Zdexby TheHolyOneZ
4,790 classes
Class

ATuto_ItemSpawn_C

: AActor : UObject
/Game/World/TutoRoom/Tuto_ItemSpawn.Tuto_ItemSpawn_C 0x0300 (768 B) align 8 inherited 0x02A8 5 scripted vtable /Game/World/TutoRoom/Tuto_ItemSpawn
0x00x0300

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08C DynamicMeshUChildActorComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08CylinderUStaticMeshComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x01Usedbool7 flagsfalse
0x02D10x03padding / unreflected
0x04Zoneint327 flags0
0x02LocationFStr_ItemSpawnLocation6 flags{Sector_2_8B5600644E18D428EE5FC28B79A33CE2=NewEnumerator0, …
0x02DA0x06padding / unreflected
0x10ItemFStr_Item5 flags{Data_18_5511228644AD6F4D6D0589BD4438C32F=nullptr, State_19…
0x08DynamicMeshAItemDynamicMesh_C*7 flagsnullptr
0x08GM RefAGM_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void UserConstructionScript()
Script18 statements · 404 bytes of bytecode
0x0000PushFlow(Label_0191);0x0005K2Node_DynamicCast_AsItem_Dynamic_Mesh = Cast<ItemDynamicMesh_C>(C DynamicMesh.ChildActor);0x003FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsItem_Dynamic_Mesh);0x005Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0066DynamicMesh = K2Node_DynamicCast_AsItem_Dynamic_Mesh;0x0079CallFunc_IsValid_ReturnValue = IsValid(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x009Fif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00A9PushFlow(Label_00DC);0x00AEDynamicMesh.Update Mesh(Item);0x00DBPopFlow();0x00DCLabel_00DC:0x00DCCallFunc_K2_GetRootComponent_ReturnValue = DynamicMesh.K2_GetRootComponent();0x0106BreakTransform(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F.Drop Transform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0153CallFunc_K2_GetRootComponent_ReturnValue.K2_SetRelativeLocationAndRotation(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, false, CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult, false);0x0190PopFlow();0x0191Label_0191:0x0191return;0x0193// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_ItemSpawn(80);0x000Freturn;0x0011// end of script
EventProtected0x00
void Spawn Item()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_ItemSpawn(340);0x000Freturn;0x0011// end of script
0x00
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_ItemSpawn(2271);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Tuto_ItemSpawn(int32 EntryPoint)
Script64 statements · 2,279 bytes of bytecode
0x0000PushFlow(Label_08E4);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelayUntilNextTick(this, LatentActionInfo{0x41, 904806871, FName(ExecuteUbergraph_Tuto_ItemSpawn), this});0x0040PopFlow();0x0041Spawn Item();0x004FPopFlow();0x0050C DynamicMesh.K2_DestroyComponent(this);0x0071Cylinder.K2_DestroyComponent(this);0x0092Spawn Item();0x00A0CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00B5K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x00D9K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM);0x00F6if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0100GM Ref = K2Node_DynamicCast_AsGM;0x0113K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x012AGM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x0153PopFlow();0x0154CallFunc_IsValid_ReturnValue = IsValid(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x017Aif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0184CallFunc_GetTransform_ReturnValue = GetTransform();0x01A0BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x01CEBreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x01FCCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-10, 5);0x022ACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x0259CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(-20, 20);0x0287CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x02DECallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_RandomFloatInRange_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_1, 0);0x0315CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_MakeTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0343CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_TransformLocation_ReturnValue);0x0371CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x03C8CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Items/WorldItem.WorldItem_C, CallFunc_MakeTransform_ReturnValue_1, 2, nullptr, 0);0x03F4SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Data), Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x0426K2Node_MakeStruct_Str_ItemState.Value_8_5511228644AD6F4D6D0589BD4438C32F = -1;0x0446K2Node_MakeStruct_Str_ItemState.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = 0;0x0466K2Node_DynamicCast_AsData_Gun = Cast<Data_Gun_C>(Item.Data_18_5511228644AD6F4D6D0589BD4438C32F);0x0493K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsData_Gun);0x04B0Temp_bool_Variable = K2Node_DynamicCast_bSuccess;0x04C3/Script/Engine.Default__KismetSystemLibrary.SetStructurePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Item State), Switch(Temp_bool_Variable, false => Item.State_19_AFBBFC834F820A0E18A707A477B6D3FE, true => K2Node_MakeStruct_Str_ItemState, default => K2Node_Select_Default));0x0537SetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Spawn), true);0x0558CallFunc_GetTransform_ReturnValue = GetTransform();0x0574BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x05A2BreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x05D0CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(-20, 20);0x05FECallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x061BCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_RandomFloatInRange_ReturnValue_2);0x0649SetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Spawn Orientation), CallFunc_Add_DoubleDouble_ReturnValue);0x0672CallFunc_GetTransform_ReturnValue = GetTransform();0x068EBreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x06BCBreakRotator(CallFunc_BreakTransform_Rotation, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x06EACallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-10, 5);0x0718CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x0747CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(-20, 20);0x0775CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x07CCCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_RandomFloatInRange_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_1, 0);0x0803CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_MakeTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0831CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_TransformLocation_ReturnValue);0x085FCallFunc_MakeTransform_ReturnValue_1 = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x08B6CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue_1, 0);0x08DEPopFlow();0x08DFgoto Label_000F;0x08E4Label_08E4:0x08E4return;0x08E6// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type