0x0000PushFlow(Label_0A8D);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Menu/W_PlayerFromList.W_PlayerFromList_C, nullptr);0x0044SetObjectPropertyByName(CallFunc_Create_ReturnValue, FName(Mec), K2Node_DynamicCast_AsMec);0x006DCallFunc_AddChildToVerticalBox_ReturnValue = PlayerList.AddChildToVerticalBox(CallFunc_Create_ReturnValue);0x00A0PopFlow();0x00A1Label_00A1:0x00A1PushFlow(Label_015B);0x00A6/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x00E1CallFunc_K2_GetPawn_ReturnValue = CallFunc_Array_Get_Item_1.K2_GetPawn();0x010BK2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_K2_GetPawn_ReturnValue);0x012FK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMec);0x014Cif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0156goto Label_000F;0x015BLabel_015B:0x015BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0185Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01A0Label_01A0:0x01A0CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x01DBCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_2);0x0201if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_022F;0x020FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x022Agoto Label_00A1;0x022FLabel_022F:0x022FCallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x0244K2Node_DynamicCast_AsGM_1 = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue_1);0x0268K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM_1);0x0285if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x028FCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_DynamicCast_AsGM_1.Save BanList.Banned);0x02F6CallFunc_Conv_IntToInt64_ReturnValue_1 = Conv_IntToInt64(CallFunc_Array_Length_ReturnValue_1);0x031BK2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "count";0x033DK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x035AK2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x0377K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue_1;0x039BK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x03BBK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x03DFK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x03FCK2Node_MakeArray_Array_1 = {K2Node_MakeStruct_FormatArgumentData_1};0x0410CallFunc_Format_ReturnValue_1 = Format(NSLOCTEXT("1BBBF8174A28BEE3FD43EBAE3362058B", "", "{count} PLAYERS IN THE LIST"), K2Node_MakeArray_Array_1);0x0478TextBlock.SetText(CallFunc_Format_ReturnValue_1);0x04A5PopFlow();0x04A6Label_04A6:0x04A6K2Node_CreateDelegate_OutputDelegate.Bind(this, On Open);0x04BDGM Ref.On Ban += K2Node_CreateDelegate_OutputDelegate;0x04E6PopFlow();0x04E7Label_04E7:0x04E7Temp_int_Array_Index_Variable = 0;0x04FEgoto Label_01A0;0x0503Label_0503:0x0503CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0518K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x053CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x0559if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0563CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_DynamicCast_AsGM.Save BanList.Banned);0x05CACallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(CallFunc_Array_Length_ReturnValue);0x05EFK2Node_MakeStruct_FormatArgumentData.ArgumentName = "count";0x0611K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x062EK2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x064BK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x066FK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x068FK2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x06B3K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x06D0K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x06E4CallFunc_Format_ReturnValue = Format(NSLOCTEXT("1BBBF8174A28BEE3FD43EBAE3362058B", "", "{count} PLAYERS IN THE LIST"), K2Node_MakeArray_Array);0x074CTextBlock.SetText(CallFunc_Format_ReturnValue);0x0779PopFlow();0x077ALabel_077A:0x077Agoto Label_0503;0x077FPushFlow(Label_08AE);0x0784CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0799K2Node_DynamicCast_AsMain_GI = Cast<MainGI_C>(CallFunc_GetGameInstance_ReturnValue);0x07BDK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_GI);0x07DAif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x07E4As Main GI = K2Node_DynamicCast_AsMain_GI;0x07F7CallFunc_GetAllWidgetsOfClass_FoundWidgets = {};0x0802/Script/UMG.Default__WidgetBlueprintLibrary.GetAllWidgetsOfClass(this, CallFunc_GetAllWidgetsOfClass_FoundWidgets, /Game/UI/Menu/W_Menu.W_Menu_C, false);0x0836/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets, 0, CallFunc_Array_Get_Item);0x086DK2Node_CreateDelegate_OutputDelegate_1.Bind(this, On Open);0x0884CallFunc_Array_Get_Item.Open += K2Node_CreateDelegate_OutputDelegate_1;0x08ADPopFlow();0x08AELabel_08AE:0x08AECallFunc_GetGameMode_ReturnValue_2 = GetGameMode(this);0x08C3K2Node_DynamicCast_AsGM_2 = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue_2);0x08E7K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsGM_2);0x0904if (!(K2Node_DynamicCast_bSuccess_4)) goto Label_0957;0x0912GM Ref = K2Node_DynamicCast_AsGM_2;0x0925WidgetSwitcher_0.SetActiveWidget(HostSide);0x0952goto Label_04A6;0x0957Label_0957:0x0957WidgetSwitcher_0.SetActiveWidget(ClientSide);0x0984PopFlow();0x0985PlayerList.ClearChildren();0x09A9CallFunc_GetAllActorsOfClass_OutActors = {};0x09B4GetAllActorsOfClass(this, /Game/Gameplay/PC.PC_C, CallFunc_GetAllActorsOfClass_OutActors);0x09D1Temp_int_Loop_Counter_Variable = 0;0x09E8goto Label_04E7;0x09ED/Script/Engine.Default__KismetArrayLibrary.Array_Clear(GM Ref.Save BanList.Banned);0x0A42CallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(GM Ref.Save BanList, "Save_BanList", 0);0x0A88goto Label_077A;0x0A8DLabel_0A8D:0x0A8Dreturn;