Zdexby TheHolyOneZ
4,790 classes
Class

ATask_C

: AActor : UObject
/Game/World/Tasks/Task.Task_C 0x036C (876 B) align 8 inherited 0x02A8 11 scripted vtable /Game/World/Tasks/Task
0x00x036C

Members 19

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08RootUSceneComponent*6 flagsnullptr
0x10NameFText3 flags<FText>
0x04Time Valueint327 flags0
0x02CC0x04padding / unreflected
0x10CheckFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01In TaskboolNet+7 flagsfalse
0x02E10x07padding / unreflected
0x08Spawn HandlerAItemSpawn_Handler_C*7 flagsnullptr
0x08GM RefAGM_C*7 flagsnullptr
0x04Rule Valueint327 flags0
0x04Default Valueint327 flags0
0x10Update CountFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Setting NameFString5 flags"TASK"
0x04Max Rule Valueint327 flags0
0x03240x04padding / unreflected
0x10MapDotsTArray<FVector>3 flags[]
0x10Tuto PagesTArray<UTexture*>3 flags[]
0x08Tutorial VideoUMediaSource*5 flagsnullptr
0x01DifficultyE_Difficulty7 flagsNewEnumerator0
0x03610x03padding / unreflected
0x08Rule RefFName7 flagsNone
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
void Get Task Rule(const int32& Value)
Script4 statements · 85 bytes of bytecode
0x0000/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(Rule Ref, this, CallFunc_Get_Rule_Value);0x0037Value = CallFunc_Get_Rule_Value;0x0052return;0x0054// end of script
Public0x04
void Start Task(double Delay)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Delay = Delay;0x0012ExecuteUbergraph_Task(651);0x0021return;0x0023// end of script
0x08
void Finito()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Task(652);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Task(687);0x000Freturn;0x0011// end of script
EventProtected0x00
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Task(692);0x000Freturn;0x0011// end of script
0x00
void All Check Task()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Task(697);0x000Freturn;0x0011// end of script
0x00
void All Update Count(int32 Value)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Value = Value;0x0012ExecuteUbergraph_Task(702);0x0021return;0x0023// end of script
0x04
void Update()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Task(731);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Task(int32 EntryPoint)
Script55 statements · 739 bytes of bytecode
0x0000PushFlow(Label_02E0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 3f, LatentActionInfo{0x46, -1821811044, FName(ExecuteUbergraph_Task), this});0x0045PopFlow();0x0046CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(Rule Value, 0);0x0068if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_008E;0x0076All Update Count(Rule Value);0x008DPopFlow();0x008ELabel_008E:0x008EAll Check Task();0x009CPopFlow();0x009DLabel_009D:0x009DFlushNetDormancy();0x00A7In Task = false;0x00B2MarkPropertyDirtyFromRepIndex(this, 10, FName(In Task));0x00CFAll Check Task();0x00DDPopFlow();0x00DELabel_00DE:0x00DEFlushNetDormancy();0x00E8In Task = false;0x00F3MarkPropertyDirtyFromRepIndex(this, 10, FName(In Task));0x0110PopFlow();0x0111CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Items/ItemSpawn_Handler.ItemSpawn_Handler_C);0x012FSpawn Handler = CallFunc_GetActorOfClass_ReturnValue;0x0142CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0157K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x017BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x0198if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01A2GM Ref = K2Node_DynamicCast_AsGM;0x01B5K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x01CCGM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x01F5K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Update);0x020CGM Ref.Join Update -= K2Node_CreateDelegate_OutputDelegate_1;0x0235PopFlow();0x0236Label_0236:0x0236CallFunc_HasAuthority_ReturnValue = HasAuthority();0x024Aif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0254Delay(this, 0.2f, LatentActionInfo{0x111, -1301348675, FName(ExecuteUbergraph_Task), this});0x028APopFlow();0x028BPopFlow();0x028Cif (!(In Task)) PopFlow();0x0296goto Label_009D;0x029BLabel_029B:0x029BCheck.Broadcast();0x02AEPopFlow();0x02AFgoto Label_0236;0x02B4goto Label_00DE;0x02B9goto Label_029B;0x02BEUpdate Count.Broadcast(K2Node_CustomEvent_Value);0x02DAPopFlow();0x02DBgoto Label_000F;0x02E0Label_02E0:0x02E0return;0x02E2// end of script
Final0x04
void Update Count__DelegateSignature(int32 Value)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x04
void Check__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Subclasses 8

Used by 9

types with a member, parameter or interface of this type