0x00x0390
Members 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | B_StartSession | UW_Settings_Button_C* | 10 flags | nullptr | |
| 0x08 | DifficultySwitcher | UWidgetSwitcher* | 10 flags | nullptr | |
| 0x08 | PresetsList | UVerticalBox* | 10 flags | nullptr | |
| 0x08 | S_Difficulty | UW_Settings_Selection_C* | 10 flags | nullptr | |
| 0x08 | SaveButton | UW_Settings_Button_C* | 10 flags | nullptr | |
| 0x08 | TextBlock_0 | UTextBlock* | 10 flags | nullptr | |
| 0x08 | Textbox_SteamID | UW_Settings_TextBox_C* | 10 flags | nullptr | |
| 0x08 | TextRules | UTextBlock* | 10 flags | nullptr | |
| 0x08 | VerticalBox_0 | UVerticalBox* | 10 flags | nullptr | |
| 0x08 | VerticalBox_3 | UVerticalBox* | 10 flags | nullptr | |
| 0x08 | VerticalBox_9 | UVerticalBox* | 10 flags | nullptr | |
| 0x08 | PC Ref | APC_C* | 7 flags | nullptr | |
| 0x04 | NewVar | int32 | 7 flags | 0 | |
| 0x033C | 0x04 | padding / unreflected | |||
| 0x08 | Task Manager Ref | ATaskManager_C* | 7 flags | nullptr | |
| 0x08 | GM Ref | AGM_C* | 7 flags | nullptr | |
| 0x08 | Mec Ref | AMec_C* | 7 flags | nullptr | |
| 0x10 | Rule Switcher | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x08 | GI Ref | UMainGI_C* | 6 flags | nullptr | |
| 0x10 | PresetName | FString | 5 flags | "" | |
| 0x10 | Preset Name List | TArray<FString> | 3 flags | [] | |
Inherited from UUserWidget 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 7 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x14 | ForegroundColor | FSlateColor | 3 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor… | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x01B4 | 0x04 | padding / unreflected | |||
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01C8 | 0x30 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 6 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x04 | Priority | int32 | 7 flags | 0 | |
| 0x01 | bIsFocusable : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bAutomaticallyRegisterInputOnConstruction : 1bit 2 | bool | 3 flags | false | |
| 0x020D | 0x03 | padding / unreflected | |||
| 0x10 | QueuedWidgetAnimationTransitions | TArray<FQueuedWidgetAnimationTransition> | Transient+2 flags | [] | |
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+4 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+6 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+4 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x10 | Extensions | TArray<UUserWidgetExtension*> | 6 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+8 flags | nullptr | |
| 0x01 | bHasScriptImplementedTick : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 1 | bool | 3 flags | true | |
| 0x0271 | 0x17 | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x0289 | 0x03 | padding / unreflected | |||
| 0x10 | DesiredFocusWidget | FWidgetChild | 5 flags | {WidgetName=None, WidgetPtr=nullptr} | |
| 0x029C | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+9 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 13 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | ToolTipText | FText | 3 flags | <FText> | |
| 0x08 | ToolTipWidget | UWidget* | 12 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x38 | RenderTransform | FWidgetTransform | 4 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x10 | RenderTransformPivot | FVector2D | 7 flags | {X=0.5, Y=0.5} | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 7 flags | Inherit | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x01 | bIsVolatile : 1bit 4 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | EMouseCursor | 8 flags | Default | |
| 0x01 | Clipping | EWidgetClipping | 7 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 7 flags | Visible | |
