| void SetDLSSMode(UObject* WorldContextObject, const UDLSSMode& DLSSMode) | FinalNative+2 flags | | 0x09 |
| UDLSSSupport QueryDLSSSupport() | FinalNative+2 flags | | 0x01 |
| UDLSSSupport QueryDLSSRRSupport() | FinalNative+2 flags | | 0x01 |
| bool IsRayTracingAvailable() | FinalNative+2 flags | | 0x01 |
| bool IsDLSSSupported() | FinalNative+2 flags | | 0x01 |
| bool IsDLSSRRSupported() | FinalNative+2 flags | | 0x01 |
| bool IsDLSSRREnabled() | FinalNative+2 flags | | 0x01 |
| bool IsDLSSModeSupported(const UDLSSMode& DLSSMode) | FinalNative+2 flags | | 0x02 |
| bool IsDLSSEnabled() | FinalNative+2 flags | | 0x01 |
| bool IsDLAAEnabled() | FinalNative+2 flags | | 0x01 |
| TArray<UDLSSMode> GetSupportedDLSSModes() | FinalNative+2 flags | | 0x10 |
| void GetDLSSScreenPercentageRange(const float& MinScreenPercentage, const float& MaxScreenPercentage) | FinalNative+2 flags | | 0x08 |
| void GetDLSSRRMinimumDriverVersion(const int32& MinDriverVersionMajor, const int32& MinDriverVersionMinor) | FinalNative+2 flags | | 0x08 |
| void GetDLSSModeInformation(const UDLSSMode& DLSSMode, const FVector2D& ScreenResolution, const bool& bIsSupported, const float& OptimalScreenPercentage, const bool& bIsFixedScreenPercentage, const float& MinScreenPercentage, const float& MaxScreenPercentage, const float& OptimalSharpness) | FinalNative+2 flags | | 0x30 |
| UDLSSMode GetDLSSMode() | FinalNative+2 flags | | 0x01 |
| void GetDLSSMinimumDriverVersion(const int32& MinDriverVersionMajor, const int32& MinDriverVersionMinor) | FinalNative+2 flags | | 0x08 |
| UDLSSMode GetDefaultDLSSMode() | FinalNative+2 flags | | 0x01 |
| void EnableDLSSRR(bool bEnabled) | FinalNative+2 flags | | 0x01 |
| void EnableDLSS(bool bEnabled) | FinalNative+2 flags | | 0x01 |
| void EnableDLAA(bool bEnabled) | FinalNative+2 flags | | 0x01 |