Zdexby TheHolyOneZ
5,360 classes
Class

UDLSSLibrary

: UBlueprintFunctionLibrary : UObject
/Script/DLSSBlueprint.DLSSLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/DLSSBlueprint
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 20

SignatureFlagsNativeParams
void SetDLSSMode(UObject* WorldContextObject, const UDLSSMode& DLSSMode)FinalNative+2 flags0x09
UDLSSSupport QueryDLSSSupport()FinalNative+2 flags0x01
UDLSSSupport QueryDLSSRRSupport()FinalNative+2 flags0x01
bool IsRayTracingAvailable()FinalNative+2 flags0x01
bool IsDLSSSupported()FinalNative+2 flags0x01
bool IsDLSSRRSupported()FinalNative+2 flags0x01
bool IsDLSSRREnabled()FinalNative+2 flags0x01
bool IsDLSSModeSupported(const UDLSSMode& DLSSMode)FinalNative+2 flags0x02
bool IsDLSSEnabled()FinalNative+2 flags0x01
bool IsDLAAEnabled()FinalNative+2 flags0x01
TArray<UDLSSMode> GetSupportedDLSSModes()FinalNative+2 flags0x10
void GetDLSSScreenPercentageRange(const float& MinScreenPercentage, const float& MaxScreenPercentage)FinalNative+2 flags0x08
void GetDLSSRRMinimumDriverVersion(const int32& MinDriverVersionMajor, const int32& MinDriverVersionMinor)FinalNative+2 flags0x08
void GetDLSSModeInformation(const UDLSSMode& DLSSMode, const FVector2D& ScreenResolution, const bool& bIsSupported, const float& OptimalScreenPercentage, const bool& bIsFixedScreenPercentage, const float& MinScreenPercentage, const float& MaxScreenPercentage, const float& OptimalSharpness)FinalNative+2 flags0x30
UDLSSMode GetDLSSMode()FinalNative+2 flags0x01
void GetDLSSMinimumDriverVersion(const int32& MinDriverVersionMajor, const int32& MinDriverVersionMinor)FinalNative+2 flags0x08
UDLSSMode GetDefaultDLSSMode()FinalNative+2 flags0x01
void EnableDLSSRR(bool bEnabled)FinalNative+2 flags0x01
void EnableDLSS(bool bEnabled)FinalNative+2 flags0x01
void EnableDLAA(bool bEnabled)FinalNative+2 flags0x01