Zdexby TheHolyOneZ
4,790 classes
Class

ATuto_Screw_C

: AActor : UObject
/Game/World/TutoRoom/Tuto_Screw.Tuto_Screw_C 0x0320 (800 B) align 8 inherited 0x02A8 17 scripted vtable /Game/World/TutoRoom/Tuto_Screw
0x00x0320

Members 15

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CA InteractionUChildActorComponent*6 flagsnullptr
0x08CubeUStaticMeshComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x04Timeline_0_Light_04639DAE4CA887E97D68E29CF8FE7E0Efloat4 flags0
0x01Timeline_0__Direction_04639DAE4CA887E97D68E29CF8FE7E0EETimelineDirection4 flagsForward
0x02CD0x03padding / unreflected
0x08Timeline_0UTimelineComponent*5 flagsnullptr
0x08M ButtonUMaterialInstanceDynamic*6 flagsnullptr
0x10Action TargetsTArray<FStr_ActionTarget>2 flags[]
0x08InteractionAInteraction_C*7 flagsnullptr
0x10Screw ChangeFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Openbool6 flagsfalse
0x01LockboolNetRepNotify+6 flagsfalse
0x030A0x06padding / unreflected
0x08Check TargetATuto_Check_C*6 flagsnullptr
0x08GM RefAGM_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 17

SignatureFlagsNativeParams
void Get Name(AMec_C* Mec, const FString& Name)
Script3 statements · 23 bytes of bytecode
0x0000Name = "";0x0014return;0x0016// end of script
Public0x18
void Get Key(const AActor*& Key)
Script3 statements · 14 bytes of bytecode
0x0000Key = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Update Position(bool Open)
Script6 statements · 186 bytes of bytecode
0x0000CallFunc_SelectFloat_ReturnValue = SelectFloat(20, 0, Open);0x0037CallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0054CallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, 0f, 0f);0x0083Cube.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x00B7return;0x00B9// end of script
Public0x01
void UserConstructionScript()
Script14 statements · 215 bytes of bytecode
0x0000PushFlow(Label_00D4);0x0005PushFlow(Label_005F);0x000ACallFunc_CreateDynamicMaterialInstance_ReturnValue = Cube.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x004BM Button = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x005EPopFlow();0x005FLabel_005F:0x005FK2Node_DynamicCast_AsInteraction = Cast<Interaction_C>(CA Interaction.ChildActor);0x0099K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsInteraction);0x00B6if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00C0Interaction = K2Node_DynamicCast_AsInteraction;0x00D3PopFlow();0x00D4Label_00D4:0x00D4return;0x00D6// end of script
EventPublic0x00
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Screw(50);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Screw(101);0x000Freturn;0x0011// end of script
0x00
void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_2 = Index;0x0012PersistentFrame.K2Node_Event_Source_2 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_2 = Item State;0x0036ExecuteUbergraph_Tuto_Screw(307);0x0045return;0x0047// end of script
Public0x18
void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_1 = Index;0x0012PersistentFrame.K2Node_Event_Source_1 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_1 = Item State;0x0036ExecuteUbergraph_Tuto_Screw(308);0x0045return;0x0047// end of script
Public0x18
void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index = Index;0x0012PersistentFrame.K2Node_Event_Source = Source;0x0024PersistentFrame.K2Node_Event_Item_State = Item State;0x0036ExecuteUbergraph_Tuto_Screw(309);0x0045return;0x0047// end of script
Public0x18
void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_0_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Source_1 = Source;0x0012PersistentFrame.K2Node_ComponentBoundEvent_State_1 = State;0x0024ExecuteUbergraph_Tuto_Screw(480);0x0033return;0x0035// end of script
0x10
void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_1_Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Source = Source;0x0012PersistentFrame.K2Node_ComponentBoundEvent_State = State;0x0024ExecuteUbergraph_Tuto_Screw(485);0x0033return;0x0035// end of script
0x10
void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_3_Focus__DelegateSignature(bool TRUE)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_True_1 = TRUE;0x0012ExecuteUbergraph_Tuto_Screw(538);0x0021return;0x0023// end of script
0x01
void BndEvt__Button_Interaction_K2Node_ComponentBoundEvent_4_Focusable__DelegateSignature(bool TRUE)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_True = TRUE;0x0012ExecuteUbergraph_Tuto_Screw(627);0x0021return;0x0023// end of script
0x01
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Screw(669);0x000Freturn;0x0011// end of script
EventProtected0x00
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Screw(849);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Tuto_Screw(int32 EntryPoint)
Script53 statements · 857 bytes of bytecode
0x0000PushFlow(Label_0356);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FOpen = false;0x001AUpdate Position(Open);0x0031PopFlow();0x0032M Button.SetScalarParameterValue(FName(eBoost), 0f);0x0064PopFlow();0x0065M Button.SetScalarParameterValue(FName(eBoost), Timeline_0_Light_04639DAE4CA887E97D68E29CF8FE7E0E);0x009BPopFlow();0x009CLabel_009C:0x009CTimeline_0.PlayFromStart();0x00BCPopFlow();0x00BDLabel_00BD:0x00BDif (!(Open)) goto Label_00F1;0x00CBCheck Target.Check(false);0x00F0PopFlow();0x00F1Label_00F1:0x00F1Check Target.Error(false);0x0116PopFlow();0x0117Label_0117:0x0117Update Position(Open);0x012Egoto Label_00BD;0x0133PopFlow();0x0134PopFlow();0x0135PopFlow();0x0136Label_0136:0x0136PushFlow(Label_009C);0x013BCallFunc_K2_GetComponentLocation_ReturnValue = CA Interaction.K2_GetComponentLocation();0x016DK2Node_ComponentBoundEvent_Source_1.Local Button Animation(CallFunc_K2_GetComponentLocation_ReturnValue, /Game/Items/Melee/ScrewDriver/Animations/Hands/AM_Hands_ScrewDriver_Melee.AM_Hands_ScrewDriver_Melee);0x01A3/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Files/UI/HUD_Sound.HUD_Sound, 1f, 4f, 0f, nullptr, nullptr, true);0x01DFPopFlow();0x01E0goto Label_0136;0x01E5CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Open);0x0202Open = CallFunc_Not_PreBool_ReturnValue;0x0215goto Label_0117;0x021ACallFunc_SelectInt_ReturnValue = SelectInt(2, 1, K2Node_ComponentBoundEvent_True_1);0x0249Cube.SetCustomDepthStencilValue(CallFunc_SelectInt_ReturnValue);0x0272PopFlow();0x0273Cube.SetRenderCustomDepth(K2Node_ComponentBoundEvent_True);0x029CPopFlow();0x029DCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x02B2K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x02D6K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x02F3if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x02FDGM Ref = K2Node_DynamicCast_AsGM;0x0310K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x0327GM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x0350PopFlow();0x0351goto Label_000F;0x0356Label_0356:0x0356return;0x0358// end of script
Final0x04
void Screw Change__DelegateSignature(AMec_C* Source)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08