0x00x06A8
Members 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x02 | __AnimBlueprintMutables | FAnimBlueprintGeneratedMutableData | 4 flags | {__ByteProperty=0} | |
| 0x03CA | 0x06 | padding / unreflected | |||
| 0x08 | AnimBlueprintExtension_PropertyAccess | FAnimSubsystemInstance | {} | ||
| 0x08 | AnimBlueprintExtension_Base | FAnimSubsystemInstance | {} | ||
| 0x20 | AnimGraphNode_Root | FAnimNode_Root | {Result={}} | ||
| 0x48 | AnimGraphNode_SequencePlayer_4 | FAnimNode_SequencePlayer | {Sequence=/Game/Character/Astronaut/Animations/Body/Locomot… | ||
| 0x48 | AnimGraphNode_SequencePlayer_3 | FAnimNode_SequencePlayer | {Sequence=/Game/Items/Melee/Battery/Animations/Body/AS_Body… | ||
| 0x48 | AnimGraphNode_SequencePlayer_2 | FAnimNode_SequencePlayer | {Sequence=/Game/Character/Astronaut/Animations/Body/Locomot… | ||
| 0xE8 | AnimGraphNode_LayeredBoneBlend | FAnimNode_LayeredBoneBlend | {BasePose={}, BlendPoses=[1 item], BlendMode=BranchFilter, … | ||
| 0x48 | AnimGraphNode_SequencePlayer_1 | FAnimNode_SequencePlayer | {Sequence=/Game/Character/Astronaut/Animations/Body/Locomot… | ||
| 0x48 | AnimGraphNode_BlendListByEnum | FAnimNode_BlendListByEnum | {} | ||
| 0x48 | AnimGraphNode_SequencePlayer | FAnimNode_SequencePlayer | {Sequence=/Game/Character/Astronaut/Animations/Body/Locomot… | ||
| 0x04 | Delta | float | 7 flags | 0 | |
| 0x069C | 0x04 | padding / unreflected | |||
| 0x08 | Mannequin Ref | ATuto_Mannequin_C* | 7 flags | nullptr | |
Inherited from UAnimInstance 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | CurrentSkeleton | USkeleton* | Transient+6 flags | nullptr | |
| 0x01 | RootMotionMode | ERootMotionMode | 7 flags | RootMotionFromMontagesOnly | |
| 0x01 | bUseMultiThreadedAnimationUpdate : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bUsingCopyPoseFromMesh : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bReceiveNotifiesFromLinkedInstances : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bPropagateNotifiesToLinkedInstances : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bUseMainInstanceMontageEvaluationData : 1bit 6 | bool | 5 flags | false | |
| 0x0032 | 0x01 | padding / unreflected | |||
| 0x01 | bQueueMontageEvents : 1bit 0 | bool | Transient+3 flags | false | |
| 0x0034 | 0x04 | padding / unreflected | |||
| 0x10 | OnMontageBlendingOut | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageBlendedIn | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAllMontageInstancesEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0088 | 0xB0 | padding / unreflected | |||
| 0x50 | SlotGroupInertializationRequestDataMap | TMap<FName, FInertializationRequest> | TransientProtected+1 flags | <TMap> | |
| 0x0188 | 0x38 | padding / unreflected | |||
| 0x70 | NotifyQueue | FAnimNotifyQueue | Transient+1 flags | {AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>} | |
| 0x10 | ActiveAnimNotifyState | TArray<FAnimNotifyEvent> | Transient+3 flags | [] | |
| 0x10 | ActiveAnimNotifyEventReference | TArray<FAnimNotifyEventReference> | Transient+2 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void AnimGraph(FPoseLink& AnimGraph)Script3 statements · 40 bytes of bytecode0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script | 0x10 | ||
void Draw Segment(const FVector& From, const FVector& To, int32 Start, int32 End, const FLinearColor& Color, float Thickness)Script11 statements · 396 bytes of bytecode0x0000CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(From, To);0x002ECallFunc_Conv_IntToVector_ReturnValue = Conv_IntToVector(End);0x0053CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_FindLookAtRotation_ReturnValue);0x0078CallFunc_Conv_IntToVector_ReturnValue_1 = Conv_IntToVector(Start);0x009DCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_IntToVector_ReturnValue);0x00CBCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_IntToVector_ReturnValue_1);0x00F9CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(From, CallFunc_Multiply_VectorVector_ReturnValue);0x0127CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(From, CallFunc_Multiply_VectorVector_ReturnValue_1);0x0155DrawDebugLine(this, CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_Add_VectorVector_ReturnValue, Color, 0f, Thickness);0x0189return;0x018B// end of script | Public | 0x4C | |
void BlueprintUpdateAnimation(float DeltaTimeX)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_ABP_Tuto_Mannequin(189);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void BlueprintBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ABP_Tuto_Mannequin(256);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_ABP_Tuto_Mannequin(int32 EntryPoint)Script20 statements · 264 bytes of bytecode0x0000PushFlow(Label_0105);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetOwningActor_ReturnValue = GetOwningActor();0x0023K2Node_DynamicCast_AsTuto_Mannequin = Cast<Tuto_Mannequin_C>(CallFunc_GetOwningActor_ReturnValue);0x0047K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsTuto_Mannequin);0x0064if (!(K2Node_DynamicCast_bSuccess)) goto Label_0086;0x0072Mannequin Ref = K2Node_DynamicCast_AsTuto_Mannequin;0x0085PopFlow();0x0086Label_0086:0x0086Delay(this, 0.1f, LatentActionInfo{0xF, 1704120033, FName(ExecuteUbergraph_ABP_Tuto_Mannequin), this});0x00BCPopFlow();0x00BDDelta = K2Node_Event_DeltaTimeX;0x00D8CallFunc_IsValid_ReturnValue = IsValid(Mannequin Ref);0x00F5if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00FFPopFlow();0x0100goto Label_000F;0x0105Label_0105:0x0105return;0x0107// end of script | Final | 0x04 |