Zdexby TheHolyOneZ
4,790 classes
Class

APlayerSpawn_C

: AActor : UObject
/Game/Character/PlayerSpawn.PlayerSpawn_C 0x02C5 (709 B) align 8 inherited 0x02A8 2 scripted vtable /Game/Character/PlayerSpawn
0x00x02C5

Members 5

OffsetSizeNameTypeFlagsDefault
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Debug Countint326 flags7
0x02B40x04padding / unreflected
0x08Debug Ratiodouble6 flags0
0x04Debug Distanceint326 flags400
0x01Lobbybool6 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void Generate Locations(int32 Count, TArray<FVector>& Locations)
Script53 statements · 1,768 bytes of bytecode
0x0000PushFlow(Label_06E5);0x0005CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0, 360);0x0033Random Rotation = CallFunc_RandomFloatInRange_ReturnValue;0x004ETemp_int_Variable = 0;0x0065Label_0065:0x0065CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Count, 1);0x008FCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x00B5if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_067B;0x00C3PushFlow(Label_069B);0x00C8CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(-1);0x00EDCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(Count);0x0112CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(0.5, CallFunc_Conv_IntToDouble_ReturnValue);0x0140CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x016ACallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(CallFunc_Add_IntInt_ReturnValue);0x018FCallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue_1, CallFunc_Conv_IntToDouble_ReturnValue);0x01BDCallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Divide_DoubleDouble_ReturnValue_1, CallFunc_Divide_DoubleDouble_ReturnValue);0x01EBCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, 360);0x0219CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(Random Rotation, CallFunc_Multiply_DoubleDouble_ReturnValue);0x0247CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x0264CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0293CallFunc_Conv_IntToDouble_ReturnValue_2 = Conv_IntToDouble(Debug Distance);0x02B8CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x02DDCallFunc_GetTransform_ReturnValue = GetTransform();0x02F9CallFunc_GetTransform_ReturnValue_1 = GetTransform();0x0315CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(Debug Ratio, CallFunc_Conv_IntToDouble_ReturnValue_2);0x0343CallFunc_Conv_IntToVector_ReturnValue = Conv_IntToVector(Debug Distance);0x0368CallFunc_MakeVector_ReturnValue = MakeVector(0, CallFunc_Multiply_DoubleDouble_ReturnValue_1, 0);0x039FCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_IntToVector_ReturnValue);0x03CDCallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_MakeVector_ReturnValue);0x03FBCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0429BreakVector(CallFunc_TransformLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0457BreakVector(CallFunc_Multiply_VectorVector_ReturnValue_1, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0485CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, 0);0x04BCCallFunc_MakeVector_ReturnValue_2 = MakeVector(CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, 0);0x04F3CallFunc_TransformLocation_ReturnValue_1 = TransformLocation(CallFunc_GetTransform_ReturnValue_1, CallFunc_MakeVector_ReturnValue_2);0x0521BreakVector(CallFunc_TransformLocation_ReturnValue_1, CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, CallFunc_BreakVector_Z_2);0x054FCallFunc_MakeVector_ReturnValue_3 = MakeVector(CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, 0);0x0586CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_MakeVector_ReturnValue_3, CallFunc_MakeVector_ReturnValue_1);0x05B4BreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x05E2CallFunc_MakeVector_Z_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x05FFCallFunc_MakeVector_ReturnValue_4 = MakeVector(CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, CallFunc_MakeVector_Z_ImplicitCast);0x0636CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(_Locations, CallFunc_MakeVector_ReturnValue_4);0x067APopFlow();0x067BLabel_067B:0x067BLocations = _Locations;0x0696goto Label_06E5;0x069BLabel_069B:0x069BCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Variable, 1);0x06C5Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x06E0goto Label_0065;0x06E5Label_06E5:0x06E5return;0x06E7// end of script
Public0x18
void UserConstructionScript()
Script30 statements · 916 bytes of bytecode
0x0000PushFlow(Label_0391);0x0005Generate Locations(Debug Count, CallFunc_Generate_Locations_Locations);0x0025Temp_int_Loop_Counter_Variable = 0;0x003CTemp_int_Array_Index_Variable = 0;0x0053Label_0053:0x0053CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Generate_Locations_Locations);0x008ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00B4if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00BETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00D9PushFlow(Label_0347);0x00DETemp_struct_Variable = FTransform(...);0x0141CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddArrowComponent-0), false, Temp_struct_Variable, this, false);0x016ECallFunc_SelectFloat_ReturnValue = SelectFloat(0, 180, Lobby);0x01A5CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x01C1BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x01EF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Generate_Locations_Locations, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x022ABreakVector(CallFunc_Array_Get_Item, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0258CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_BreakVector_Z_1, CallFunc_SelectFloat_ReturnValue);0x0286CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z);0x02BDCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x02DACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0309CallFunc_AddComponent_ReturnValue.K2_SetWorldLocationAndRotation(CallFunc_MakeVector_ReturnValue, CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, false);0x0346PopFlow();0x0347Label_0347:0x0347CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0371Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x038Cgoto Label_0053;0x0391Label_0391:0x0391return;0x0393// end of script
EventPublic0x00

Used by 1

types with a member, parameter or interface of this type