Zdexby TheHolyOneZ
4,790 classes
Class

AGM_C

: AGameModeBase : AInfo : AActor : UObject
/Game/Gameplay/GM.GM_C 0x0541 (1,345 B) align 8 inherited 0x0340 44 scripted vtable /Game/Gameplay/GM
0x00x0541

Members 39

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Ready Timer Onbool7 flagsfalse
0x03510x07padding / unreflected
0x10PlayersTArray<AMec_C*>4 flags[]
0x08Start TimerFTimerHandle5 flags{Handle=0}
0x04Start Timer Countint327 flags0
0x01In Gamebool7 flagsfalse
0x03750x03padding / unreflected
0x08Task ScreenATaskManager_C*7 flagsnullptr
0x10InnocentsTArray<AMec_C*>4 flags[]
0x10HackersTArray<AMec_C*>4 flags[]
0x04Game Timeint327 flags0
0x03A40x04padding / unreflected
0x08TH Game TimeFTimerHandle5 flags{Handle=0}
0x10Game ClearFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08Start SpawnAPlayerSpawn_C*7 flagsnullptr
0x04Session Timeint327 flags16
0x01Should TPbool7 flagstrue
0x03CD0x03padding / unreflected
0x08Lobby SpawnAPlayerSpawn_C*7 flagsnullptr
0x04Hackers Countint327 flags2
0x03DC0x04padding / unreflected
0x10New PlayersTArray<AMec_C*>4 flags[]
0x10Quit PlayersTArray<AMec_C*>4 flags[]
0x08Armed C4 RefAActor*7 flagsnullptr
0x10Join UpdateFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Cheatbool7 flagsfalse
0x01Use NCSbool7 flagstrue
0x01Use Weaponsbool7 flagstrue
0x041B0x05padding / unreflected
0x10BannedTArray<FString>3 flags[]
0x10Tutorial ChangeFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01In Tutorialbool7 flagsfalse
0x04410x07padding / unreflected
0x08Save BanListUSave_BanList_C*6 flagsnullptr
0x10On BanFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01DifficultyE_Difficulty7 flagsNewEnumerator1
0x01ColorSelectionE_ColorsRepartition7 flagsNewEnumerator1
0x04620x06padding / unreflected
0x10PlayerColorsAppTArray<FStr_ColorLink>3 flags[9 items]
0x50RulesTMap<FName, int32>3 flags<TMap>
0x10Rule ChangeFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Host Force Colorbool7 flagstrue
0x04D90x07padding / unreflected
0x50SpawnsTMap<Enum_Sectors, FStr_SpawnsArray>3 flags<TMap>
0x10InvitedTArray<FString>3 flags[]
0x01Moddedbool7 flagstrue
Inherited from AGameModeBase 18
OffsetSizeNameTypeFlagsDefault
0x10OptionsStringFString5 flags""
0x08GameSessionClassTSubclassOf<AGameSession>7 flags/Script/Engine.GameSession
0x08GameStateClassTSubclassOf<AGameStateBase>9 flags/Script/Engine.GameStateBase
0x08PlayerControllerClassTSubclassOf<APlayerController>9 flags/Script/Engine.PlayerController
0x08PlayerStateClassTSubclassOf<APlayerState>9 flags/Script/Engine.PlayerState
0x08HUDClassTSubclassOf<AHUD>7 flags/Script/Engine.HUD
0x08DefaultPawnClassTSubclassOf<APawn>7 flags/Script/Engine.DefaultPawn
0x08SpectatorClassTSubclassOf<ASpectatorPawn>9 flags/Script/Engine.SpectatorPawn
0x08ReplaySpectatorPlayerControllerClassTSubclassOf<APlayerController>9 flags/Script/Engine.PlayerController
0x08ServerStatReplicatorClassTSubclassOf<AServerStatReplicator>9 flags/Script/Engine.ServerStatReplicator
0x08GameSessionAGameSession*Transient+6 flagsnullptr
0x08GameStateAGameStateBase*Transient+6 flagsnullptr
0x08ServerStatReplicatorAServerStatReplicator*Transient+6 flagsnullptr
0x10DefaultPlayerNameFText2 flags<FText>
0x01bUseSeamlessTravel : 1bit 0bool5 flagsfalse
0x01bStartPlayersAsSpectators : 1bit 1boolProtected+6 flagsfalse
0x01bPauseable : 1bit 2boolProtected+5 flagstrue
0x03290x03padding / unreflected
0x01GameNetDriverReplicationSystemEReplicationSystemProtected+8 flagsDefault
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 44

SignatureFlagsNativeParams
void Set MapSpanwers()
Script82 statements · 2,195 bytes of bytecode
0x0000PushFlow(Label_0890);0x0005CallFunc_GetAllActorsOfClass_OutActors = {};0x0010GetAllActorsOfClass(this, /Game/Character/MapSpawn.MapSpawn_C, CallFunc_GetAllActorsOfClass_OutActors);0x002DAll MapSpawns = CallFunc_GetAllActorsOfClass_OutActors;0x0048CallFunc_Map_Keys_Keys_1 = {};0x0053/Script/Engine.Default__BlueprintMapLibrary.Map_Keys(Spawns, CallFunc_Map_Keys_Keys_1);0x0085Temp_int_Loop_Counter_Variable_3 = 0;0x009CTemp_int_Array_Index_Variable_3 = 0;0x00B3Label_00B3:0x00B3CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Keys_Keys_1);0x00EECallFunc_Less_IntInt_ReturnValue_3 = Less_IntInt(Temp_int_Loop_Counter_Variable_3, CallFunc_Array_Length_ReturnValue_3);0x0114if (!(CallFunc_Less_IntInt_ReturnValue_3)) goto Label_0364;0x0122Temp_int_Array_Index_Variable_3 = Temp_int_Loop_Counter_Variable_3;0x013DPushFlow(Label_0717);0x0142/Script/Engine.Default__KismetArrayLibrary.Array_Clear(Temp Spawn);0x016BTemp_int_Loop_Counter_Variable_2 = 0;0x0182Temp_int_Array_Index_Variable_1 = 0;0x0199Label_0199:0x0199CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(All MapSpawns);0x01D4CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue_2);0x01FAif (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_0761;0x0208Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_2;0x0223PushFlow(Label_07FC);0x0228/Script/Engine.Default__KismetArrayLibrary.Array_Get(All MapSpawns, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0263/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys_1, Temp_int_Array_Index_Variable_3, CallFunc_Array_Get_Item_2);0x029ECallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_Array_Get_Item_1.Room, CallFunc_Array_Get_Item_2);0x02DAif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x02E4/Script/Engine.Default__KismetArrayLibrary.Array_Get(All MapSpawns, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x031FCallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Temp Spawn, CallFunc_Array_Get_Item_1);0x0363PopFlow();0x0364Label_0364:0x0364CallFunc_Map_Keys_Keys = {};0x036F/Script/Engine.Default__BlueprintMapLibrary.Map_Keys(Spawns, CallFunc_Map_Keys_Keys);0x03A1Temp_int_Loop_Counter_Variable = 0;0x03B8Temp_int_Array_Index_Variable = 0;0x03CFLabel_03CF:0x03CFCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Keys_Keys);0x040ACallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0430if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x043ATemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0455PushFlow(Label_06CD);0x045ATemp_int_Loop_Counter_Variable_1 = 0;0x0471Temp_int_Array_Index_Variable_2 = 0;0x0488Label_0488:0x0488/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x04C3CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(Spawns, CallFunc_Array_Get_Item, CallFunc_Map_Find_Value);0x0508CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Find_Value.Spawns_3_507E3D734A29550E159C32B602FB3540);0x054CCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_1);0x0572if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x057CTemp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable_1;0x0597PushFlow(Label_0846);0x059CCallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(Temp_int_Array_Index_Variable_2);0x05C1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x05FCCallFunc_GetEnumeratorUserFriendlyName_ReturnValue = GetEnumeratorUserFriendlyName(/Game/World/Enum_Sectors.Enum_Sectors, CallFunc_Array_Get_Item);0x062ACallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetEnumeratorUserFriendlyName_ReturnValue, " : ");0x0654CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Conv_IntToString_ReturnValue);0x0682PrintString(this, CallFunc_Concat_StrStr_ReturnValue_1, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x06CCPopFlow();0x06CDLabel_06CD:0x06CDCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06F7Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0712goto Label_03CF;0x0717Label_0717:0x0717CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Loop_Counter_Variable_3, 1);0x0741Temp_int_Loop_Counter_Variable_3 = CallFunc_Add_IntInt_ReturnValue_3;0x075Cgoto Label_00B3;0x0761Label_0761:0x0761K2Node_MakeStruct_Str_SpawnsArray.Spawns_3_507E3D734A29550E159C32B602FB3540 = Temp Spawn;0x0785/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys_1, Temp_int_Array_Index_Variable_3, CallFunc_Array_Get_Item_2);0x07C0/Script/Engine.Default__BlueprintMapLibrary.Map_Add(Spawns, CallFunc_Array_Get_Item_2, K2Node_MakeStruct_Str_SpawnsArray);0x07FBPopFlow();0x07FCLabel_07FC:0x07FCCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x0826Temp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_2;0x0841goto Label_0199;0x0846Label_0846:0x0846CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0870Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x088Bgoto Label_0488;0x0890Label_0890:0x0890return;0x0892// end of script
Public0x00
void Select Join Spawn(AMec_C* Mec)
Script9 statements · 298 bytes of bytecode
0x0000CallFunc_GetAllActorsOfClass_OutActors = {};0x000BGetAllActorsOfClass(this, /Game/Character/JoinSpawn.JoinSpawn_C, CallFunc_GetAllActorsOfClass_OutActors);0x0028/Script/Engine.Default__KismetArrayLibrary.Array_Random(CallFunc_GetAllActorsOfClass_OutActors, CallFunc_Array_Random_OutItem, CallFunc_Array_Random_OutIndex);0x0063CallFunc_GetTransform_ReturnValue = CallFunc_Array_Random_OutItem.GetTransform();0x0095BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x00C3BreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x00F1Mec.All TP(CallFunc_BreakTransform_Location, CallFunc_BreakRotator_Yaw);0x0127return;0x0129// end of script
Public0x08
void Switch Player Color(AMec_C* Mec, const Enum_SelectedColor& Color, const Enum_SelectedColor& Available Color, const AMec_C*& Owner, const bool& Available)
Script49 statements · 1,058 bytes of bytecode
