Zdexby TheHolyOneZ
5,360 classes
Class

UCommonInputSubsystem

: ULocalPlayerSubsystem : USubsystem : UObject
/Script/CommonInput.CommonInputSubsystem 0x0108 (264 B) align 8 inherited 0x0030 vtable /Script/CommonInput
0x00x0108

Members 10

OffsetSizeNameTypeFlagsDefault
0x00300x38padding / unreflected
0x10OnInputMethodChangedFMulticastScriptDelegate4 flags<delegate>
0x04NumberOfInputMethodChangesRecentlyint32Transient+5 flags0
0x007C0x04padding / unreflected
0x08LastInputMethodChangeTimedoubleTransient+5 flags0
0x08LastTimeInputMethodThrashingBegandoubleTransient+5 flags0
0x01RawInputTypeECommonInputTypeTransient+5 flagsMouseAndKeyboard
0x01CurrentInputTypeECommonInputTypeTransient+5 flagsMouseAndKeyboard
0x00920x02padding / unreflected
0x08GamepadInputTypeFNameTransient+5 flagsNone
0x009C0x04padding / unreflected
0x50CurrentInputLocksTMap<FName, ECommonInputType>Transient+1 flags<TMap>
0x00F00x08padding / unreflected
0x08ActionDomainTableUCommonInputActionDomainTable*Transient+6 flagsnullptr
0x01bIsGamepadSimulatedClickboolTransient+5 flagsfalse
0x01010x07unreflected bytes to end of UCommonInputSubsystem

Functions 9

SignatureFlagsNativeParams
bool ShouldShowInputKeys()FinalNative+1 flags0x01
void SetGamepadInputType(const FName& InGamepadInputType)FinalNative+1 flags0x08
void SetCurrentInputType(const ECommonInputType& NewInputType)FinalNative+1 flags0x01
bool IsUsingPointerInput()FinalNative+1 flags0x01
bool IsInputMethodActive(const ECommonInputType& InputMethod)FinalNative+1 flags0x02
ECommonInputType GetDefaultInputType()FinalNative+1 flags0x01
ECommonInputType GetCurrentInputType()FinalNative+1 flags0x01
FName GetCurrentGamepadName()FinalNative+1 flags0x08
void BroadcastInputMethodChanged()FinalNative+1 flags0x00