| 0x01 | PixelSnapping | EWidgetPixelSnapping | 7 flags | Inherit | |
| 0x00DE | 0x02 | padding / unreflected | |||
| 0x04 | RenderOpacity | float | Protected+7 flags | 1 | |
| 0x00E4 | 0x04 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 9 flags | nullptr | |
| 0x08 | Navigation | UWidgetNavigation* | 12 flags | nullptr | |
| 0x00F8 | 0x40 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+4 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_Menu_Rules(4835);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void BndEvt__W_Menu_Rules_S_Difficulty_K2Node_ComponentBoundEvent_0_Value Changed__DelegateSignature(int32 Index)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_Index = Index;0x0012ExecuteUbergraph_W_Menu_Rules(4836);0x0021return;0x0023// end of script | 0x04 | ||
void OnInitialized()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_Menu_Rules(5792);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void Refresh(int32 Index)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Index = Index;0x0012ExecuteUbergraph_W_Menu_Rules(5797);0x0021return;0x0023// end of script | 0x04 | ||
void BndEvt__W_Menu_Rules_B_StartSession_K2Node_ComponentBoundEvent_1_Pressed__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_Menu_Rules(5910);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__W_Menu_Rules_BanButton_K2Node_ComponentBoundEvent_4_Pressed__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_Menu_Rules(6363);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__W_Menu_Rules_Textbox_SteamID_K2Node_ComponentBoundEvent_5_Text Changed__DelegateSignature(const FText& Text)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_Text = Text;0x0012ExecuteUbergraph_W_Menu_Rules(6561);0x0021return;0x0023// end of script | 0x10 | ||
void Update Preset(const E_GameMode& Game Mode)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Game_Mode = Game Mode;0x0012ExecuteUbergraph_W_Menu_Rules(6725);0x0021return;0x0023// end of script | 0x01 | ||
void Set Preset Name(const FText& Name)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Name = Name;0x0012ExecuteUbergraph_W_Menu_Rules(15);0x0021return;0x0023// end of script | 0x10 | ||
void ExecuteUbergraph_W_Menu_Rules(int32 EntryPoint)Script243 statements · 6,733 bytes of bytecode0x0000PushFlow(Label_1A4A);0x0005goto [EntryPoint];0x000FTextbox_SteamID.Set Text(K2Node_CustomEvent_Name);0x003CCallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(K2Node_CustomEvent_Name);0x0061PresetName = CallFunc_Conv_TextToString_ReturnValue;0x007CPopFlow();0x007DLabel_007D:0x007DCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0097K2Node_DynamicCast_AsPC = Cast<PC_C>(CallFunc_GetPlayerController_ReturnValue);0x00BBK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPC);0x00D8if (!(K2Node_DynamicCast_bSuccess)) goto Label_00FA;0x00E6PC Ref = K2Node_DynamicCast_AsPC;0x00F9PopFlow();0x00FALabel_00FA:0x00FADelay(this, 0.1f, LatentActionInfo{0x7D, -1217314819, FName(ExecuteUbergraph_W_Menu_Rules), this});0x0130PopFlow();0x0131Label_0131:0x0131CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x014BK2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x016FK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMec);0x018Cif (!