0x0000PushFlow(Label_041F);0x0005K2Node_MakeArray_Array = {1, 1, 3, 4, 5, 6, 7, 8, 9};0x0022AvailableColors = K2Node_MakeArray_Array;0x003DChange Color = false;0x0048if (!(Host Force Color)) goto Label_02D2;0x0056CallFunc_GetAllActorsOfClass_OutActors = {};0x0061GetAllActorsOfClass(this, /Game/Character/Mec.Mec_C, CallFunc_GetAllActorsOfClass_OutActors);0x007ETemp_int_Loop_Counter_Variable = 0;0x0095Temp_int_Array_Index_Variable = 0;0x00ACLabel_00AC:0x00ACCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00E7CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x010Dif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0310;0x011BTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0136PushFlow(Label_03D5);0x013B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0176CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_Array_Get_Item, Mec);0x019Cif (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x01A6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01E1CallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(AvailableColors, CallFunc_Array_Get_Item.Appearance.Color_2_BC286D734CE5B66D24EAAD8FC0A2F932);0x023C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0277CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_Array_Get_Item.Appearance.Color_2_BC286D734CE5B66D24EAAD8FC0A2F932, Color);0x02BCif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x02C6Change Color = true;0x02D1PopFlow();0x02D2Label_02D2:0x02D2Available Color = Color;0x02EDOwner = Mec;0x0300Available = true;0x030Bgoto Label_041F;0x0310Label_0310:0x0310if (!(Change Color)) goto Label_0397;0x031E/Script/Engine.Default__KismetArrayLibrary.Array_Random(AvailableColors, CallFunc_Array_Random_OutItem, CallFunc_Array_Random_OutIndex);0x0359Available Color = CallFunc_Array_Random_OutItem;0x0374Owner = Mec;0x0387Available = false;0x0392goto Label_041F;0x0397Label_0397:0x0397Available Color = Color;0x03B2Owner = Mec;0x03C5Available = true;0x03D0goto Label_041F;0x03D5Label_03D5:0x03D5CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03FFTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x041Agoto Label_00AC;0x041FLabel_041F:0x041Freturn;0x0421// end of script
Public0x19
void Select Players Colors()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Get Valid Players(TArray<AMec_C*>& Players)
Script27 statements · 593 bytes of bytecode
0x0000PushFlow(Label_024E);0x0005CallFunc_GetAllActorsOfClass_OutActors = {};0x0010GetAllActorsOfClass(this, /Game/Character/Mec.Mec_C, CallFunc_GetAllActorsOfClass_OutActors);0x002DTemp_int_Loop_Counter_Variable = 0;0x0044Temp_int_Array_Index_Variable = 0;0x005BLabel_005B:0x005BCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0096CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00BCif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01E4;0x00CATemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00E5PushFlow(Label_0204);0x00EA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0125CallFunc_NotEqual_ByteByte_ReturnValue = NotEqual_ByteByte(CallFunc_Array_Get_Item.Player Role, 0);0x015Aif (!(CallFunc_NotEqual_ByteByte_ReturnValue)) PopFlow();0x0164/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x019FCallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(Temp Players, CallFunc_Array_Get_Item);0x01E3PopFlow();0x01E4Label_01E4:0x01E4Players = Temp Players;0x01FFgoto Label_024E;0x0204Label_0204:0x0204CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x022ETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0249goto Label_005B;0x024ELabel_024E:0x024Ereturn;0x0250// end of script
Public0x10
void Resize Player List()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Check Player List(AMec_C* New Mec, const int32& Index)
Script31 statements · 587 bytes of bytecode
0x0000PushFlow(Label_0248);0x0005Temp_int_Loop_Counter_Variable = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Players);0x006ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0094if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0129;0x00A2Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00BDPushFlow(Label_019C);0x00C2/Script/Engine.Default__KismetArrayLibrary.Array_Get(Players, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00FDCallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x011Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_01E6;0x0128PopFlow();0x0129Label_0129:0x0129if (!(Found Place)) goto Label_0138;0x0137PopFlow();0x0138Label_0138:0x0138CallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(Players, New Mec);0x017CIndex = CallFunc_Array_AddUnique_ReturnValue;0x0197goto Label_0248;0x019CLabel_019C:0x019CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x01C6Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01E1goto Label_0033;0x01E6Label_01E6:0x01E6/Script/Engine.Default__KismetArrayLibrary.Array_Set(Players, Temp_int_Array_Index_Variable, New Mec, true);0x0222Found Place = true;0x022DIndex = Temp_int_Array_Index_Variable;0x0248Label_0248:0x0248return;0x024A// end of script
Public0x0C
void TP Players on Lobby()
Script32 statements · 980 bytes of bytecode
0x0000PushFlow(Label_03D1);0x0005if (!(Should TP)) PopFlow();0x000FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Players);0x004ALobby Spawn.Generate Locations(CallFunc_Array_Length_ReturnValue, CallFunc_Generate_Locations_Locations);0x0080Temp_int_Loop_Counter_Variable = 0;0x0097Temp_int_Array_Index_Variable = 0;0x00AELabel_00AE:0x00AECallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Generate_Locations_Locations);0x00E9CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x010Fif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0119Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0134PushFlow(Label_0387);0x0139CallFunc_K2_GetActorLocation_ReturnValue = Lobby Spawn.K2_GetActorLocation();0x016BBreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0199/Script/Engine.Default__KismetArrayLibrary.Array_Get(Players, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01D4/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Generate_Locations_Locations, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x020FBreakVector(CallFunc_Array_Get_Item_1, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x023DCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z);0x0274CallFunc_All_TP_Orientation_ImplicitCast = Cast<3>(CallFunc_BreakVector_Z_1);0x0291CallFunc_Array_Get_Item.All TP(CallFunc_MakeVector_ReturnValue, CallFunc_All_TP_Orientation_ImplicitCast);0x02C7/Script/Engine.Default__KismetArrayLibrary.Array_Get(Players, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0302CallFunc_Array_Get_Item.Reset Player();0x0326/Script/Engine.Default__KismetArrayLibrary.Array_Get(Players, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0361CallFunc_Array_Get_Item.Clear All Tablets(true);0x0386PopFlow();0x0387Label_0387:0x0387CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03B1Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x03CCgoto Label_00AE;0x03D1Label_03D1:0x03D1return;0x03D3// end of script
Public0x00
void TP Players on Start()
Script76 statements · 2,351 bytes of bytecode
0x0000PushFlow(Label_092C);0x0005K2Node_MakeArray_Array = {0, 1, 2, 3, 4, 5, 6, 7};0x0020Sectors = K2Node_MakeArray_Array;0x003Bif (!(Should TP)) PopFlow();0x0045/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(SpawnType), this, CallFunc_Get_Rule_Value);0x0080K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(CallFunc_Get_Rule_Value, 0);0x00A2if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_00E1;0x00B0K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(CallFunc_Get_Rule_Value, 1);0x00D2if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_049F;0x00E0PopFlow();0x00E1Label_00E1:0x00E1Get Valid Players(CallFunc_Get_Valid_Players_Players_1);0x00F8CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_1);0x0133Start Spawn.Generate Locations(CallFunc_Array_Length_ReturnValue_1, CallFunc_Generate_Locations_Locations);0x0169Temp_int_Loop_Counter_Variable = 0;0x0180Temp_int_Array_Index_Variable = 0;0x0197Label_0197:0x0197CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Generate_Locations_Locations);0x01D2CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_2);0x01F8if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0202Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x021DPushFlow(Label_0455);0x0222Get Valid Players(CallFunc_Get_Valid_Players_Players_2);0x0239/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_2, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0274/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Generate_Locations_Locations, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_3);0x02AFBreakVector(CallFunc_Array_Get_Item_3, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x02DDCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, 0);0x0314CallFunc_All_TP_Orientation_ImplicitCast = Cast<3>(CallFunc_BreakVector_Z);0x0331CallFunc_Array_Get_Item.All TP(CallFunc_MakeVector_ReturnValue, CallFunc_All_TP_Orientation_ImplicitCast);0x0367Get Valid Players(CallFunc_Get_Valid_Players_Players_2);0x037E/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_2, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x03B9CallFunc_Array_Get_Item.Reset Player();0x03DDGet Valid Players(CallFunc_Get_Valid_Players_Players_2);0x03F4/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_2, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x042FCallFunc_Array_Get_Item.Clear All