| void SetWind(const FVector2D& Drag, const FVector2D& Lift, float AirDensity, const FVector& WindVelocity, const FVector2D& OuterDrag, const FVector2D& OuterLift) | FinalNative+1 flags | | 0x60 |
| void SetVelocityScale(const FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale) | FinalNative+1 flags | | 0x20 |
| void SetVelocityClamps(bool bEnableLinearVelocityClamping, const FVector& MaxLinearVelocity, bool bEnableLinearAccelerationClamping, const FVector& MaxLinearAcceleration, bool bEnableAngularVelocityClamping, float MaxAngularVelocity, bool bEnableAngularAccelerationClamping, float MaxAngularAcceleration) | FinalNative+1 flags | | 0x50 |
| void SetPressure(const FVector2D& Pressure) | FinalNative+1 flags | | 0x10 |
| void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness) | FinalNative+1 flags | | 0x0C |
| void SetMaterialBuckling(const FVector2D& BucklingRatio, const FVector2D& BucklingStiffness) | FinalNative+1 flags | | 0x20 |
| void SetMaterial(const FVector2D& EdgeStiffness, const FVector2D& BendingStiffness, const FVector2D& AreaStiffness) | FinalNative+1 flags | | 0x30 |
| void SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale) | FinalNative+1 flags | | 0x08 |
| void SetLongRangeAttachment(const FVector2D& TetherStiffness, const FVector2D& TetherScale) | FinalNative+1 flags | | 0x20 |
| void SetGravity(float GravityScale, bool bIsGravityOverridden, const FVector& GravityOverride) | FinalNative+1 flags | | 0x20 |
| void SetDamping(float DampingCoefficient, float LocalDampingCoefficient) | FinalNative+1 flags | | 0x08 |
| void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness) | FinalNative+1 flags | | 0x10 |
| void SetBackstop(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void SetAnimDriveLinear(float AnimDriveStiffness) | FinalNative+1 flags | | 0x04 |
| void SetAnimDrive(const FVector2D& AnimDriveStiffness, const FVector2D& AnimDriveDamping) | FinalNative+1 flags | | 0x20 |
| void SetAerodynamics(float DragCoefficient, float LiftCoefficient, const FVector& WindVelocity) | FinalNative+1 flags | | 0x20 |
| void ResetAndTeleport(bool bReset, bool bTeleport) | FinalNative+1 flags | | 0x02 |