Zdexby TheHolyOneZ
5,360 classes
Class

UBlueprintPathsLibrary

: UBlueprintFunctionLibrary : UObject
/Script/Engine.BlueprintPathsLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 82

SignatureFlagsNativeParams
FString VideoCaptureDir()FinalNative+2 flags0x10
void ValidatePath(const FString& InPath, const bool& bDidSucceed, FText& OutReason)FinalNative+2 flags0x28
void Split(const FString& InPath, const FString& PathPart, const FString& FilenamePart, const FString& ExtensionPart)FinalNative+2 flags0x40
FString SourceConfigDir()FinalNative+2 flags0x10
bool ShouldSaveToUserDir()FinalNative+2 flags0x01
FString ShaderWorkingDir()FinalNative+2 flags0x10
void SetProjectFilePath(const FString& NewGameProjectFilePath)FinalNative+2 flags0x10
FString SetExtension(const FString& InPath, const FString& InNewExtension)FinalNative+2 flags0x30
FString ScreenShotDir()FinalNative+2 flags0x10
FString SandboxesDir()FinalNative+2 flags0x10
FString RootDir()FinalNative+2 flags0x10
void RemoveDuplicateSlashes(const FString& InPath, const FString& OutPath)FinalNative+2 flags0x20
FString ProjectUserDir()FinalNative+2 flags0x10
FString ProjectSavedDir()FinalNative+2 flags0x10
FString ProjectPluginsDir()FinalNative+2 flags0x10
FString ProjectPersistentDownloadDir()FinalNative+2 flags0x10
FString ProjectModsDir()FinalNative+2 flags0x10
FString ProjectLogDir()FinalNative+2 flags0x10
FString ProjectIntermediateDir()FinalNative+2 flags0x10
FString ProjectDir()FinalNative+2 flags0x10
FString ProjectContentDir()FinalNative+2 flags0x10
FString ProjectConfigDir()FinalNative+2 flags0x10
FString ProfilingDir()FinalNative+2 flags0x10
void NormalizeFilename(const FString& InPath, const FString& OutPath)FinalNative+2 flags0x20
void NormalizeDirectoryName(const FString& InPath, const FString& OutPath)FinalNative+2 flags0x20
FString MakeValidFileName(const FString& InString, const FString& InReplacementChar)FinalNative+2 flags0x30
void MakeStandardFilename(const FString& InPath, const FString& OutPath)FinalNative+2 flags0x20
void MakePlatformFilename(const FString& InPath, const FString& OutPath)FinalNative+2 flags0x20
bool MakePathRelativeTo(const FString& InPath, const FString& InRelativeTo, const FString& OutPath)FinalNative+2 flags0x31
FString LaunchDir()FinalNative+2 flags0x10
bool IsSamePath(const FString& PathA, const FString& PathB)FinalNative+2 flags0x21
bool IsRestrictedPath(const FString& InPath)FinalNative+2 flags0x11
bool IsRelative(const FString& InPath)FinalNative+2 flags0x11
bool IsProjectFilePathSet()FinalNative+2 flags0x01
bool IsDrive(const FString& InPath)FinalNative+2 flags0x11
bool HasProjectPersistentDownloadDir()FinalNative+2 flags0x01
TArray<FString> GetToolTipLocalizationPaths()FinalNative+2 flags0x10
TArray<FString> GetRestrictedFolderNames()FinalNative+2 flags0x10
FString GetRelativePathToRoot()FinalNative+2 flags0x10
TArray<FString> GetPropertyNameLocalizationPaths()FinalNative+2 flags0x10
FString GetProjectFilePath()FinalNative+2 flags0x10
FString GetPath(const FString& InPath)FinalNative+2 flags0x20
FString GetInvalidFileSystemChars()FinalNative+2 flags0x10
TArray<FString> GetGameLocalizationPaths()FinalNative+2 flags0x10
FString GetExtension(const FString& InPath, bool bIncludeDot)FinalNative+2 flags0x28
TArray<FString> GetEngineLocalizationPaths()FinalNative+2 flags0x10
TArray<FString> GetEditorLocalizationPaths()FinalNative+2 flags0x10
FString GetCleanFilename(const FString& InPath)FinalNative+2 flags0x20
FString GetBaseFilename(const FString& InPath, bool bRemovePath)FinalNative+2 flags0x28
FString GeneratedConfigDir()FinalNative+2 flags0x10
FString GameUserDeveloperDir()FinalNative+2 flags0x10
FString GameSourceDir()FinalNative+2 flags0x10
FString GameDevelopersDir()FinalNative+2 flags0x10
FString GameAgnosticSavedDir()FinalNative+2 flags0x10
bool FileExists(const FString& InPath)FinalNative+2 flags0x11
FString FeaturePackDir()FinalNative+2 flags0x10
FString EnterprisePluginsDir()FinalNative+2 flags0x10
FString EnterpriseFeaturePackDir()FinalNative+2 flags0x10
FString EnterpriseDir()FinalNative+2 flags0x10
FString EngineVersionAgnosticUserDir()FinalNative+2 flags0x10
FString EngineUserDir()FinalNative+2 flags0x10
FString EngineSourceDir()FinalNative+2 flags0x10
FString EngineSavedDir()FinalNative+2 flags0x10
FString EnginePluginsDir()FinalNative+2 flags0x10
FString EngineIntermediateDir()FinalNative+2 flags0x10
FString EngineDir()FinalNative+2 flags0x10
FString EngineContentDir()FinalNative+2 flags0x10
FString EngineConfigDir()FinalNative+2 flags0x10
bool DirectoryExists(const FString& InPath)FinalNative+2 flags0x11
FString DiffDir()FinalNative+2 flags0x10
FString CreateTempFilename(const FString& Path, const FString& Prefix, const FString& Extension)FinalNative+2 flags0x40
FString ConvertToSandboxPath(const FString& InPath, const FString& InSandboxName)FinalNative+2 flags0x30
FString ConvertRelativePathToFull(const FString& InPath, const FString& InBasePath)FinalNative+2 flags0x30
FString ConvertFromSandboxPath(const FString& InPath, const FString& InSandboxName)FinalNative+2 flags0x30
FString Combine(const TArray<FString>& InPaths)FinalNative+2 flags0x20
bool CollapseRelativeDirectories(const FString& InPath, const FString& OutPath)FinalNative+2 flags0x21
FString CloudDir()FinalNative+2 flags0x10
FString ChangeExtension(const FString& InPath, const FString& InNewExtension)FinalNative+2 flags0x30
FString BugItDir()FinalNative+2 flags0x10
FString AutomationTransientDir()FinalNative+2 flags0x10
FString AutomationLogDir()FinalNative+2 flags0x10
FString AutomationDir()FinalNative+2 flags0x10