| FSequenceEvaluatorReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, UAnimSequenceBase* Sequence, float BlendTime) | FinalNative+2 flags | | 0x40 |
| FSequenceEvaluatorReference SetSequence(FSequenceEvaluatorReference& SequenceEvaluator, UAnimSequenceBase* Sequence) | FinalNative+2 flags | | 0x28 |
| FSequenceEvaluatorReference SetExplicitTime(FSequenceEvaluatorReference& SequenceEvaluator, float Time) | FinalNative+2 flags | | 0x28 |
| FSequenceEvaluatorReference SetExplicitFrame(FSequenceEvaluatorReference& SequenceEvaluator, int32 Frame) | FinalNative+2 flags | | 0x28 |
| UAnimSequenceBase* GetSequence(FSequenceEvaluatorReference& SequenceEvaluator) | FinalNative+2 flags | | 0x18 |
| float GetAccumulatedTime(FSequenceEvaluatorReference& SequenceEvaluator) | FinalNative+2 flags | | 0x14 |
| void ConvertToSequenceEvaluatorPure(FAnimNodeReference& Node, FSequenceEvaluatorReference& SequenceEvaluator, const bool& Result) | FinalNative+2 flags | | 0x21 |
| FSequenceEvaluatorReference ConvertToSequenceEvaluator(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result) | FinalNative+2 flags | | 0x28 |
| FSequenceEvaluatorReference AdvanceTime(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, float PlayRate) | FinalNative+2 flags | | 0x38 |