| void SetWeightedFloatValue(const FString& PropertyName, int32 LODIndex, const FVector2D& Value) | FinalNative+1 flags | | 0x28 |
| void SetVectorValue(const FString& PropertyName, int32 LODIndex, const FVector& Value) | FinalNative+1 flags | | 0x30 |
| void SetStringValue(const FString& PropertyName, int32 LODIndex, const FString& Value) | FinalNative+1 flags | | 0x28 |
| void SetLowFloatValue(const FString& PropertyName, int32 LODIndex, float Value) | FinalNative+1 flags | | 0x18 |
| void SetIntValue(const FString& PropertyName, int32 LODIndex, int32 Value) | FinalNative+1 flags | | 0x18 |
| void SetHighFloatValue(const FString& PropertyName, int32 LODIndex, float Value) | FinalNative+1 flags | | 0x18 |
| void SetFloatValue(const FString& PropertyName, int32 LODIndex, float Value) | FinalNative+1 flags | | 0x18 |
| FVector2D GetWeightedFloatValue(const FString& PropertyName, int32 LODIndex, const FVector2D& DefaultValue) | FinalNative+1 flags | | 0x38 |
| FVector GetVectorValue(const FString& PropertyName, int32 LODIndex, const FVector& DefaultValue) | FinalNative+1 flags | | 0x48 |
| FString GetStringValue(const FString& PropertyName, int32 LODIndex, const FString& DefaultValue) | FinalNative+1 flags | | 0x38 |
| float GetLowFloatValue(const FString& PropertyName, int32 LODIndex, float DefaultValue) | FinalNative+1 flags | | 0x1C |
| int32 GetIntValue(const FString& PropertyName, int32 LODIndex, int32 DefaultValue) | FinalNative+1 flags | | 0x1C |
| float GetHighFloatValue(const FString& PropertyName, int32 LODIndex, float DefaultValue) | FinalNative+1 flags | | 0x1C |
| float GetFloatValue(const FString& PropertyName, int32 LODIndex, float DefaultValue) | FinalNative+1 flags | | 0x1C |
| TArray<FString> GetAllProperties(int32 LODIndex) | FinalNative+1 flags | | 0x18 |