| void SnapToPosition(FBlendSpacePlayerReference& BlendSpacePlayer, const FVector& NewPosition) | FinalNative+2 flags | | 0x28 |
| bool ShouldResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer) | FinalNative+2 flags | | 0x11 |
| FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer, bool bReset) | FinalNative+2 flags | | 0x28 |
| FBlendSpacePlayerReference SetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer, float PlayRate) | FinalNative+2 flags | | 0x28 |
| FBlendSpacePlayerReference SetLoop(FBlendSpacePlayerReference& BlendSpacePlayer, bool bLoop) | FinalNative+2 flags | | 0x28 |
| FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(FAnimUpdateContext& UpdateContext, FBlendSpacePlayerReference& BlendSpacePlayer, UBlendSpace* BlendSpace, float BlendTime) | FinalNative+2 flags | | 0x40 |
| FBlendSpacePlayerReference SetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer, UBlendSpace* BlendSpace) | FinalNative+2 flags | | 0x28 |
| float GetStartPosition(FBlendSpacePlayerReference& BlendSpacePlayer) | FinalNative+2 flags | | 0x14 |
| FVector GetPosition(FBlendSpacePlayerReference& BlendSpacePlayer) | FinalNative+2 flags | | 0x28 |
| float GetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer) | FinalNative+2 flags | | 0x14 |
| bool GetLoop(FBlendSpacePlayerReference& BlendSpacePlayer) | FinalNative+2 flags | | 0x11 |
| UBlendSpace* GetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer) | FinalNative+2 flags | | 0x18 |
| void ConvertToBlendSpacePlayerPure(FAnimNodeReference& Node, FBlendSpacePlayerReference& BlendSpacePlayer, const bool& Result) | FinalNative+2 flags | | 0x21 |
| FBlendSpacePlayerReference ConvertToBlendSpacePlayer(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result) | FinalNative+2 flags | | 0x28 |