| void SnapToPosition(FBlendSpaceReference& BlendSpace, const FVector& NewPosition) | FinalNative+2 flags | | 0x28 |
| FVector GetPosition(FBlendSpaceReference& BlendSpace) | FinalNative+2 flags | | 0x28 |
| FVector GetFilteredPosition(FBlendSpaceReference& BlendSpace) | FinalNative+2 flags | | 0x28 |
| void ConvertToBlendSpacePure(FAnimNodeReference& Node, FBlendSpaceReference& BlendSpace, const bool& Result) | FinalNative+2 flags | | 0x21 |
| FBlendSpaceReference ConvertToBlendSpace(FAnimNodeReference& Node, const EAnimNodeReferenceConversionResult& Result) | FinalNative+2 flags | | 0x28 |