(K2Node_DynamicCast_bSuccess_3)) goto Label_01AE;0x019AMec Ref = K2Node_DynamicCast_AsMec;0x01ADPopFlow();0x01AELabel_01AE:0x01AEDelay(this, 0.1f, LatentActionInfo{0x131, -433129716, FName(ExecuteUbergraph_W_Menu_Rules), this});0x01E4PopFlow();0x01E5Update Preset(0);0x01F5PopFlow();0x01F6/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get All Rules(this, CallFunc_Get_All_Rules_Rules);0x0224K2Node_MakeStruct_RuleSave.Rules_4_7A01075946A6B037DA4986BC6684C339 = CallFunc_Get_All_Rules_Rules;0x0248K2Node_MakeStruct_RuleSave.Mode_8_221C5F604FC28862A8AC11AC81DB59FF = 1;0x0265/Script/Engine.Default__BlueprintMapLibrary.Map_Add(GI Ref.Saved Presets.Saves, PresetName, K2Node_MakeStruct_RuleSave);0x02CCGI Ref.Save Presets();0x02F0GI Ref.Presets Change.Broadcast(1);0x031BPopFlow();0x031CLabel_031C:0x031CGI Ref.Load Presets();0x0340K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Update Preset);0x0357GI Ref.Presets Change += K2Node_CreateDelegate_OutputDelegate_1;0x0380DelayUntilNextTick(this, LatentActionInfo{0x1E5, -743948233, FName(ExecuteUbergraph_W_Menu_Rules), this});0x03B1PopFlow();0x03B2Label_03B2:0x03B2CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Menu2/W_Saved_Preset.W_Saved_Preset_C, nullptr);0x03E7/Script/Engine.Default__KismetArrayLibrary.Array_Get(Preset Name List, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0422SetStringPropertyByName(CallFunc_Create_ReturnValue, FName(Preset Name), CallFunc_Array_Get_Item_1);0x044BCallFunc_AddChild_ReturnValue = PresetsList.AddChild(CallFunc_Create_ReturnValue);0x047ECallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Temp_int_Array_Index_Variable, 0);0x04A0CallFunc_SelectFloat_ReturnValue = SelectFloat(4, 0, CallFunc_EqualEqual_IntInt_ReturnValue);0x04D7K2Node_MakeStruct_Margin.Left = 0f;0x04F7K2Node_MakeStruct_Top_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0514K2Node_MakeStruct_Margin.Top = K2Node_MakeStruct_Top_ImplicitCast;0x0538K2Node_MakeStruct_Margin.Right = 0f;0x0558K2Node_MakeStruct_Margin.Bottom = 4f;0x0578CallFunc_Create_ReturnValue.SetPadding(K2Node_MakeStruct_Margin);0x05A1PopFlow();0x05A2Label_05A2:0x05A2SortStringArray(Preset Name List, false, 0);0x05B8Temp_int_Loop_Counter_Variable = 0;0x05CFTemp_int_Array_Index_Variable = 0;0x05E6Label_05E6:0x05E6CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Preset Name List);0x0621CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0647if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0651Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x066CPushFlow(Label_0676);0x0671goto Label_03B2;0x0676Label_0676:0x0676CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06A0Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x06BBgoto Label_05E6;0x06C0Label_06C0:0x06C0PushFlow(Label_07EA);0x06C5PushFlow(Label_06E3);0x06CARule Switcher.Broadcast(0);0x06E2PopFlow();0x06E3Label_06E3:0x06E3Temp_int_Variable_9 = 1;0x06FATemp_int_Variable_10 = 0;0x0711Temp_int_Variable_11 = 1;0x0728Temp_byte_Variable_8 = GM Ref.Difficulty;0x0759Temp_int_Variable_12 = 1;0x0770DifficultySwitcher.SetActiveWidgetIndex(Switch(Temp_byte_Variable_8, 0 => Temp_int_Variable_11, 1 => Temp_int_Variable_12, 2 => Temp_int_Variable_9, 3 => Temp_int_Variable_10, default => K2Node_Select_Default_5));0x07E9PopFlow();0x07EALabel_07EA:0x07EATemp_text_Variable = FText();0x07FETemp_text_Variable_1 = NSLOCTEXT("AE0804C74DB0C62CF0764C9E5955372A", "", "CLASSIC RULES OF THE GAME.\r\nRECOMMANDED FOR A BALANCED EXPERIENCE, WHEN YOU PERFECTLY UNDERSTAND ALL THE TASKS AND GAME MECHANICS.\r\n\r\n- 10 MINUTES\r\n- 1 TO 3 TASKS (BASED ON PLAYER COUNT)\r\n- 0 TO 2 DISSIDENT\r\n- NO RESPAWN");0x0914Temp_text_Variable_2 = NSLOCTEXT("BDF0D7454612B40378CBEBA2E76EEE20", "", "SIMPLIFIED RULES FOR BEGINNERS.\r\nRECOMMENDED UNTIL YOU GET FAMILIAR WITH ALL THE TASKS AND GAME MECHANICS.\r\n\r\n- 10 MINUTES\r\n- 1 TO 2 TASKS (BASED ON PLAYER COUNT)\r\n- NO COMPLICATED TASKS\r\n- 0 TO 1 DISSIDENT\r\n- NO RESPAWN");0x0A2ATemp_text_Variable_3 = NSLOCTEXT("B28F8F57417908B5BE7D32AD67AF6DFC", "", "INTENDED FOR NEW PLAYERS TO LEARN THE TASKS.\r\nRECOMMANDED IF YOU ARE NEW TO THE GAME AND STRUGGLE WITH THE TASKS.