Zdexby TheHolyOneZ
4,790 classes
Class

ATuto_HandsSquare_C

: AActor : UObject
/Game/World/TutoRoom/Tuto_HandsSquare.Tuto_HandsSquare_C 0x02F8 (760 B) align 8 inherited 0x02A8 9 scripted vtable /Game/World/TutoRoom/Tuto_HandsSquare
0x00x02F8

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PlaneUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08Mec RefAMec_C*7 flagsnullptr
0x08Button 1ATuto_Button_C*6 flagsnullptr
0x08Button 2ATuto_Button_C*6 flagsnullptr
0x08Check 1ATuto_Check_C*6 flagsnullptr
0x08Check 2ATuto_Check_C*6 flagsnullptr
0x04Stateint327 flags0
0x02EC0x04padding / unreflected
0x08GM RefAGM_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 9

SignatureFlagsNativeParams
void Check Items on Square()
Script3 statements · 26 bytes of bytecode
0x0000Item In Count = 0;0x0017return;0x0019// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_HandsSquare(525);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__Tuto_SneakSquare_Button 1_K2Node_ComponentBoundEvent_0_Press__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_HandsSquare(895);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Tuto_SneakSquare_Button 2_K2Node_ComponentBoundEvent_1_Press__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_HandsSquare(964);0x000Freturn;0x0011// end of script
0x00
void Go To State(int32 State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_Tuto_HandsSquare(969);0x0021return;0x0023// end of script
0x04
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_Tuto_HandsSquare(1302);0x0021return;0x0023// end of script
EventPublic0x04
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_HandsSquare(1307);0x000Freturn;0x0011// end of script
0x00
void Tutorial Change(bool Start)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_Tuto_HandsSquare(1312);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_Tuto_HandsSquare(int32 EntryPoint)
Script83 statements · 1,339 bytes of bytecode
0x0000PushFlow(Label_0538);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FState = 0;0x0026PopFlow();0x0027Label_0027:0x0027K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(State, 1);0x0049if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0058;0x0057PopFlow();0x0058Label_0058:0x0058Go To State(2);0x006BPopFlow();0x006CLabel_006C:0x006CK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(State, 0);0x008Eif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_00FD;0x009CK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(State, 1);0x00BEif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_0148;0x00CCK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(State, 2);0x00EEif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_016E;0x00FCPopFlow();0x00FDLabel_00FD:0x00FDCheck 1.Error(false);0x0122Check 2.Error(false);0x0147PopFlow();0x0148Label_0148:0x0148Check 1.Check(false);0x016DPopFlow();0x016ELabel_016E:0x016ECheck 1.Check(false);0x0193Check 2.Check(false);0x01B8SetActorTickEnabled(false);0x01C7PopFlow();0x01C8Label_01C8:0x01C8K2Node_SwitchInteger_CmpSuccess_2 = NotEqual_IntInt(State, 1);0x01EAif (!(K2Node_SwitchInteger_CmpSuccess_2)) goto Label_01F9;0x01F8PopFlow();0x01F9Label_01F9:0x01F9Go To State(0);0x020CPopFlow();0x020DPushFlow(Label_028B);0x0212CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x022CK2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0250K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x026Dif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0277Mec Ref = K2Node_DynamicCast_AsMec;0x028APopFlow();0x028BLabel_028B:0x028BCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x02A0K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x02C4K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM);0x02E1if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x02EBGM Ref = K2Node_DynamicCast_AsGM;0x02FEK2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x0315GM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x033EK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Tutorial Change);0x0355GM Ref.Tutorial Change += K2Node_CreateDelegate_OutputDelegate_1;0x037EPopFlow();0x037FK2Node_SwitchInteger_CmpSuccess_3 = NotEqual_IntInt(State, 0);0x03A1if (!(K2Node_SwitchInteger_CmpSuccess_3)) goto Label_03B0;0x03AFPopFlow();0x03B0Label_03B0:0x03B0Go To State(1);0x03C3PopFlow();0x03C4goto Label_0027;0x03C9State = K2Node_CustomEvent_State;0x03E4goto Label_006C;0x03E9Label_03E9:0x03E9CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0405CallFunc_K2_GetComponentScale_ReturnValue = Plane.K2_GetComponentScale();0x0437CallFunc_K2_GetActorLocation_ReturnValue_1 = Mec Ref.K2_GetActorLocation();0x0469CallFunc_Conv_IntToVector_ReturnValue = Conv_IntToVector(50);0x048ACallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetComponentScale_ReturnValue, CallFunc_Conv_IntToVector_ReturnValue);0x04B8CallFunc_IsPointInBox_ReturnValue = IsPointInBox(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x04E7if (!(CallFunc_IsPointInBox_ReturnValue)) PopFlow();0x04F1if (!(Mec Ref.HandsUp)) goto Label_01C8;0x0515PopFlow();0x0516goto Label_03E9;0x051Bgoto Label_000F;0x0520SetActorTickEnabled(K2Node_CustomEvent_Start);0x0537PopFlow();0x0538Label_0538:0x0538return;0x053A// end of script
Final0x04