Zdexby TheHolyOneZ
5,360 classes
Class

UChaosClothingInteractor

: UClothingInteractor : UObject
/Script/ChaosCloth.ChaosClothingInteractor 0x0050 (80 B) align 8 inherited 0x0030 vtable /Script/ChaosCloth
0x00x0050

Members 0

OffsetSizeNameTypeFlagsDefault
0x00300x20unreflected bytes to end of UChaosClothingInteractor

Functions 17

SignatureFlagsNativeParams
void SetWind(const FVector2D& Drag, const FVector2D& Lift, float AirDensity, const FVector& WindVelocity, const FVector2D& OuterDrag, const FVector2D& OuterLift)FinalNative+1 flags0x60
void SetVelocityScale(const FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale)FinalNative+1 flags0x20
void SetVelocityClamps(bool bEnableLinearVelocityClamping, const FVector& MaxLinearVelocity, bool bEnableLinearAccelerationClamping, const FVector& MaxLinearAcceleration, bool bEnableAngularVelocityClamping, float MaxAngularVelocity, bool bEnableAngularAccelerationClamping, float MaxAngularAcceleration)FinalNative+1 flags0x50
void SetPressure(const FVector2D& Pressure)FinalNative+1 flags0x10
void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness)FinalNative+1 flags0x0C
void SetMaterialBuckling(const FVector2D& BucklingRatio, const FVector2D& BucklingStiffness)FinalNative+1 flags0x20
void SetMaterial(const FVector2D& EdgeStiffness, const FVector2D& BendingStiffness, const FVector2D& AreaStiffness)FinalNative+1 flags0x30
void SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale)FinalNative+1 flags0x08
void SetLongRangeAttachment(const FVector2D& TetherStiffness, const FVector2D& TetherScale)FinalNative+1 flags0x20
void SetGravity(float GravityScale, bool bIsGravityOverridden, const FVector& GravityOverride)FinalNative+1 flags0x20
void SetDamping(float DampingCoefficient, float LocalDampingCoefficient)FinalNative+1 flags0x08
void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness)FinalNative+1 flags0x10
void SetBackstop(bool bEnabled)FinalNative+1 flags0x01
void SetAnimDriveLinear(float AnimDriveStiffness)FinalNative+1 flags0x04
void SetAnimDrive(const FVector2D& AnimDriveStiffness, const FVector2D& AnimDriveDamping)FinalNative+1 flags0x20
void SetAerodynamics(float DragCoefficient, float LiftCoefficient, const FVector& WindVelocity)FinalNative+1 flags0x20
void ResetAndTeleport(bool bReset, bool bTeleport)FinalNative+1 flags0x02