Tablets(true);0x0454PopFlow();0x0455Label_0455:0x0455CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x047FTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x049Agoto Label_0197;0x049FLabel_049F:0x049FGet Valid Players(CallFunc_Get_Valid_Players_Players);0x04B6Temp Players = CallFunc_Get_Valid_Players_Players;0x04D1/Script/Engine.Default__KismetArrayLibrary.Array_Shuffle(Temp Players);0x04FA/Script/Engine.Default__KismetArrayLibrary.Array_Shuffle(Sectors);0x0523Temp_int_Loop_Counter_Variable_1 = 0;0x053ATemp_int_Array_Index_Variable_1 = 0;0x0551Label_0551:0x0551CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Temp Players);0x058CCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x05B2if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x05BCTemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x05D7PushFlow(Label_08E2);0x05DC/Script/Engine.Default__KismetArrayLibrary.Array_Get(Temp Players, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0617CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Temp_int_Array_Index_Variable_1, 8);0x0641CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(Temp_int_Array_Index_Variable_1, 7);0x0663CallFunc_SelectInt_ReturnValue = SelectInt(CallFunc_Subtract_IntInt_ReturnValue, Temp_int_Array_Index_Variable_1, CallFunc_Greater_IntInt_ReturnValue);0x069A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Sectors, CallFunc_SelectInt_ReturnValue, CallFunc_Array_Get_Item_2);0x06D5CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(Spawns, CallFunc_Array_Get_Item_2, CallFunc_Map_Find_Value);0x071A/Script/Engine.Default__KismetArrayLibrary.Array_Random(CallFunc_Map_Find_Value.Spawns_3_507E3D734A29550E159C32B602FB3540, CallFunc_Array_Random_OutItem, CallFunc_Array_Random_OutIndex);0x075ECallFunc_GetTransform_ReturnValue = CallFunc_Array_Random_OutItem.GetTransform();0x0790BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x07BEBreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x07ECCallFunc_Array_Get_Item_1.All TP(CallFunc_BreakTransform_Location, CallFunc_BreakRotator_Yaw);0x0822/Script/Engine.Default__KismetArrayLibrary.Array_Get(Temp Players, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x085DCallFunc_Array_Get_Item_1.Reset Player();0x0881/Script/Engine.Default__KismetArrayLibrary.Array_Get(Temp Players, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x08BCCallFunc_Array_Get_Item_1.Clear All Tablets(true);0x08E1PopFlow();0x08E2Label_08E2:0x08E2CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x090CTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0927goto Label_0551;0x092CLabel_092C:0x092Creturn;0x092E// end of script
Public0x00
void Check Deaths(const bool& All Dead)
Script33 statements · 639 bytes of bytecode
0x0000PushFlow(Label_027C);0x0005All Innocents Dead = true;0x0010CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Innocents);0x004BCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x006Dif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_020A;0x007BTemp_int_Loop_Counter_Variable = 0;0x0092Temp_int_Array_Index_Variable = 0;0x00A9Label_00A9:0x00A9CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Innocents);0x00E4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x010Aif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_021A;0x0118Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0133PushFlow(Label_0232);0x0138/Script/Engine.Default__KismetArrayLibrary.Array_Get(Innocents, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0173CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x0190if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x019A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Innocents, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01D5if (!(CallFunc_Array_Get_Item.Net Alive State.Alive_1_FD4B56084F2C8B7E0C61E289ED8A12E8)) PopFlow();0x01FEAll Innocents Dead = false;0x0209PopFlow();0x020ALabel_020A:0x020AAll Dead = false;0x0215goto Label_027C;0x021ALabel_021A:0x021AAll Dead = All Innocents Dead;0x022Dgoto Label_027C;0x0232Label_0232:0x0232CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x025CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0277goto Label_00A9;0x027CLabel_027C:0x027Creturn;0x027E// end of script
Public0x01
void Update Time()
Script21 statements · 462 bytes of bytecode
0x0000PushFlow(Label_01CB);0x0005Temp_int_Loop_Counter_Variable = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033Get Valid Players(CallFunc_Get_Valid_Players_Players);0x004ACallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players);0x0085CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00ABif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00B5Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00D0PushFlow(Label_0181);0x00D5Get Valid Players(CallFunc_Get_Valid_Players_Players);0x00EC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0127CallFunc_Array_Get_Item.HUD.Timer.Set Time(Game Time);0x0180PopFlow();0x0181Label_0181:0x0181CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x01ABTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01C6goto Label_0033;0x01CBLabel_01CB:0x01CBreturn;0x01CD// end of script
Public0x00
void Select Game Roles(int32 Saboters Count)
Script39 statements · 1,135 bytes of bytecode
0x0000PushFlow(Label_046C);0x0005/Script/Engine.Default__KismetArrayLibrary.Array_Clear(Innocents);0x002E/Script/Engine.Default__KismetArrayLibrary.Array_Clear(Hackers);0x0057Get Valid Players(CallFunc_Get_Valid_Players_Players);0x006E_Temp Players = CallFunc_Get_Valid_Players_Players;0x0089/Script/Engine.Default__KismetArrayLibrary.Array_Shuffle(_Temp Players);0x00B2Temp_int_Loop_Counter_Variable = 0;0x00C9Temp_int_Array_Index_Variable = 0;0x00E0Label_00E0:0x00E0CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(_Temp Players);0x011BCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0141if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x014BTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0166PushFlow(Label_03A2);0x016BTemp_byte_Variable = 4;0x017FTemp_byte_Variable_1 = 3;0x0193CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Array_Index_Variable, Saboters Count);0x01B9Temp_bool_Variable = CallFunc_Less_IntInt_ReturnValue;0x01CC/Script/Engine.Default__KismetArrayLibrary.Array_Get(_Temp Players, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0207CallFunc_Array_Get_Item.Set Player Role(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x0260CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Array_Index_Variable, Saboters Count);0x0286/Script/Engine.Default__KismetArrayLibrary.Array_Get(_Temp Players, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02C1CallFunc_Array_Get_Item.Game Start Message(CallFunc_Less_IntInt_ReturnValue);0x02EECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Array_Index_Variable, Saboters Count);0x0314if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_03EC;0x0322/Script/Engine.Default__KismetArrayLibrary.Array_Get(_Temp Players, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x035DCallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Hackers, CallFunc_Array_Get_Item);0x03A1PopFlow();0x03A2Label_03A2:0x03A2CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03CCTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x03E7goto Label_00E0;0x03ECLabel_03EC:0x03EC/Script/Engine.Default__KismetArrayLibrary.Array_Get(_Temp Players, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0427CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Innocents, CallFunc_Array_Get_Item);0x046BPopFlow();0x046CLabel_046C:0x046Creturn;0x046E// end of script
Public0x04
void Check Players Ready(const bool& Ready)
Script32 statements · 583 bytes of bytecode
0x0000PushFlow(Label_0244);0x0005_Ready = true;0x0010CallFunc_GetAllActorsOfClass_OutActors = {};0x001BGetAllActorsOfClass(this, /Game/Character/Mec.Mec_C, CallFunc_GetAllActorsOfClass_OutActors);0x0038Temp_int_Loop_Counter_Variable = 0;0x004FTemp_int_Array_Index_Variable = 0;0x0066Label_0066:0x0066CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00A1CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00C7if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01D6;0x00D5Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00F0PushFlow(Label_01EE);0x00F5/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0130CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x014Dif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0157/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0192K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_Array_Get_Item.Player Role, 1);0x01C7if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0238;0x01D5PopFlow();0x01D6Label_01D6:0x01D6Ready = _Ready;0x01E9goto Label_0244;0x01EELabel_01EE:0x01EECallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0218Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0233goto Label_0066;0x0238Label_0238:0x0238_Ready = false;0x0243PopFlow();0x0244Label_0244:0x0244return;0x0246// end of script
Public0x01
void New Player(AMec_C* Mec)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Mec_2 = Mec;0x0012ExecuteUbergraph_GM(11926);0x0021return;0x0023// end of script
0x08
void Start Game()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(12539);0x000Freturn;0x0011// end of script
0x00
void Check Ready()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(12570);0x000Freturn;0x0011// end of script
0x00
void Start Ready Timer()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(12652);0x000Freturn;0x0011// end of script
