | | 0x10 |
| FString ProjectModsDir() | FinalNative+2 flags | | 0x10 |
| FString ProjectLogDir() | FinalNative+2 flags | | 0x10 |
| FString ProjectIntermediateDir() | FinalNative+2 flags | | 0x10 |
| FString ProjectDir() | FinalNative+2 flags | | 0x10 |
| FString ProjectContentDir() | FinalNative+2 flags | | 0x10 |
| FString ProjectConfigDir() | FinalNative+2 flags | | 0x10 |
| FString ProfilingDir() | FinalNative+2 flags | | 0x10 |
| void NormalizeFilename(const FString& InPath, const FString& OutPath) | FinalNative+2 flags | | 0x20 |
| void NormalizeDirectoryName(const FString& InPath, const FString& OutPath) | FinalNative+2 flags | | 0x20 |
| FString MakeValidFileName(const FString& InString, const FString& InReplacementChar) | FinalNative+2 flags | | 0x30 |
| void MakeStandardFilename(const FString& InPath, const FString& OutPath) | FinalNative+2 flags | | 0x20 |
| void MakePlatformFilename(const FString& InPath, const FString& OutPath) | FinalNative+2 flags | | 0x20 |
| bool MakePathRelativeTo(const FString& InPath, const FString& InRelativeTo, const FString& OutPath) | FinalNative+2 flags | | 0x31 |
| FString LaunchDir() | FinalNative+2 flags | | 0x10 |
| bool IsSamePath(const FString& PathA, const FString& PathB) | FinalNative+2 flags | | 0x21 |
| bool IsRestrictedPath(const FString& InPath) | FinalNative+2 flags | | 0x11 |
| bool IsRelative(const FString& InPath) | FinalNative+2 flags | | 0x11 |
| bool IsProjectFilePathSet() | FinalNative+2 flags | | 0x01 |
| bool IsDrive(const FString& InPath) | FinalNative+2 flags | | 0x11 |
| bool HasProjectPersistentDownloadDir() | FinalNative+2 flags | | 0x01 |
| TArray<FString> GetToolTipLocalizationPaths() | FinalNative+2 flags | | 0x10 |
| TArray<FString> GetRestrictedFolderNames() | FinalNative+2 flags | | 0x10 |
| FString GetRelativePathToRoot() | FinalNative+2 flags | | 0x10 |
| TArray<FString> GetPropertyNameLocalizationPaths() | FinalNative+2 flags | | 0x10 |
| FString GetProjectFilePath() | FinalNative+2 flags | | 0x10 |
| FString GetPath(const FString& InPath) | FinalNative+2 flags | | 0x20 |
| FString GetInvalidFileSystemChars() | FinalNative+2 flags | | 0x10 |
| TArray<FString> GetGameLocalizationPaths() | FinalNative+2 flags | | 0x10 |
| FString GetExtension(const FString& InPath, bool bIncludeDot) | FinalNative+2 flags | | 0x28 |
| TArray<FString> GetEngineLocalizationPaths() | FinalNative+2 flags | | 0x10 |
| TArray<FString> GetEditorLocalizationPaths() | FinalNative+2 flags | | 0x10 |
| FString GetCleanFilename(const FString& InPath) | FinalNative+2 flags | | 0x20 |
| FString GetBaseFilename(const FString& InPath, bool bRemovePath) | FinalNative+2 flags | | 0x28 |
| FString GeneratedConfigDir() | FinalNative+2 flags | | 0x10 |
| FString GameUserDeveloperDir() | FinalNative+2 flags | | 0x10 |
| FString GameSourceDir() | FinalNative+2 flags | | 0x10 |
| FString GameDevelopersDir() | FinalNative+2 flags | | 0x10 |
| FString GameAgnosticSavedDir() | FinalNative+2 flags | | 0x10 |
| bool FileExists(const FString& InPath) | FinalNative+2 flags | | 0x11 |
| FString FeaturePackDir() | FinalNative+2 flags | | 0x10 |
| FString EnterprisePluginsDir() | FinalNative+2 flags | | 0x10 |
| FString EnterpriseFeaturePackDir() | FinalNative+2 flags | | 0x10 |
| FString EnterpriseDir() | FinalNative+2 flags | | 0x10 |
| FString EngineVersionAgnosticUserDir() | FinalNative+2 flags | | 0x10 |
| FString EngineUserDir() | FinalNative+2 flags | | 0x10 |
| FString EngineSourceDir() | FinalNative+2 flags | | 0x10 |
| FString EngineSavedDir() | FinalNative+2 flags | | 0x10 |
| FString EnginePluginsDir() | FinalNative+2 flags | | 0x10 |
| FString EngineIntermediateDir() | FinalNative+2 flags | | 0x10 |
| FString EngineDir() | FinalNative+2 flags | | 0x10 |
| FString EngineContentDir() | FinalNative+2 flags | | 0x10 |
| FString EngineConfigDir() | FinalNative+2 flags | | 0x10 |
| bool DirectoryExists(const FString& InPath) | FinalNative+2 flags | | 0x11 |
| FString DiffDir() | FinalNative+2 flags | | 0x10 |
| FString CreateTempFilename(const FString& Path, const FString& Prefix, const FString& Extension) | FinalNative+2 flags | | 0x40 |
| FString ConvertToSandboxPath(const FString& InPath, const FString& InSandboxName) | FinalNative+2 flags | | 0x30 |
| FString ConvertRelativePathToFull(const FString& InPath, const FString& InBasePath) | FinalNative+2 flags | | 0x30 |
| FString ConvertFromSandboxPath(const FString& InPath, const FString& InSandboxName) | FinalNative+2 flags | | 0x30 |
| FString Combine(const TArray<FString>& InPaths) | FinalNative+2 flags | | 0x20 |
| bool CollapseRelativeDirectories(const FString& InPath, const FString& OutPath) | FinalNative+2 flags | | 0x21 |
| FString CloudDir() | FinalNative+2 flags | | 0x10 |
| FString ChangeExtension(const FString& InPath, const FString& InNewExtension) | FinalNative+2 flags | | 0x30 |
| FString BugItDir() | FinalNative+2 flags | | 0x10 |
| FString AutomationTransientDir() | FinalNative+2 flags | | 0x10 |
| FString AutomationLogDir() | FinalNative+2 flags | | 0x10 |
| FString AutomationDir() | FinalNative+2 flags | | 0x10 |