0x00x02C5
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Debug Count | int32 | 6 flags | 7 | |
| 0x02B4 | 0x04 | padding / unreflected | |||
| 0x08 | Debug Ratio | double | 6 flags | 0 | |
| 0x04 | Debug Distance | int32 | 6 flags | 400 | |
| 0x01 | Lobby | bool | 6 flags | false | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void Generate Locations(int32 Count, TArray<FVector>& Locations)Script53 statements · 1,768 bytes of bytecode0x0000PushFlow(Label_06E5);0x0005CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0, 360);0x0033Random Rotation = CallFunc_RandomFloatInRange_ReturnValue;0x004ETemp_int_Variable = 0;0x0065Label_0065:0x0065CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Count, 1);0x008FCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x00B5if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_067B;0x00C3PushFlow(Label_069B);0x00C8CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(-1);0x00EDCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(Count);0x0112CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(0.5, CallFunc_Conv_IntToDouble_ReturnValue);0x0140CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x016ACallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(CallFunc_Add_IntInt_ReturnValue);0x018FCallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue_1, CallFunc_Conv_IntToDouble_ReturnValue);0x01BDCallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Divide_DoubleDouble_ReturnValue_1, CallFunc_Divide_DoubleDouble_ReturnValue);0x01EBCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, 360);0x0219CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(Random Rotation, CallFunc_Multiply_DoubleDouble_ReturnValue);0x0247CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x0264CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0293CallFunc_Conv_IntToDouble_ReturnValue_2 = Conv_IntToDouble(Debug Distance);0x02B8CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x02DDCallFunc_GetTransform_ReturnValue = GetTransform();0x02F9CallFunc_GetTransform_ReturnValue_1 = GetTransform();0x0315CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(Debug Ratio, CallFunc_Conv_IntToDouble_ReturnValue_2);0x0343CallFunc_Conv_IntToVector_ReturnValue = Conv_IntToVector(Debug Distance);0x0368CallFunc_MakeVector_ReturnValue = MakeVector(0, CallFunc_Multiply_DoubleDouble_ReturnValue_1, 0);0x039FCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_IntToVector_ReturnValue);0x03CDCallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x03FBCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0429BreakVector(CallFunc_TransformLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0457BreakVector(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0485CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, 0);0x04BCCallFunc_MakeVector_ReturnValue_2 = MakeVector(CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, 0);0x04F3CallFunc_TransformLocation_ReturnValue_1 = TransformLocation(CallFunc_GetTransform_ReturnValue_1, CallFunc_MakeVector_ReturnValue_2);0x0521BreakVector(CallFunc_TransformLocation_ReturnValue_1, CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, CallFunc_BreakVector_Z_2);0x054FCallFunc_MakeVector_ReturnValue_3 = MakeVector(CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, 0);0x0586CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_MakeVector_ReturnValue_3, CallFunc_MakeVector_ReturnValue_1);0x05B4BreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x05E2CallFunc_MakeVector_Z_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x05FFCallFunc_MakeVector_ReturnValue_4 = MakeVector(CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, CallFunc_MakeVector_Z_ImplicitCast);0x0636CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(_Locations, CallFunc_MakeVector_ReturnValue_4);0x067APopFlow();0x067BLabel_067B:0x067BLocations = _Locations;0x0696goto Label_06E5;0x069BLabel_069B:0x069BCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Variable, 1);0x06C5Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x06E0goto Label_0065;0x06E5Label_06E5:0x06E5return;0x06E7// end of script | Public | 0x18 | |
void UserConstructionScript()Script30 statements · 916 bytes of bytecode0x0000PushFlow(Label_0391);0x0005Generate Locations(Debug Count, CallFunc_Generate_Locations_Locations);0x0025Temp_int_Loop_Counter_Variable = 0;0x003CTemp_int_Array_Index_Variable = 0;0x0053Label_0053:0x0053CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Generate_Locations_Locations);0x008ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00B4if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00BETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00D9PushFlow(Label_0347);0x00DETemp_struct_Variable = FTransform(...);0x0141CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddArrowComponent-0), false, Temp_struct_Variable, this, false);0x016ECallFunc_SelectFloat_ReturnValue = SelectFloat(0, 180, Lobby);0x01A5CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x01C1BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x01EF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Generate_Locations_Locations, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x022ABreakVector(CallFunc_Array_Get_Item, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0258CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_BreakVector_Z_1, CallFunc_SelectFloat_ReturnValue);0x0286CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z);0x02BDCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x02DACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0309CallFunc_AddComponent_ReturnValue.K2_SetWorldLocationAndRotation(CallFunc_MakeVector_ReturnValue, CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, false);0x0346PopFlow();0x0347Label_0347:0x0347CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0371Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x038Cgoto Label_0053;0x0391Label_0391:0x0391return;0x0393// end of script | EventPublic | 0x00 |