0x00
void Stop Ready Timer()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(12705);0x000Freturn;0x0011// end of script
0x00
void K2_PostLogin(APlayerController* NewPlayer)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_NewPlayer = NewPlayer;0x0012ExecuteUbergraph_GM(12751);0x0021return;0x0023// end of script
EventPublic0x08
void K2_OnLogout(AController* ExitingController)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_ExitingController = ExitingController;0x0012ExecuteUbergraph_GM(13916);0x0021return;0x0023// end of script
EventPublic0x08
void Start Timer Tick()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(14320);0x000Freturn;0x0011// end of script
0x00
void Start Game Timer(int32 Time)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Time = Time;0x0012ExecuteUbergraph_GM(14538);0x0021return;0x0023// end of script
0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(14626);0x000Freturn;0x0011// end of script
EventProtected0x00
void Game Timer Tick()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(15022);0x000Freturn;0x0011// end of script
0x00
void End Game(bool Innocent Win, bool Force)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Innocent_Win = Innocent Win;0x0012PersistentFrame.K2Node_CustomEvent_Force = Force;0x0024ExecuteUbergraph_GM(15146);0x0033return;0x0035// end of script
0x02
void Stop Game Timer()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(15306);0x000Freturn;0x0011// end of script
0x00
void Set HackerSphere(bool Clear)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Clear = Clear;0x0012ExecuteUbergraph_GM(15311);0x0021return;0x0023// end of script
0x01
void Switch Ready ForPlayer(AMec_C* Mec)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Mec_1 = Mec;0x0012ExecuteUbergraph_GM(15330);0x0021return;0x0023// end of script
0x08
void Quit Player()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(15680);0x000Freturn;0x0011// end of script
0x00
void End on Death()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(15685);0x000Freturn;0x0011// end of script
0x00
void Set C4 Ref(AActor* Armed C4 Ref)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Armed_C4_Ref = Armed C4 Ref;0x0012ExecuteUbergraph_GM(15829);0x0021return;0x0023// end of script
0x08
void Detonate C4()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(15849);0x000Freturn;0x0011// end of script
0x00
void Death in Lobby()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(16133);0x000Freturn;0x0011// end of script
0x00
void Kick All Players()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(16203);0x000Freturn;0x0011// end of script
0x00
void Ban Player(AMec_C* Mec)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Mec = Mec;0x0012ExecuteUbergraph_GM(16248);0x0021return;0x0023// end of script
0x08
void Start Tutorial()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(16312);0x000Freturn;0x0011// end of script
0x00
void Stop Tutorial()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM(16733);0x000Freturn;0x0011// end of script
0x00
void Set Tutorial Mode(bool Start)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_GM(17937);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_GM(int32 EntryPoint)
Script769 statements · 17,959 bytes of bytecode
0x0000PushFlow(Label_4624);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_008C);0x0014Get Valid Players(CallFunc_Get_Valid_Players_Players_9);0x002B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_9, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_10);0x0066CallFunc_Array_Get_Item_10.Set inGame(true);0x008BPopFlow();0x008CLabel_008C:0x008CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x00B6Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x00D1Label_00D1:0x00D1Get Valid Players(CallFunc_Get_Valid_Players_Players_9);0x00E8CallFunc_Array_Length_ReturnValue_11 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_9);0x0123CallFunc_Less_IntInt_ReturnValue_10 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_11);0x0149if (!(CallFunc_Less_IntInt_ReturnValue_10)) goto Label_0177;0x0157Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0172goto Label_000F;0x0177Label_0177:0x0177Temp_int_Variable = 0;0x018EGet Valid Players(CallFunc_Get_Valid_Players_Players_18);0x01A5CallFunc_Array_LastIndex_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_LastIndex(CallFunc_Get_Valid_Players_Players_18);0x01E0/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(DissidentCount), this, CallFunc_Get_Rule_Value_1);0x021BCallFunc_Clamp_ReturnValue_1 = clamp(CallFunc_Get_Rule_Value_1, 0, CallFunc_Array_LastIndex_ReturnValue);0x024EGet Valid Players(CallFunc_Get_Valid_Players_Players_19);0x0265CallFunc_Array_Length_ReturnValue_21 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_19);0x02A0CallFunc_Greater_IntInt_ReturnValue_5 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_21, 2);0x02C2CallFunc_SelectInt_ReturnValue_2 = SelectInt(1, 0, CallFunc_Greater_IntInt_ReturnValue_5);0x02F1Get Valid Players(CallFunc_Get_Valid_Players_Players_20);0x0308CallFunc_Array_Length_ReturnValue_22 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_20);0x0343Temp_byte_Variable_2 = Difficulty;0x035ECallFunc_Greater_IntInt_ReturnValue_6 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_22, 2);0x0380CallFunc_Greater_IntInt_ReturnValue_7 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_22, 6);0x03A2CallFunc_SelectInt_ReturnValue_3 = SelectInt(1, 0, CallFunc_Greater_IntInt_ReturnValue_6);0x03D1CallFunc_SelectInt_ReturnValue_4 = SelectInt(2, CallFunc_SelectInt_ReturnValue_3, CallFunc_Greater_IntInt_ReturnValue_7);0x0404Select Game Roles(Switch(Temp_byte_Variable_2, 0 => Temp_int_Variable, 1 => CallFunc_SelectInt_ReturnValue_2, 2 => CallFunc_SelectInt_ReturnValue_4, 3 => CallFunc_Clamp_ReturnValue_1, default => K2Node_Select_Default_2));0x0467Delay(this, 1f, LatentActionInfo{0x49E, 1978124754, FName(ExecuteUbergraph_GM), this});0x049DPopFlow();0x049ETP Players on Start();0x04ACSet HackerSphere(false);0x04BBGame Clear.Broadcast();0x04CEGet Valid Players(CallFunc_Get_Valid_Players_Players_17);0x04E5CallFunc_Array_Length_ReturnValue_18 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_17);0x0520CallFunc_Array_Length_ReturnValue_20 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Players);0x055BCallFunc_Greater_IntInt_ReturnValue_3 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_20, 5);0x057DCallFunc_SelectInt_ReturnValue = SelectInt(3, 2, CallFunc_Greater_IntInt_ReturnValue_3);0x05ACCallFunc_Greater_IntInt_ReturnValue_4 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_20, 3);0x05CECallFunc_SelectInt_ReturnValue_1 = SelectInt(CallFunc_SelectInt_ReturnValue, 1, CallFunc_Greater_IntInt_ReturnValue_4);0x0601Task Screen.Generate Tasks(CallFunc_SelectInt_ReturnValue_1, Difficulty, CallFunc_Array_Length_ReturnValue_18);0x0640Temp_int_Variable_1 = 1200;0x0657Temp_int_Variable_2 = 600;0x066ETemp_int_Variable_3 = 600;0x0685/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(SessionTimer), this, CallFunc_Get_Rule_Value);0x06C0CallFunc_Multiply_IntInt_ReturnValue = Multiply_IntInt(CallFunc_Get_Rule_Value, 60);0x06EATemp_byte_Variable_6 = Difficulty;0x0705CallFunc_Clamp_ReturnValue = clamp(Switch(Temp_byte_Variable_6, 0 => Temp_int_Variable_1, 1 => Temp_int_Variable_2, 2 => Temp_int_Variable_3, 3 => CallFunc_Multiply_IntInt_ReturnValue, default => K2Node_Select_Default), 60, 36000);0x0780Start Game Timer(CallFunc_Clamp_ReturnValue);0x0797PopFlow();0x0798TP Players on Lobby();0x07A6Game Clear.Broadcast();0x07B9Temp_int_Loop_Counter_Variable_1 = 0;0x07D0Temp_int_Array_Index_Variable_1 = 0;0x07E7Label_07E7:0x07E7Get Valid Players(CallFunc_Get_Valid_Players_Players_10);0x07FECallFunc_Array_Length_ReturnValue_14 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_10);0x0839CallFunc_Less_IntInt_ReturnValue_13 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_14);0x085Fif (!(CallFunc_Less_IntInt_ReturnValue_13)) PopFlow();0x0869Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x0884PushFlow(Label_09EF);0x0889Get Valid Players(CallFunc_Get_Valid_Players_Players_10);0x08A0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_10, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_11);0x08DBCallFunc_Array_Get_Item_11.Set inGame(false);0x0900Get Valid Players(CallFunc_Get_Valid_Players_Players_10);0x0917/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_10, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_11);0x0952CallFunc_Array_Get_Item_11.Reset Player();0x0976Get Valid Players(CallFunc_Get_Valid_Players_Players_10);0x098D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_10, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_11);0x09C8CallFunc_Array_Get_Item_11.Set Player Role(1);0x09EEPopFlow();0x09EFLabel_09EF:0x09EFCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0A19Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0A34goto Label_07E7;0x0A39Quit Player();0x0A47PopFlow();0x0A48if (!(In Game)) PopFlow();0x0A52End Game(false, false);0x0A62PopFlow();0x0A63Temp_int_Loop_Counter_Variable_4 = 0;0x0A7ATemp_int_Array_Index_Variable_5 = 0;0x0A91Label_0A91:0x0A91Get Valid Players(CallFunc_Get_Valid_Players_Players_2);0x0AA8CallFunc_Array_Length_ReturnValue_5 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_2);0x0AE3CallFunc_Less_IntInt_ReturnValue_4 = Less_IntInt(Temp_int_Loop_Counter_Variable_4, CallFunc_Array_Length_ReturnValue_5);0x0B09if (!