\r\n\r\n- ONE TASK AT A TIME\r\n- NO DISSIDENTS\r\n- NO WEAPONS\r\n- RESPAWN ON DEATH");0x0B20Temp_byte_Variable_7 = GM Ref.Difficulty;0x0B51TextRules.SetText(Switch(Temp_byte_Variable_7, 0 => Temp_text_Variable_3, 1 => Temp_text_Variable_2, 2 => Temp_text_Variable_1, 3 => Temp_text_Variable, default => K2Node_Select_Default_2));0x0BCAPopFlow();0x0BCBLabel_0BCB:0x0BCBVerticalBox_0.SetVisibility(4);0x0BF1PopFlow();0x0BF2Label_0BF2:0x0BF2if (!(false)) goto Label_0C23;0x0BF8TextBlock_0.SetVisibility(2);0x0C1Egoto Label_0BCB;0x0C23Label_0C23:0x0C23TextBlock_0.SetVisibility(4);0x0C49VerticalBox_0.SetVisibility(2);0x0C6FPopFlow();0x0C70Label_0C70:0x0C70goto Label_0BF2;0x0C75Label_0C75:0x0C75VerticalBox_0.SetVisibility(4);0x0C9BPopFlow();0x0C9CLabel_0C9C:0x0C9CTextBlock_0.SetVisibility(2);0x0CC2goto Label_0C75;0x0CC7Label_0CC7:0x0CC7if (!(true)) goto Label_0CD2;0x0CCDgoto Label_0C9C;0x0CD2Label_0CD2:0x0CD2TextBlock_0.SetVisibility(4);0x0CF8VerticalBox_0.SetVisibility(2);0x0D1EPopFlow();0x0D1FLabel_0D1F:0x0D1FPushFlow(Label_0D29);0x0D24goto Label_0CC7;0x0D29Label_0D29:0x0D29PushFlow(Label_0D4C);0x0D2EPushFlow(Label_112D);0x0D33Rule Switcher.Broadcast(0);0x0D4BPopFlow();0x0D4CLabel_0D4C:0x0D4CTemp_text_Variable_4 = FText();0x0D60Temp_text_Variable_5 = NSLOCTEXT("AE0804C74DB0C62CF0764C9E5955372A", "", "CLASSIC RULES OF THE GAME.\r\nRECOMMANDED FOR A BALANCED EXPERIENCE, WHEN YOU PERFECTLY UNDERSTAND ALL THE TASKS AND GAME MECHANICS.\r\n\r\n- 10 MINUTES\r\n- 1 TO 3 TASKS (BASED ON PLAYER COUNT)\r\n- 0 TO 2 DISSIDENT\r\n- NO RESPAWN");0x0E76Temp_text_Variable_6 = NSLOCTEXT("BDF0D7454612B40378CBEBA2E76EEE20", "", "SIMPLIFIED RULES FOR BEGINNERS.\r\nRECOMMENDED UNTIL YOU GET FAMILIAR WITH ALL THE TASKS AND GAME MECHANICS.\r\n\r\n- 10 MINUTES\r\n- 1 TO 2 TASKS (BASED ON PLAYER COUNT)\r\n- NO COMPLICATED TASKS\r\n- 0 TO 1 DISSIDENT\r\n- NO RESPAWN");0x0F8CTemp_text_Variable_7 = NSLOCTEXT("B28F8F57417908B5BE7D32AD67AF6DFC", "", "INTENDED FOR NEW PLAYERS TO LEARN THE TASKS.\r\nRECOMMANDED IF YOU ARE NEW TO THE GAME AND STRUGGLE WITH THE TASKS.\r\n\r\n- ONE TASK AT A TIME\r\n- NO DISSIDENTS\r\n- NO WEAPONS\r\n- RESPAWN ON DEATH");0x1082Temp_byte_Variable = GM Ref.Difficulty;0x10B3TextRules.SetText(Switch(Temp_byte_Variable, 0 => Temp_text_Variable_7, 1 => Temp_text_Variable_6, 2 => Temp_text_Variable_5, 3 => Temp_text_Variable_4, default => K2Node_Select_Default_1));0x112CPopFlow();0x112DLabel_112D:0x112DTemp_int_Variable_5 = 0;0x1144Temp_int_Variable_6 = 1;0x115BTemp_int_Variable_7 = 1;0x1172Temp_int_Variable_8 = 1;0x1189Temp_byte_Variable_6 = GM Ref.Difficulty;0x11BADifficultySwitcher.SetActiveWidgetIndex(Switch(Temp_byte_Variable_6, 0 => Temp_int_Variable_8, 1 => Temp_int_Variable_7, 2 => Temp_int_Variable_6, 3 => Temp_int_Variable_5, default => K2Node_Select_Default_4));0x1233PopFlow();0x1234Label_1234:0x1234VerticalBox_0.SetVisibility(4);0x125APopFlow();0x125BLabel_125B:0x125BTextBlock_0.SetVisibility(2);0x1281goto Label_1234;0x1286Label_1286:0x1286if (!(false)) goto Label_1291;0x128Cgoto Label_125B;0x1291Label_1291:0x1291TextBlock_0.SetVisibility(4);0x12B7VerticalBox_0.SetVisibility(2);0x12DDPopFlow();0x12DELabel_12DE:0x12DEgoto Label_1286;0x12E3PopFlow();0x12E4Temp_byte_Variable_1 = 3;0x12F8Temp_byte_Variable_2 = 2;0x130CTemp_byte_Variable_3 = 1;0x1320Temp_byte_Variable_4 = 0;0x1334Temp_int_Variable = K2Node_ComponentBoundEvent_Index;0x134FGM Ref.Difficulty = Switch(Temp_int_Variable, 0 => Temp_byte_Variable_4, 1 => Temp_byte_Variable_3, 2 => Temp_byte_Variable_2, 3 => Temp_byte_Variable_1, default => K2Node_Select_Default_3);0x13D8goto Label_06C0;0x13DDLabel_13DD:0x13DDPushFlow(Label_1628);0x13E2PushFlow(Label_0131);0x13E7PushFlow(Label_13F6);0x13ECPushFlow(Label_14AD);0x13F1goto Label_007D;0x13F6Label_13F6:0x13F6CallFunc_GetAllWidgetsOfClass_FoundWidgets = {};0x1401/Script/UMG.Default__WidgetBlueprintLibrary.GetAllWidgetsOfClass(this, CallFunc_GetAllWidgetsOfClass_FoundWidgets, /Game/UI/Menu2/W_NewMenu.W_NewMenu_C, false);0x1435/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets, 0, CallFunc_Array_Get_Item);0x146CK2Node_CreateDelegate_OutputDelegate.Bind(this, Refresh);0x1483CallFunc_Array_Get_Item.Tab Refresh += K2Node_CreateDelegate_OutputDelegate;0x14ACPopFlow();0x14ADLabel_14AD:0x14ADCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x14C2K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x14E6K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM);0x1503if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x150DGM Ref = K2Node_DynamicCast_AsGM;0x1520Temp_byte_Variable_5 = GM Ref.Difficulty;0x1551Temp_int_Variable_1 = 3;0x1568Temp_int_Variable_2 = 2;0x157FTemp_int_Variable_3 = 1;0x1596Temp_int_Variable_4 = 0;0x15ADS_Difficulty.Set Value(Switch(Temp_byte_Variable_5, 0 => Temp_int_Variable_4, 1 => Temp_int_Variable_3, 2 => Temp_int_Variable_2, 3 => Temp_int_Variable_1, default => K2Node_Select_Default), false);0x1627PopFlow();0x1628Label_1628:0x1628CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x163DK2Node_DynamicCast_AsMain_GI = Cast<MainGI_C>(CallFunc_GetGameInstance_ReturnValue);0x1661K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMain_GI);0x167Eif (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x1688GI Ref = K2Node_DynamicCast_AsMain_GI;0x169Bgoto Label_031C;0x16A0goto Label_13DD;0x16A5if (!(Mec Ref.InGame)) goto Label_16CE;0x16C9goto Label_0C70;0x16CELabel_16CE:0x16CECallFunc_NotEqual_ByteByte_ReturnValue = NotEqual_ByteByte(Mec Ref.Session State, 2);0x1703if (!(CallFunc_NotEqual_ByteByte_ReturnValue)) goto Label_12DE;0x1711goto Label_0D1F;0x1716CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x172BK2Node_DynamicCast_AsGM_1 = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue_1);0x174FK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsGM_1);0x176Cif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x1776K2Node_DynamicCast_AsGM_1.Start Game();0x179APopFlow();0x179BLabel_179B:0x179BPresetsList.ClearChildren();0x17BFCallFunc_Map_Length_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Length(GI Ref.Saved Presets.Saves);0x1826CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Map_Length_ReturnValue, 0);0x1848if (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x1852CallFunc_Map_Keys_Keys = {};0x185D/Script/Engine.Default__BlueprintMapLibrary.Map_Keys(GI Ref.Saved Presets.Saves, CallFunc_Map_Keys_Keys);0x18BBPreset Name List = CallFunc_Map_Keys_Keys;0x18D6goto Label_05A2;0x18DBCallFunc_IsEmpty_ReturnValue = IsEmpty(PresetName);0x18F8if (!(CallFunc_IsEmpty_ReturnValue)) goto Label_1907;0x1906PopFlow();0x1907Label_1907:0x1907CallFunc_Map_Remove_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Remove(GI Ref.Saved Presets.Saves, PresetName);0x196FDelayUntilNextTick(this, LatentActionInfo{0x1F6, 1929383958, FName(ExecuteUbergraph_W_Menu_Rules), this});0x19A0PopFlow();0x19A1CallFunc_Conv_TextToString_ReturnValue_1 = Conv_TextToString(K2Node_ComponentBoundEvent_Text);0x19C6PresetName = CallFunc_Conv_TextToString_ReturnValue_1;0x19E1PopFlow();0x19E2Label_19E2:0x19E2S_Difficulty.Set Value(3, true);0x1A0CPopFlow();0x1A0DLabel_1A0D:0x1A0DPushFlow(Label_1A17);0x1A12goto Label_179B;0x1A17Label_1A17:0x1A17K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_Game_Mode, 1);0x1A36if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_19E2;0x1A44PopFlow();0x1A45goto Label_1A0D;0x1A4ALabel_1A4A:0x1A4Areturn;0x1A4C// end of script | Final | 0x04 | |
void Rule Switcher__DelegateSignature(int32 Index)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x04 |