0x00x0300
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | C DynamicMesh | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | Cylinder | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Root | USceneComponent* | 6 flags | nullptr | |
| 0x01 | Used | bool | 7 flags | false | |
| 0x02D1 | 0x03 | padding / unreflected | |||
| 0x04 | Zone | int32 | 7 flags | 0 | |
| 0x02 | Location | FStr_ItemSpawnLocation | 6 flags | {Sector_2_8B5600644E18D428EE5FC28B79A33CE2=NewEnumerator0, … | |
| 0x02DA | 0x06 | padding / unreflected | |||
| 0x10 | Item | FStr_Item | 5 flags | {Data_18_5511228644AD6F4D6D0589BD4438C32F=nullptr, State_19… | |
| 0x08 | DynamicMesh | AItemDynamicMesh_C* | 7 flags | nullptr | |
| 0x08 | GM Ref | AGM_C* | 7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script18 statements · 404 bytes of bytecode0x0000PushFlow(Label_0191);0x0005K2Node_DynamicCast_AsItem_Dynamic_Mesh = Cast<ItemDynamicMesh_C>(C DynamicMesh.ChildActor);0x003FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsItem_Dynamic_Mesh);0x005Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0066DynamicMesh = K2Node_DynamicCast_AsItem_Dynamic_Mesh;0x0079CallFunc_IsValid_ReturnValue = IsValid(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x009Fif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00A9PushFlow(Label_00DC);0x00AEDynamicMesh.Update Mesh(Item);0x00DBPopFlow();0x00DCLabel_00DC:0x00DCCallFunc_K2_GetRootComponent_ReturnValue = DynamicMesh.K2_GetRootComponent();0x0106BreakTransform(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F.Drop Transform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0153CallFunc_K2_GetRootComponent_ReturnValue.K2_SetRelativeLocationAndRotation(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, false, CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult, false);0x0190PopFlow();0x0191Label_0191:0x0191return;0x0193// end of script | EventPublic | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_ItemSpawn(80);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Spawn Item()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_ItemSpawn(340);0x000Freturn;0x0011// end of script | 0x00 | ||
void Clear()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_ItemSpawn(2271);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_Tuto_ItemSpawn(int32 EntryPoint)Script64 statements · 2,279 bytes of bytecode0x0000PushFlow(Label_08E4);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelayUntilNextTick(this, LatentActionInfo{0x41, 904806871, FName(ExecuteUbergraph_Tuto_ItemSpawn), this});0x0040PopFlow();0x0041Spawn Item();0x004FPopFlow();0x0050C DynamicMesh.K2_DestroyComponent(this);0x0071Cylinder.K2_DestroyComponent(this);0x0092Spawn Item();0x00A0CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00B5K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x00D9K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM);0x00F6if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0100GM Ref = K2Node_DynamicCast_AsGM;0x0113K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x012AGM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x0153PopFlow();0x0154CallFunc_IsValid_ReturnValue = IsValid(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x017Aif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0184CallFunc_GetTransform_ReturnValue = GetTransform();0x01A0BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x01CEBreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x01FCCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-10, 5);0x022ACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x0259CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(-20, 20);0x0287CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x02DECallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_RandomFloatInRange_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_1, 0);0x0315CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_MakeTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0343CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_TransformLocation_ReturnValue);0x0371CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x03C8CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Items/WorldItem.WorldItem_C, CallFunc_MakeTransform_ReturnValue_1, 2, nullptr, 0);0x03F4SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Data), Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x0426K2Node_MakeStruct_Str_ItemState.Value_8_5511228644AD6F4D6D0589BD4438C32F = -1;0x0446K2Node_MakeStruct_Str_ItemState.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = 0;0x0466K2Node_DynamicCast_AsData_Gun = Cast<Data_Gun_C>(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x0493K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsData_Gun);0x04B0Temp_bool_Variable = K2Node_DynamicCast_bSuccess;0x04C3/Script/Engine.Default__KismetSystemLibrary.SetStructurePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Item State), Switch(Temp_bool_Variable, false => Item.State_19_AFBBFC834F820A0E18A707A477B6D3FE, true => K2Node_MakeStruct_Str_ItemState, default => K2Node_Select_Default));0x0537SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Spawn), true);0x0558CallFunc_GetTransform_ReturnValue = GetTransform();0x0574BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x05A2BreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x05D0CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(-20, 20);0x05FECallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x061BCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_RandomFloatInRange_ReturnValue_2);0x0649SetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Spawn Orientation), CallFunc_Add_DoubleDouble_ReturnValue);0x0672CallFunc_GetTransform_ReturnValue = GetTransform();0x068EBreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x06BCBreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x06EACallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-10, 5);0x0718CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x0747CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(-20, 20);0x0775CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x07CCCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_RandomFloatInRange_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_1, 0);0x0803CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_MakeTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0831CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_TransformLocation_ReturnValue);0x085FCallFunc_MakeTransform_ReturnValue_1 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x08B6CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue_1, 0);0x08DEPopFlow();0x08DFgoto Label_000F;0x08E4Label_08E4:0x08E4return;0x08E6// end of script | Final | 0x04 |