(CallFunc_Less_IntInt_ReturnValue_4)) PopFlow();0x0B13Temp_int_Array_Index_Variable_5 = Temp_int_Loop_Counter_Variable_4;0x0B2EPushFlow(Label_0BAA);0x0B33Get Valid Players(CallFunc_Get_Valid_Players_Players_2);0x0B4A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_2, Temp_int_Array_Index_Variable_5, CallFunc_Array_Get_Item_3);0x0B85CallFunc_Array_Get_Item_3.Set Players Array();0x0BA9PopFlow();0x0BAALabel_0BAA:0x0BAACallFunc_Add_IntInt_ReturnValue_4 = Add_IntInt(Temp_int_Loop_Counter_Variable_4, 1);0x0BD4Temp_int_Loop_Counter_Variable_4 = CallFunc_Add_IntInt_ReturnValue_4;0x0BEFgoto Label_0A91;0x0BF4Temp_int_Loop_Counter_Variable_7 = 0;0x0C0BTemp_int_Array_Index_Variable_8 = 0;0x0C22Label_0C22:0x0C22Get Valid Players(CallFunc_Get_Valid_Players_Players_1);0x0C39CallFunc_Array_Length_ReturnValue_4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_1);0x0C74CallFunc_Less_IntInt_ReturnValue_3 = Less_IntInt(Temp_int_Loop_Counter_Variable_7, CallFunc_Array_Length_ReturnValue_4);0x0C9Aif (!(CallFunc_Less_IntInt_ReturnValue_3)) PopFlow();0x0CA4Temp_int_Array_Index_Variable_8 = Temp_int_Loop_Counter_Variable_7;0x0CBFPushFlow(Label_0D3B);0x0CC4Get Valid Players(CallFunc_Get_Valid_Players_Players_1);0x0CDB/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_1, Temp_int_Array_Index_Variable_8, CallFunc_Array_Get_Item_2);0x0D16CallFunc_Array_Get_Item_2.Set Players Array();0x0D3APopFlow();0x0D3BLabel_0D3B:0x0D3BCallFunc_Add_IntInt_ReturnValue_7 = Add_IntInt(Temp_int_Loop_Counter_Variable_7, 1);0x0D65Temp_int_Loop_Counter_Variable_7 = CallFunc_Add_IntInt_ReturnValue_7;0x0D80goto Label_0C22;0x0D85if (!(In Game)) PopFlow();0x0D8FPopFlow();0x0D90Set Tutorial Mode(true);0x0D9FGet Valid Players(CallFunc_Get_Valid_Players_Players_15);0x0DB6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_15, 0, CallFunc_Array_Get_Item_17);0x0DEDCallFunc_Array_Get_Item_17.Fade Game Volume(true);0x0E12Get Valid Players(CallFunc_Get_Valid_Players_Players_15);0x0E29/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_15, 0, CallFunc_Array_Get_Item_17);0x0E60CallFunc_Array_Get_Item_17.Lock Inputs(false);0x0E85PopFlow();0x0E86Set Tutorial Mode(false);0x0E95Get Valid Players(CallFunc_Get_Valid_Players_Players_16);0x0EAC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_16, 0, CallFunc_Array_Get_Item_18);0x0EE3CallFunc_Array_Get_Item_18.Fade Game Volume(true);0x0F08Get Valid Players(CallFunc_Get_Valid_Players_Players_16);0x0F1F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_16, 0, CallFunc_Array_Get_Item_18);0x0F56CallFunc_Array_Get_Item_18.Lock Inputs(false);0x0F7BPopFlow();0x0F7CCallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(NSLOCTEXT("1B9A167045BF90CADB397B8A2BD51649", "", "Kick"));0x0FC4CallFunc_GetPlayerController_ReturnValue = K2Node_CustomEvent_Mec.PlayerState.GetPlayerController();0x1004CallFunc_KickPlayer_ReturnValue = KickPlayer(this, CallFunc_GetPlayerController_ReturnValue, CallFunc_MakeLiteralText_ReturnValue);0x102Bif (!(CallFunc_KickPlayer_ReturnValue)) PopFlow();0x1035PopFlow();0x1036Label_1036:0x1036Temp_int_Array_Index_Variable = 0;0x104Dgoto Label_00D1;0x1052Label_1052:0x1052Temp_int_Loop_Counter_Variable = 0;0x1069goto Label_1036;0x106ELabel_106E:0x106EPushFlow(Label_10EF);0x1073Get Valid Players(CallFunc_Get_Valid_Players_Players_4);0x108A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_4, Temp_int_Array_Index_Variable_3, CallFunc_Array_Get_Item_5);0x10C5CallFunc_Array_Get_Item_5.Game Count Message(0);0x10EEPopFlow();0x10EFLabel_10EF:0x10EFCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_3, 1);0x1119Temp_int_Loop_Counter_Variable_3 = CallFunc_Add_IntInt_ReturnValue_2;0x1134Label_1134:0x1134Get Valid Players(CallFunc_Get_Valid_Players_Players_4);0x114BCallFunc_Array_Length_ReturnValue_8 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_4);0x1186CallFunc_Less_IntInt_ReturnValue_7 = Less_IntInt(Temp_int_Loop_Counter_Variable_3, CallFunc_Array_Length_ReturnValue_8);0x11ACif (!(CallFunc_Less_IntInt_ReturnValue_7)) PopFlow();0x11B6Temp_int_Array_Index_Variable_3 = Temp_int_Loop_Counter_Variable_3;0x11D1goto Label_106E;0x11D6Label_11D6:0x11D6PushFlow(Label_1289);0x11DB/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item);0x1216if (!(CallFunc_Array_Get_Item.Lobby)) goto Label_1359;0x123A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item);0x1275Lobby Spawn = CallFunc_Array_Get_Item;0x1288PopFlow();0x1289Label_1289:0x1289CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x12B3Temp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_3;0x12CELabel_12CE:0x12CECallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x1309CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue_2);0x132Fif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x1339Temp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable_2;0x1354goto Label_11D6;0x1359Label_1359:0x1359/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item);0x1394Start Spawn = CallFunc_Array_Get_Item;0x13A7PopFlow();0x13A8Label_13A8:0x13A8Temp_int_Array_Index_Variable_2 = 0;0x13BFgoto Label_12CE;0x13C4Label_13C4:0x13C4Temp_int_Loop_Counter_Variable_3 = 0;0x13DBTemp_int_Array_Index_Variable_3 = 0;0x13F2goto Label_1134;0x13F7Label_13F7:0x13F7Temp_int_Loop_Counter_Variable_2 = 0;0x140Egoto Label_13A8;0x1413Label_1413:0x1413Temp_int_Array_Index_Variable_4 = 0;0x142ALabel_142A:0x142AGet Valid Players(CallFunc_Get_Valid_Players_Players_8);0x1441CallFunc_Array_Length_ReturnValue_12 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_8);0x147CCallFunc_Less_IntInt_ReturnValue_11 = Less_IntInt(Temp_int_Loop_Counter_Variable_5, CallFunc_Array_Length_ReturnValue_12);0x14A2if (!(CallFunc_Less_IntInt_ReturnValue_11)) PopFlow();0x14ACTemp_int_Array_Index_Variable_4 = Temp_int_Loop_Counter_Variable_5;0x14C7PushFlow(Label_1543);0x14CCGet Valid Players(CallFunc_Get_Valid_Players_Players_8);0x14E3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_8, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item_9);0x151ECallFunc_Array_Get_Item_9.Clear Hacker Sphere();0x1542PopFlow();0x1543Label_1543:0x1543CallFunc_Add_IntInt_ReturnValue_5 = Add_IntInt(Temp_int_Loop_Counter_Variable_5, 1);0x156DTemp_int_Loop_Counter_Variable_5 = CallFunc_Add_IntInt_ReturnValue_5;0x1588goto Label_142A;0x158DLabel_158D:0x158DTemp_int_Loop_Counter_Variable_5 = 0;0x15A4goto Label_1413;0x15A9Label_15A9:0x15A9Temp_int_Loop_Counter_Variable_6 = 0;0x15C0Temp_int_Array_Index_Variable_6 = 0;0x15D7Label_15D7:0x15D7Get Valid Players(CallFunc_Get_Valid_Players_Players_3);0x15EECallFunc_Array_Length_ReturnValue_6 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_3);0x1629CallFunc_Less_IntInt_ReturnValue_5 = Less_IntInt(Temp_int_Loop_Counter_Variable_6, CallFunc_Array_Length_ReturnValue_6);0x164Fif (!(CallFunc_Less_IntInt_ReturnValue_5)) goto Label_17B5;0x165DTemp_int_Array_Index_Variable_6 = Temp_int_Loop_Counter_Variable_6;0x1678PushFlow(Label_176B);0x167DGet Valid Players(CallFunc_Get_Valid_Players_Players_3);0x1694/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_3, Temp_int_Array_Index_Variable_6, CallFunc_Array_Get_Item_4);0x16CFCallFunc_Array_Get_Item_4.Set Players Array();0x16F3Get Valid Players(CallFunc_Get_Valid_Players_Players_3);0x170A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_3, Temp_int_Array_Index_Variable_6, CallFunc_Array_Get_Item_4);0x1745CallFunc_Array_Get_Item_4.Clear All Tablets(false);0x176APopFlow();0x176BLabel_176B:0x176BCallFunc_Add_IntInt_ReturnValue_6 = Add_IntInt(Temp_int_Loop_Counter_Variable_6, 1);0x1795Temp_int_Loop_Counter_Variable_6 = CallFunc_Add_IntInt_ReturnValue_6;0x17B0goto Label_15D7;0x17B5Label_17B5:0x17B5if (!(In Game)) goto Label_17D2;0x17C3End on Death();0x17D1PopFlow();0x17D2Label_17D2:0x17D2Temp_int_Loop_Counter_Variable_13 = 0;0x17E9Temp_int_Array_Index_Variable_13 = 0;0x1800Label_1800:0x1800Get Valid Players(CallFunc_Get_Valid_Players_Players_13);0x1817CallFunc_Array_Length_ReturnValue_17 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_13);0x1852CallFunc_Less_IntInt_ReturnValue_16 = Less_IntInt(Temp_int_Loop_Counter_Variable_13, CallFunc_Array_Length_ReturnValue_17);0x1878if (!(CallFunc_Less_IntInt_ReturnValue_16)) goto Label_1967;0x1886Temp_int_Array_Index_Variable_13 = Temp_int_Loop_Counter_Variable_13;0x18A1PushFlow(Label_191D);0x18A6Get Valid Players(CallFunc_Get_Valid_Players_Players_13);0x18BD/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_13, Temp_int_Array_Index_Variable_13, CallFunc_Array_Get_Item_15);0x18F8CallFunc_Array_Get_Item_15.Unset Ready if Host();0x191CPopFlow();0x191DLabel_191D:0x191DCallFunc_Add_IntInt_ReturnValue_13 = Add_IntInt(Temp_int_Loop_Counter_Variable_13, 1);0x1947Temp_int_Loop_Counter_Variable_13 = CallFunc_Add_IntInt_ReturnValue_13;0x1962goto Label_1800;0x1967Label_1967:0x1967Stop Ready Timer();0x1975PopFlow();0x1976Label_1976:0x1976Temp_int_Array_Index_Variable_7 = 0;0x198DLabel_198D:0x198DGet Valid Players(CallFunc_Get_Valid_Players_Players_7);0x19A4CallFunc_Array_Length_ReturnValue_9 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_7);0x19DFCallFunc_Less_IntInt_ReturnValue_8 = Less_IntInt(Temp_int_Loop_Counter_Variable_8, CallFunc_Array_Length_ReturnValue_9);0x1A05if (!