Zdexby TheHolyOneZ
5,360 classes
Class

USequencePlayerLibrary

: UBlueprintFunctionLibrary : UObject
/Script/AnimGraphRuntime.SequencePlayerLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/AnimGraphRuntime
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 14

SignatureFlagsNativeParams
FSequencePlayerReference SetStartPosition(FSequencePlayerReference& SequencePlayer, float StartPosition)FinalNative+2 flags0x28
FSequencePlayerReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequencePlayerReference& SequencePlayer, UAnimSequenceBase* Sequence, float BlendTime)FinalNative+2 flags0x40
FSequencePlayerReference SetSequence(FSequencePlayerReference& SequencePlayer, UAnimSequenceBase* Sequence)FinalNative+2 flags0x28
FSequencePlayerReference SetPlayRate(FSequencePlayerReference& SequencePlayer, float PlayRate)FinalNative+2 flags0x28
FSequencePlayerReference SetAccumulatedTime(FSequencePlayerReference& SequencePlayer, float Time)FinalNative+2 flags0x28
float GetStartPosition(FSequencePlayerReference& SequencePlayer)FinalNative+2 flags0x14
UAnimSequenceBase* GetSequencePure(FSequencePlayerReference& SequencePlayer)FinalNative+2 flags0x18
FSequencePlayerReference GetSequence(FSequencePlayerReference& SequencePlayer, const UAnimSequenceBase*& SequenceBase)FinalNative+2 flags0x28
float GetPlayRate(FSequencePlayerReference& SequencePlayer)FinalNative+2 flags0x14
bool GetLoopAnimation(FSequencePlayerReference& SequencePlayer)FinalNative+2 flags0x11
float GetAccumulatedTime(FSequencePlayerReference& SequencePlayer)FinalNative+2 flags0x14
void ConvertToSequencePlayerPure(FAnimNodeReference& Node, FSequencePlayerReference& SequencePlayer, const bool& Result)FinalNative+2 flags0x21
FSequencePlayerReference ConvertToSequencePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result)FinalNative+2 flags0x28
float ComputePlayRateFromDuration(FSequencePlayerReference& SequencePlayer, float Duration)FinalNative+2 flags0x18