Zdexby TheHolyOneZ
5,360 classes
/Game/StormEscape/UI/Widgets/Crosshair/STT_CrosshairLoop.STT_CrosshairLoop_C 0x0091 (145 B) align 8 inherited 0x0060 vtable /Game/StormEscape/UI/Widgets/Crosshair/STT_CrosshairLoop
0x00x0091

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ActorAActor*7 flagsnullptr
0x08InteractComponentUInteractComponent*7 flagsnullptr
0x08PreviousProgressdouble7 flags0
0x08CrosshairUW_Crosshair_C*7 flagsnullptr
0x08HeldItemAActor*7 flagsnullptr
0x01bIsProgressingbool7 flagsfalse
Inherited from UStateTreeTaskBlueprintBase 4
OffsetSizeNameTypeFlagsDefault
0x01bShouldStateChangeOnReselect : 1bit 0boolProtected+5 flagstrue
0x01bShouldCallTickOnlyOnEvents : 1bit 2boolProtected+5 flagsfalse
0x01bShouldCopyBoundPropertiesOnTick : 1bit 3boolProtected+5 flagstrue
0x01bShouldCopyBoundPropertiesOnExitState : 1bit 4boolProtected+5 flagstrue

Functions 7

SignatureFlagsNativeParams
void OnFocusItemChanged(AActor* ItemActor)Public0x08
void OnProgressChanged(AActor* Item, float progress)Public0x0C
void ReceiveLatentEnterState(FStateTreeTransitionResult& Transition)EventPublic0x48
void OnActionInterruptedDelegate_Event(AActor* Item)0x08
void OnHandChangedDelegate_Event(bool bWithLeftHand)0x01
void OnHeldItemChangedDelegate_Event(AActor* Item)0x08
void ExecuteUbergraph_STT_CrosshairLoop(int32 EntryPoint)Final0x04