(CallFunc_Less_IntInt_ReturnValue_8)) PopFlow();0x1A0FTemp_int_Array_Index_Variable_7 = Temp_int_Loop_Counter_Variable_8;0x1A2APushFlow(Label_1AAF);0x1A2FGet Valid Players(CallFunc_Get_Valid_Players_Players_7);0x1A46/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_7, Temp_int_Array_Index_Variable_7, CallFunc_Array_Get_Item_8);0x1A81CallFunc_Array_Get_Item_8.Set Hacker Sphere(Hackers);0x1AAEPopFlow();0x1AAFLabel_1AAF:0x1AAFCallFunc_Add_IntInt_ReturnValue_9 = Add_IntInt(Temp_int_Loop_Counter_Variable_8, 1);0x1AD9Temp_int_Loop_Counter_Variable_8 = CallFunc_Add_IntInt_ReturnValue_9;0x1AF4goto Label_198D;0x1AF9Label_1AF9:0x1AF9Temp_int_Loop_Counter_Variable_9 = 0;0x1B10Temp_int_Array_Index_Variable_9 = 0;0x1B27Label_1B27:0x1B27Get Valid Players(CallFunc_Get_Valid_Players_Players_11);0x1B3ECallFunc_Array_Length_ReturnValue_13 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_11);0x1B79CallFunc_Less_IntInt_ReturnValue_12 = Less_IntInt(Temp_int_Loop_Counter_Variable_9, CallFunc_Array_Length_ReturnValue_13);0x1B9Fif (!(CallFunc_Less_IntInt_ReturnValue_12)) PopFlow();0x1BA9Temp_int_Array_Index_Variable_9 = Temp_int_Loop_Counter_Variable_9;0x1BC4PushFlow(Label_1D67);0x1BC9Get Valid Players(CallFunc_Get_Valid_Players_Players_11);0x1BE0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_11, Temp_int_Array_Index_Variable_9, CallFunc_Array_Get_Item_12);0x1C1BCallFunc_Array_Contains_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(Hackers, CallFunc_Array_Get_Item_12);0x1C57if (!(CallFunc_Array_Contains_ReturnValue_2)) goto Label_1CE6;0x1C65Get Valid Players(CallFunc_Get_Valid_Players_Players_11);0x1C7C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_11, Temp_int_Array_Index_Variable_9, CallFunc_Array_Get_Item_12);0x1CB7CallFunc_Array_Get_Item_12.End Message(K2Node_CustomEvent_Innocent_Win, false);0x1CE5PopFlow();0x1CE6Label_1CE6:0x1CE6Get Valid Players(CallFunc_Get_Valid_Players_Players_11);0x1CFD/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_11, Temp_int_Array_Index_Variable_9, CallFunc_Array_Get_Item_12);0x1D38CallFunc_Array_Get_Item_12.End Message(K2Node_CustomEvent_Innocent_Win, true);0x1D66PopFlow();0x1D67Label_1D67:0x1D67CallFunc_Add_IntInt_ReturnValue_8 = Add_IntInt(Temp_int_Loop_Counter_Variable_9, 1);0x1D91Temp_int_Loop_Counter_Variable_9 = CallFunc_Add_IntInt_ReturnValue_8;0x1DACgoto Label_1B27;0x1DB1Label_1DB1:0x1DB1Temp_int_Loop_Counter_Variable_8 = 0;0x1DC8goto Label_1976;0x1DCDLabel_1DCD:0x1DCDTemp_int_Array_Index_Variable_10 = 0;0x1DE4Label_1DE4:0x1DE4Get Valid Players(CallFunc_Get_Valid_Players_Players_6);0x1DFBCallFunc_Array_Length_ReturnValue_10 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_6);0x1E36CallFunc_Less_IntInt_ReturnValue_9 = Less_IntInt(Temp_int_Loop_Counter_Variable_11, CallFunc_Array_Length_ReturnValue_10);0x1E5Cif (!(CallFunc_Less_IntInt_ReturnValue_9)) PopFlow();0x1E66Temp_int_Array_Index_Variable_10 = Temp_int_Loop_Counter_Variable_11;0x1E81PushFlow(Label_1F02);0x1E86Get Valid Players(CallFunc_Get_Valid_Players_Players_6);0x1E9D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_6, Temp_int_Array_Index_Variable_10, CallFunc_Array_Get_Item_7);0x1ED8CallFunc_Array_Get_Item_7.Set Timer(-1);0x1F01PopFlow();0x1F02Label_1F02:0x1F02CallFunc_Add_IntInt_ReturnValue_11 = Add_IntInt(Temp_int_Loop_Counter_Variable_11, 1);0x1F2CTemp_int_Loop_Counter_Variable_11 = CallFunc_Add_IntInt_ReturnValue_11;0x1F47goto Label_1DE4;0x1F4CLabel_1F4C:0x1F4CTemp_int_Loop_Counter_Variable_10 = 0;0x1F63Temp_int_Array_Index_Variable_11 = 0;0x1F7ALabel_1F7A:0x1F7AGet Valid Players(CallFunc_Get_Valid_Players_Players_12);0x1F91CallFunc_Array_Length_ReturnValue_15 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_12);0x1FCCCallFunc_Less_IntInt_ReturnValue_14 = Less_IntInt(Temp_int_Loop_Counter_Variable_10, CallFunc_Array_Length_ReturnValue_15);0x1FF2if (!(CallFunc_Less_IntInt_ReturnValue_14)) PopFlow();0x1FFCTemp_int_Array_Index_Variable_11 = Temp_int_Loop_Counter_Variable_10;0x2017PushFlow(Label_2093);0x201CGet Valid Players(CallFunc_Get_Valid_Players_Players_12);0x2033/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_12, Temp_int_Array_Index_Variable_11, CallFunc_Array_Get_Item_13);0x206ECallFunc_Array_Get_Item_13.Force End();0x2092PopFlow();0x2093Label_2093:0x2093CallFunc_Add_IntInt_ReturnValue_10 = Add_IntInt(Temp_int_Loop_Counter_Variable_10, 1);0x20BDTemp_int_Loop_Counter_Variable_10 = CallFunc_Add_IntInt_ReturnValue_10;0x20D8goto Label_1F7A;0x20DDLabel_20DD:0x20DDK2Node_CreateDelegate_OutputDelegate.Bind(this, Game Timer Tick);0x20F4CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 1f, true, false, 0f, 0f);0x212ATH Game Time = CallFunc_K2_SetTimerDelegate_ReturnValue;0x2145PopFlow();0x2146Label_2146:0x2146Temp_int_Loop_Counter_Variable_11 = 0;0x215Dgoto Label_1DCD;0x2162Label_2162:0x2162PushFlow(Label_21CA);0x2167/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable_12, CallFunc_Array_Get_Item_14);0x21A2CallFunc_Array_Get_Item_14.Quit Session by Force(true, 8);0x21C9PopFlow();0x21CALabel_21CA:0x21CACallFunc_Add_IntInt_ReturnValue_12 = Add_IntInt(Temp_int_Loop_Counter_Variable_12, 1);0x21F4Temp_int_Loop_Counter_Variable_12 = CallFunc_Add_IntInt_ReturnValue_12;0x220FLabel_220F:0x220FCallFunc_Array_Length_ReturnValue_16 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_1);0x224ACallFunc_Less_IntInt_ReturnValue_15 = Less_IntInt(Temp_int_Loop_Counter_Variable_12, CallFunc_Array_Length_ReturnValue_16);0x2270if (!(CallFunc_Less_IntInt_ReturnValue_15)) PopFlow();0x227ATemp_int_Array_Index_Variable_12 = Temp_int_Loop_Counter_Variable_12;0x2295goto Label_2162;0x229ALabel_229A:0x229ATemp_int_Loop_Counter_Variable_12 = 0;0x22B1Temp_int_Array_Index_Variable_12 = 0;0x22C8goto Label_220F;0x22CDLabel_22CD:0x22CDK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Start Timer Tick);0x22E4CallFunc_K2_SetTimerDelegate_ReturnValue_1 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_1, 1f, true, false, 0f, 0f);0x231AStart Timer = CallFunc_K2_SetTimerDelegate_ReturnValue_1;0x2335PopFlow();0x2336Label_2336:0x2336CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x234BK2Node_DynamicCast_AsMain_GI = Cast<MainGI_C>(CallFunc_GetGameInstance_ReturnValue);0x236FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_GI);0x238Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x2396CallFunc_BreakSteamID_ReturnValue_2 = BreakSteamID(CallFunc_GetSteamIdFromPlayerState_ReturnValue_2);0x23BBK2Node_DynamicCast_AsMain_GI.Add to Banlist(CallFunc_BreakSteamID_ReturnValue_2);0x23E8On Ban.Broadcast();0x23FBPushFlow(Label_24B3);0x2400CallFunc_GetPlayerController_ReturnValue = K2Node_CustomEvent_Mec.PlayerState.GetPlayerController();0x2440K2Node_DynamicCast_AsPC = Cast<PC_C>(CallFunc_GetPlayerController_ReturnValue);0x2464K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsPC);0x2481if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x248BK2Node_DynamicCast_AsPC.Quit Session by Force(false, 3);0x24B2PopFlow();0x24B3Label_24B3:0x24B3Delay(this, 1f, LatentActionInfo{0xF7C, -305198225, FName(ExecuteUbergraph_GM), this});0x24E9PopFlow();0x24EALabel_24EA:0x24EATemp_int_Array_Index_Variable_14 = 0;0x2501Label_2501:0x2501Get Valid Players(CallFunc_Get_Valid_Players_Players);0x2518CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players);0x2553CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable_15, CallFunc_Array_Length_ReturnValue_3);0x2579if (!(CallFunc_Less_IntInt_ReturnValue_2)) PopFlow();0x2583Temp_int_Array_Index_Variable_14 = Temp_int_Loop_Counter_Variable_15;0x259EPushFlow(Label_2623);0x25A3Get Valid Players(CallFunc_Get_Valid_Players_Players);0x25BA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players, Temp_int_Array_Index_Variable_14, CallFunc_Array_Get_Item_1);0x25F5CallFunc_Array_Get_Item_1.Game Count Message(Start Timer Count);0x2622PopFlow();0x2623Label_2623:0x2623CallFunc_Add_IntInt_ReturnValue_17 = Add_IntInt(Temp_int_Loop_Counter_Variable_15, 1);0x264DTemp_int_Loop_Counter_Variable_15 = CallFunc_Add_IntInt_ReturnValue_17;0x2668goto Label_2501;0x266DLabel_266D:0x266DPushFlow(Label_26F2);0x2672Get Valid Players(CallFunc_Get_Valid_Players_Players_5);0x2689/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_5, Temp_int_Array_Index_Variable_15, CallFunc_Array_Get_Item_6);0x26C4CallFunc_Array_Get_Item_6.Set Timer(Game Time);0x26F1PopFlow();0x26F2Label_26F2:0x26F2CallFunc_Add_IntInt_ReturnValue_18 = Add_IntInt(Temp_int_Loop_Counter_Variable_16, 1);0x271CTemp_int_Loop_Counter_Variable_16 = CallFunc_Add_IntInt_ReturnValue_18;0x2737Label_2737:0x2737Get Valid Players(CallFunc_Get_Valid_Players_Players_5);0x274ECallFunc_Array_Length_ReturnValue_7 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Valid_Players_Players_5);0x2789CallFunc_Less_IntInt_ReturnValue_6 = Less_IntInt(Temp_int_Loop_Counter_Variable_16, CallFunc_Array_Length_ReturnValue_7);0x27AFif (!(CallFunc_Less_IntInt_ReturnValue_6)) goto Label_27DD;0x27BDTemp_int_Array_Index_Variable_15 = Temp_int_Loop_Counter_Variable_16;0x27D8goto Label_266D;0x27DDLabel_27DD:0x27DDCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Variable_4, 1);0x27FFif (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x2809Task Screen.Check Finished Tasks(CallFunc_Check_Finished_Tasks_End);0x2836if (!(CallFunc_Check_Finished_Tasks_End)) goto Label_2845;0x2844PopFlow();0x2845Label_2845:0x2845End Game(false, false);0x2855PopFlow();0x2856Label_2856:0x2856Temp_int_Array_Index_Variable_15 = 0;0x286Dgoto Label_2737;0x2872Label_2872:0x2872PushFlow(Label_2981);0x2877/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetDataTableRowNames_OutRowNames, Temp_int_Array_Index_Variable_16, CallFunc_Array_Get_Item_19);0x28B2CallFunc_GetDataTableRowFromName_ReturnValue = /Script/Engine.Default__DataTableFunctionLibrary.GetDataTableRowFromName(/Game/World/Tasks/DT_GameRules.DT_GameRules, CallFunc_Array_Get_Item_19, CallFunc_GetDataTableRowFromName_OutRow);0x28F7if (!(CallFunc_GetDataTableRowFromName_ReturnValue)) PopFlow();0x2901/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetDataTableRowNames_OutRowNames, Temp_int_Array_Index_Variable_16, CallFunc_Array_Get_Item_19);0x293C/Script/Engine.Default__BlueprintMapLibrary.Map_Add(Rules, CallFunc_Array_Get_Item_19, CallFunc_GetDataTableRowFromName_OutRow.Default_5_89F02CF041FD8A231332938A1163B83C);0x2980PopFlow();0x2981Label_2981:0x2981CallFunc_Add_IntInt_ReturnValue_14 = Add_IntInt(Temp_int_Loop_Counter_Variable_14, 1);0x29ABTemp_int_Loop_Counter_Variable_14 = CallFunc_Add_IntInt_ReturnValue_14;0x29C6Label_29C6:0x29C6CallFunc_Array_Length_ReturnValue_19 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetDataTableRowNames_OutRowNames);0x2A01CallFunc_Less_IntInt_ReturnValue_17 = Less_IntInt(Temp_int_Loop_Counter_Variable_14, CallFunc_Array_Length_ReturnValue_19);0x2A27if (!(CallFunc_Less_IntInt_ReturnValue_17)) PopFlow();0x2A31Temp_int_Array_Index_Variable_16 = Temp_int_Loop_Counter_Variable_14;0x2A4Cgoto Label_2872;0x2A51Label_2A51:0x2A51Temp_int_Loop_Counter_Variable_14 = 0;0x2A68Temp_int_Array_Index_Variable_16 = 0;0x2A7Fgoto Label_29C6;0x2A84Label_2A84:0x2A84CallFunc_GetGameInstance_ReturnValue_1 = GetGameInstance(this);0x2A99K2Node_DynamicCast_AsMain_GI_1 = Cast<MainGI_C>(CallFunc_GetGameInstance_ReturnValue_1);0x2ABDK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_GI_1);0x2ADAif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x2AE4K2Node_DynamicCast_AsMain_GI_1.Get Banlist(CallFunc_Get_Banlist_Banlist_1);0x2B11CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Banlist_Banlist_1);0x2B4CCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x2B6EK2Node_DynamicCast_AsMain_GI_1.Get Dev Banlist(CallFunc_Get_Dev_Banlist_Banlist_1);0x2B9BCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Get_Dev_Banlist_Banlist_1);0x2BD6CallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_1, 0);0x2BF8CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Greater_IntInt_ReturnValue_1, CallFunc_Greater_IntInt_ReturnValue);0x2C1Eif (!(CallFunc_BooleanOR_ReturnValue)) goto Label_2E87;0x2C2CCallFunc_GetSteamIdFromPlayerState_ReturnValue = GetSteamIdFromPlayerState(K2Node_Event_NewPlayer.PlayerState);0x2C67K2Node_DynamicCast_AsMain_GI_1.Get Banlist(CallFunc_Get_Banlist_Banlist);0x2C94K2Node_DynamicCast_AsMain_GI_1.Get Dev Banlist(CallFunc_Get_Dev_Banlist_Banlist);0x2CC1CallFunc_BreakSteamID_ReturnValue = BreakSteamID(CallFunc_GetSteamIdFromPlayerState_ReturnValue);0x2CE6CallFunc_Len_ReturnValue = Len(CallFunc_BreakSteamID_ReturnValue);0x2D0BCallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(CallFunc_Len_ReturnValue, 17);0x2D2DCallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(CallFunc_Get_Banlist_Banlist, CallFunc_BreakSteamID_ReturnValue);0x2D69CallFunc_Array_Contains_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(CallFunc_Get_Dev_Banlist_Banlist, CallFunc_BreakSteamID_ReturnValue);0x2DA5CallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_Array_Contains_ReturnValue_1, CallFunc_Array_Contains_ReturnValue);0x2DCBCallFunc_BooleanOR_ReturnValue_2 = BooleanOR(CallFunc_BooleanOR_ReturnValue_1, CallFunc_NotEqual_IntInt_ReturnValue);0x2DF1if (!(CallFunc_BooleanOR_ReturnValue_2)) goto Label_2E78;0x2DFFCallFunc_MakeLiteralText_ReturnValue_1 = MakeLiteralText(NSLOCTEXT("393B91F04782E64AEB60CAA1EA4CE87E", "", "lol"));0x2E46CallFunc_KickPlayer_ReturnValue_1 = KickPlayer(this, K2Node_Event_NewPlayer, CallFunc_MakeLiteralText_ReturnValue_1);0x2E6Dif (!(CallFunc_KickPlayer_ReturnValue_1)) PopFlow();0x2E77PopFlow();0x2E78Label_2E78:0x2E78Stop Ready Timer();0x2E86PopFlow();0x2E87Label_2E87:0x2E87Stop Ready Timer();0x2E95PopFlow();0x2E96CallFunc_IsValid_ReturnValue = IsValid(K2Node_CustomEvent_Mec_2);0x2EB3if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x2EBDCheck Player List(K2Node_CustomEvent_Mec_2, CallFunc_Check_Player_List_Index);0x2EDDCallFunc_Add_IntInt_ReturnValue_15 = Add_IntInt(CallFunc_Check_Player_List_Index, 1);0x2F07K2Node_CustomEvent_Mec_2.Set Player Index(CallFunc_Add_IntInt_ReturnValue_15);0x2F34PushFlow(Label_30E7);0x2F39if (!(In Game)) goto Label_3041;0x2F47CallFunc_K2_GetActorLocation_ReturnValue = Start Spawn.K2_GetActorLocation();0x2F79CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(300, 0, 0));0x2FB7K2Node_CustomEvent_Mec_2.Force Ghost Spawn(CallFunc_Add_VectorVector_ReturnValue);0x2FE4K2Node_CustomEvent_Mec_2.Set Player Role(5);0x300ARetriggerableDelay(this, 0.2f, LatentActionInfo{0xBF4, 839817567, FName(ExecuteUbergraph_GM), this});0x3040PopFlow();0x3041Label_3041:0x3041if (!(Should TP)) goto Label_3066;0x304FSelect Join Spawn(K2Node_CustomEvent_Mec_2);0x3066Label_3066:0x3066K2Node_CustomEvent_Mec_2.Reset Player();0x308AK2Node_CustomEvent_Mec_2.Set Player Role(1);0x30B0RetriggerableDelay(this, 0.2f, LatentActionInfo{0xA63, -1655079748, FName(ExecuteUbergraph_GM), this});0x30E6PopFlow();0x30E7Label_30E7:0x30E7Join Update.Broadcast();0x30FAPopFlow();0x30FBif (!(In Game)) goto Label_310A;0x3109PopFlow();0x310ALabel_310A:0x310AIn Game = true;0x3115goto Label_1052;0x311Aif (!(In Game)) goto Label_3129;0x3128PopFlow();0x3129Label_3129:0x3129Check Players Ready(CallFunc_Check_Players_Ready_Ready);0x3140if (!(CallFunc_Check_Players_Ready_Ready)) goto Label_315D;0x314EStart Ready Timer();0x315CPopFlow();0x315DLabel_315D:0x315DStop Ready Timer();0x316BPopFlow();0x316CReady Timer On = true;0x3177Start Timer Count = 4;0x318EStart Timer Tick();0x319Cgoto Label_22CD;0x31A1if (!(Ready Timer On)) PopFlow();0x31ABReady Timer On = false;0x31B6K2_ClearAndInvalidateTimerHandle(this, Start Timer);0x31CAgoto Label_13C4;0x31CFCallFunc_GetGameInstance_ReturnValue_3 = GetGameInstance(this);0x31E4K2Node_DynamicCast_AsMain_GI_3 = Cast<MainGI_C>(CallFunc_GetGameInstance_ReturnValue_3);0x3208K2Node_DynamicCast_bSuccess_7 = Cast<1>(K2Node_DynamicCast_AsMain_GI_3);0x3225if (!(K2Node_DynamicCast_bSuccess_7)) PopFlow();0x322Fif (!(K2Node_DynamicCast_AsMain_GI_3.Debug Editor)) goto Label_3254;0x3253PopFlow();0x3254Label_3254:0x3254CallFunc_IsValid_ReturnValue_1 = IsValid(K2Node_Event_NewPlayer);0x3271if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_35E3;0x327FCallFunc_GetPlayerName_ReturnValue_1 = K2Node_Event_NewPlayer.PlayerState.GetPlayerName();0x32C7CallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x32E1CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_Event_NewPlayer, CallFunc_GetPlayerController_ReturnValue_2);0x3307CallFunc_SelectString_ReturnValue = SelectString("IS SELF HOST ET TOUT", "C'EST UN AUTRE MEC", CallFunc_EqualEqual_ObjectObject_ReturnValue);0x3356CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetPlayerName_ReturnValue_1, CallFunc_SelectString_ReturnValue);0x3384PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 1f, 0.123422f, 1f}, 5f, FName(None));0x33CECallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x33E8CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_Event_NewPlayer, CallFunc_GetPlayerController_ReturnValue_2);0x340Eif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_341D;0x341CPopFlow();0x341DLabel_341D:0x341DCallFunc_GetSessionSettings_SessionSettings = {};0x3428GetSessionSettings(this, CallFunc_GetSessionSettings_SessionSettings, CallFunc_GetSessionSettings_SessionName, CallFunc_GetSessionSettings_MaxPlayers, CallFunc_GetSessionSettings_bAllowInvites, CallFunc_GetSessionSettings_bUsesPresence, CallFunc_GetSessionSettings_bAllowJoinInProgress, CallFunc_GetSessionSettings_bAllowJoinViaPresence, CallFunc_GetSessionSettings_bAllowJoinViaPresenceFriendsOnly, CallFunc_GetSessionSettings_bAntiCheatProtected, CallFunc_GetSessionSettings_bUsesStats, CallFunc_GetSessionSettings_bShouldAdvertise, CallFunc_GetSessionSettings_bUseLobbiesIfAvailable, CallFunc_GetSessionSettings_bUseLobbiesVoiceChatIfAvailable);0x34A8if (!(CallFunc_GetSessionSettings_bAllowInvites)) goto Label_34BB;0x34B6goto Label_2A84;0x34BBLabel_34BB:0x34BBCallFunc_GetSteamIdFromPlayerState_ReturnValue_1 = GetSteamIdFromPlayerState(K2Node_Event_NewPlayer.PlayerState);0x34F6CallFunc_BreakSteamID_ReturnValue_1 = BreakSteamID(CallFunc_GetSteamIdFromPlayerState_ReturnValue_1);0x351BCallFunc_Array_Contains_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(Invited, CallFunc_BreakSteamID_ReturnValue_1);0x3557if (!(CallFunc_Array_Contains_ReturnValue_3)) goto Label_356A;0x3565goto Label_2A84;0x356ALabel_356A:0x356ACallFunc_MakeLiteralText_ReturnValue_3 = MakeLiteralText(NSLOCTEXT("393B91F04782E64AEB60CAA1EA4CE87E", "", "lol"));0x35B1CallFunc_KickPlayer_ReturnValue_3 = KickPlayer(this, K2Node_Event_NewPlayer, CallFunc_MakeLiteralText_ReturnValue_3);0x35D8if (!(CallFunc_KickPlayer_ReturnValue_3)) PopFlow();0x35E2PopFlow();0x35E3Label_35E3:0x35E3CallFunc_MakeLiteralText_ReturnValue_2 = MakeLiteralText(NSLOCTEXT("393B91F04782E64AEB60CAA1EA4CE87E", "", "lol"));0x362ACallFunc_KickPlayer_ReturnValue_2 = KickPlayer(this, K2Node_Event_NewPlayer, CallFunc_MakeLiteralText_ReturnValue_2);0x3651if (!(CallFunc_KickPlayer_ReturnValue_2)) PopFlow();0x365BPopFlow();0x365CCallFunc_GetPlayerName_ReturnValue = K2Node_Event_ExitingController.PlayerState.GetPlayerName();0x36A4PrintString(this, CallFunc_GetPlayerName_ReturnValue, true, true, LinearColor{1f, 0.029149f, 0f, 1f}, 2f, FName(None));0x36EEPushFlow(Label_3798);0x36F3PushFlow(Label_37B9);0x36F8CallFunc_K2_GetPawn_ReturnValue = K2Node_Event_ExitingController.K2_GetPawn();0x3722CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_K2_GetPawn_ReturnValue);0x373Fif (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x3749CallFunc_K2_GetPawn_ReturnValue = K2Node_Event_ExitingController.K2_GetPawn();0x3773CallFunc_K2_GetPawn_ReturnValue.K2_DestroyActor();0x3797PopFlow();0x3798Label_3798:0x3798Rule Change.Broadcast(FName(None));0x37B8PopFlow();0x37B9Label_37B9:0x37B9RetriggerableDelay(this, 0.2f, LatentActionInfo{0xA39, -1189347194, FName(ExecuteUbergraph_GM), this});0x37EFPopFlow();0x37F0CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Start Timer Count, 1);0x381ATemp_int_Variable_5 = CallFunc_Subtract_IntInt_ReturnValue;0x3835Start Timer Count = Temp_int_Variable_5;0x3850CallFunc_Greater_IntInt_ReturnValue_2 = Greater_IntInt(Temp_int_Variable_5, 0);0x3872if (!(CallFunc_Greater_IntInt_ReturnValue_2)) goto Label_389C;0x3880Temp_int_Loop_Counter_Variable_15 = 0;0x3897goto Label_24EA;0x389CLabel_389C:0x389CStart Game();0x38AAK2_ClearAndInvalidateTimerHandle(this, Start Timer);0x38BEReady Timer On = false;0x38C9PopFlow();0x38CACallFunc_Add_IntInt_ReturnValue_16 = Add_IntInt(K2Node_CustomEvent_Time, 1);0x38F4Game Time = CallFunc_Add_IntInt_ReturnValue_16;0x390FGame Timer Tick();0x391Dgoto Label_20DD;0x3922PushFlow(Label_3A9F);0x3927PushFlow(Label_398F);0x392CPushFlow(Label_39BB);0x3931CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/World/Tasks/TaskTable/TaskManager.TaskManager_C);0x394FTask Screen = CallFunc_GetActorOfClass_ReturnValue;0x3962CallFunc_GetAllActorsOfClass_OutActors = {};0x396DGetAllActorsOfClass(this, /Game/Character/PlayerSpawn.PlayerSpawn_C, CallFunc_GetAllActorsOfClass_OutActors);0x398Agoto Label_13F7;0x398FLabel_398F:0x398FCallFunc_GetDataTableRowNames_OutRowNames = {};0x399AGetDataTableRowNames(/Game/World/Tasks/DT_GameRules.DT_GameRules, CallFunc_GetDataTableRowNames_OutRowNames);0x39B6goto Label_2A51;0x39BBLabel_39BB:0x39BBCallFunc_GetGameInstance_ReturnValue_2 = GetGameInstance(this);0x39D0K2Node_DynamicCast_AsMain_GI_2 = Cast<MainGI_C>(CallFunc_GetGameInstance_ReturnValue_2);0x39F4K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_GI_2);0x3A11if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x3A1BHost Force Color = K2Node_DynamicCast_AsMain_GI_2.Host Force Color;0x3A44K2Node_DynamicCast_AsMain_GI_2.Update Dev Banlist();0x3A68if (!(K2Node_DynamicCast_AsMain_GI_2.Debug Editor)) PopFlow();0x3A88Should TP = false;0x3A93Cheat = true;0x3A9EPopFlow();0x3A9FLabel_3A9F:0x3A9FSet MapSpanwers();0x3AADPopFlow();0x3AAECallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(Game Time, 1);0x3AD8Temp_int_Variable_4 = CallFunc_Subtract_IntInt_ReturnValue_1;0x3AF3Game Time = Temp_int_Variable_4;0x3B0ETemp_int_Loop_Counter_Variable_16 = 0;0x3B25goto Label_2856;0x3B2Aif (!(In Game)) PopFlow();0x3B34In Game = false;0x3B3FPushFlow(Label_3B5C);0x3B44PushFlow(Label_3B7A);0x3B49if (!(K2Node_CustomEvent_Force)) goto Label_1AF9;0x3B57goto Label_1F4C;0x3B5CLabel_3B5C:0x3B5CStop Game Timer();0x3B6ASet HackerSphere(true);0x3B79PopFlow();0x3B7ALabel_3B7A:0x3B7ARetriggerableDelay(this, 1f, LatentActionInfo{0x798, 1127658098, FName(ExecuteUbergraph_GM), this});0x3BB0PopFlow();0x3BB1Label_3BB1:0x3BB1K2_ClearAndInvalidateTimerHandle(this, TH Game Time);0x3BC5goto Label_2146;0x3BCAgoto Label_3BB1;0x3BCFif (!(K2Node_CustomEvent_Clear)) goto Label_1DB1;0x3BDDgoto Label_158D;0x3BE2if (!(In Game)) goto Label_3BF1;0x3BF0PopFlow();0x3BF1Label_3BF1:0x3BF1Temp_byte_Variable = 1;0x3C05Temp_byte_Variable_1 = 3;0x3C19Temp_byte_Variable_3 = 4;0x3C2DTemp_byte_Variable_4 = 5;0x3C41Temp_byte_Variable_5 = K2Node_CustomEvent_Mec_1.Player Role;0x3C72Temp_byte_Variable_7 = 0;0x3C86Temp_byte_Variable_8 = 2;0x3C9AK2Node_CustomEvent_Mec_1.Set Player Role(Switch(Temp_byte_Variable_5, 0 => Temp_byte_Variable_7, 1 => Temp_byte_Variable_8, 2 => Temp_byte_Variable, 3 => Temp_byte_Variable_1, 4 => Temp_byte_Variable_3, 5 => Temp_byte_Variable_4, default => K2Node_Select_Default_1));0x3D31Check Ready();0x3D3FPopFlow();0x3D40goto Label_15A9;0x3D45if (!(In Game)) PopFlow();0x3D4FCallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(Difficulty, 0);0x3D6Eif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_3D7D;0x3D7CPopFlow();0x3D7DLabel_3D7D:0x3D7DCheck Deaths(CallFunc_Check_Deaths_All_Dead);0x3D94if (!(CallFunc_Check_Deaths_All_Dead)) PopFlow();0x3D9EDelay(this, 0.5f, LatentActionInfo{0xA48, -1381890197, FName(ExecuteUbergraph_GM), this});0x3DD4PopFlow();0x3DD5Armed C4 Ref = K2Node_CustomEvent_Armed_C4_Ref;0x3DE8PopFlow();0x3DE9CallFunc_IsValid_ReturnValue_3 = IsValid(Armed C4 Ref);0x3E06if (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x3E10PushFlow(Label_3EF9);0x3E15K2Node_DynamicCast_AsMec = Cast<Mec_C>(Armed C4 Ref);0x3E39K2Node_DynamicCast_bSuccess_6 = Cast<1>(K2Node_DynamicCast_AsMec);0x3E56if (!(K2Node_DynamicCast_bSuccess_6)) goto Label_3E89;0x3E64K2Node_DynamicCast_AsMec.Delete C4();0x3E88PopFlow();0x3E89Label_3E89:0x3E89K2Node_DynamicCast_AsWorld_Item = Cast<WorldItem_C>(Armed C4 Ref);0x3EADK2Node_DynamicCast_bSuccess_5 = Cast<1>(K2Node_DynamicCast_AsWorld_Item);0x3ECAif (!(K2Node_DynamicCast_bSuccess_5)) PopFlow();0x3ED4K2Node_DynamicCast_AsWorld_Item.Detonate C4();0x3EF8PopFlow();0x3EF9Label_3EF9:0x3EF9Armed C4 Ref = nullptr;0x3F04PopFlow();0x3F05if (!(In Game)) goto Label_3F14;0x3F13PopFlow();0x3F14Label_3F14:0x3F14RetriggerableDelay(this, 2f, LatentActionInfo{0xD85, -90220472, FName(ExecuteUbergraph_GM), this});0x3F4APopFlow();0x3F4BCallFunc_GetAllActorsOfClass_OutActors_1 = {};0x3F56GetAllActorsOfClass(this, /Game/Gameplay/PC.PC_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x3F73goto Label_229A;0x3F78CallFunc_GetSteamIdFromPlayerState_ReturnValue_2 = GetSteamIdFromPlayerState(K2Node_CustomEvent_Mec.PlayerState);0x3FB3goto Label_2336;0x3FB8Get Valid Players(CallFunc_Get_Valid_Players_Players_15);0x3FCF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_15, 0, CallFunc_Array_Get_Item_17);0x4006CallFunc_Array_Get_Item_17.Lock Inputs(true);0x402BGet Valid Players(CallFunc_Get_Valid_Players_Players_15);0x4042/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_15, 0, CallFunc_Array_Get_Item_17);0x4079CallFunc_Array_Get_Item_17.HUD.Tuto Transition();0x40B3Get Valid Players(CallFunc_Get_Valid_Players_Players_15);0x40CA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_15, 0, CallFunc_Array_Get_Item_17);0x4101CallFunc_Array_Get_Item_17.Fade Game Volume(false);0x4126Delay(this, 1f, LatentActionInfo{0xD90, -75957251, FName(ExecuteUbergraph_GM), this});0x415CPopFlow();0x415DGet Valid Players(CallFunc_Get_Valid_Players_Players_16);0x4174/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_16, 0, CallFunc_Array_Get_Item_18);0x41ABCallFunc_Array_Get_Item_18.Lock Inputs(true);0x41D0Get Valid Players(CallFunc_Get_Valid_Players_Players_16);0x41E7/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_16, 0, CallFunc_Array_Get_Item_18);0x421ECallFunc_Array_Get_Item_18.HUD.Tuto Transition();0x4258Get Valid Players(CallFunc_Get_Valid_Players_Players_16);0x426F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_16, 0, CallFunc_Array_Get_Item_18);0x42A6CallFunc_Array_Get_Item_18.Fade Game Volume(false);0x42CBDelay(this, 1f, LatentActionInfo{0xE86, -1056855666, FName(ExecuteUbergraph_GM), this});0x4301PopFlow();0x4302Label_4302:0x4302In Tutorial = true;0x430DTutorial Change.Broadcast(In Tutorial);0x4329Get Valid Players(CallFunc_Get_Valid_Players_Players_14);0x4340/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_14, 0, CallFunc_Array_Get_Item_16);0x4377CallFunc_Array_Get_Item_16.All TP(FVector(11050, 18050, 500), 45f);0x43B9Get Valid Players(CallFunc_Get_Valid_Players_Players_14);0x43D0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_14, 0, CallFunc_Array_Get_Item_16);0x4407CallFunc_Array_Get_Item_16.Reset Player();0x442BGet Valid Players(CallFunc_Get_Valid_Players_Players_14);0x4442/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Get_Valid_Players_Players_14, 0, CallFunc_Array_Get_Item_16);0x4479CallFunc_Array_Get_Item_16.Clear All Tablets(true);0x449EGame Clear.Broadcast();0x44B1PopFlow();0x44B2Label_44B2:0x44B2In Tutorial = false;0x44BDTutorial Change.Broadcast(In Tutorial);0x44D9TP Players on Lobby();0x44E7Game Clear.Broadcast();0x44FACallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x4514K2Node_DynamicCast_AsPC_1 = Cast<PC_C>(CallFunc_GetPlayerController_ReturnValue_1);0x4538K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsPC_1);0x4555if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x455Fif (!(K2Node_DynamicCast_AsPC_1.Save Settings.Should Tutorial)) PopFlow();0x4595K2Node_DynamicCast_AsPC_1.Save Settings.Should Tutorial = false;0x45CC/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.SaveSettings(K2Node_DynamicCast_AsPC_1.Save Settings, this);0x4610PopFlow();0x4611if (!(K2Node_CustomEvent_Start)) goto Label_44B2;0x461Fgoto Label_4302;0x4624Label_4624:0x4624return;0x4626// end of script
Final0x04
void Rule Change__DelegateSignature(const FName& Rule)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void On Ban__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Tutorial Change__DelegateSignature(bool Start)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void Join Update__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Game Clear__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 26

types with a member, parameter or interface of this type