Zdexby TheHolyOneZ
4,790 classes
Class

ATuto_Mannequin_C

: AActor : UObject
/Game/World/TutoRoom/Tuto_Mannequin.Tuto_Mannequin_C 0x0308 (776 B) align 8 inherited 0x02A8 8 scripted vtable /Game/World/TutoRoom/Tuto_Mannequin
0x00x0308

Members 12

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Head HitboxUSphereComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08SkM BodyUSkeletalMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01StateEnum_TutoMannequinState7 flagsNewEnumerator0
0x02D10x07padding / unreflected
0x08GM RefAGM_C*7 flagsnullptr
0x08Head Damage Colordouble7 flags0
0x04Deltafloat7 flags0
0x02EC0x04padding / unreflected
0x08Body Damage Colordouble7 flags0
0x08Recoil TimerFTimerHandle5 flags{Handle=0}
0x08CheckATuto_Check_C*6 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void UserConstructionScript()
Script11 statements · 487 bytes of bytecode
0x0000SkM Body.SetMaterial(0, /Game/Character/Astronaut/SkinVIewer/M_Astronaut_Skin_Tuto.M_Astronaut_Skin_Tuto);0x0032SkM Body.SetMaterial(1, /Game/Character/Astronaut/SkinVIewer/M_Astronaut_Skin_Tuto.M_Astronaut_Skin_Tuto);0x0064SkM Body.SetMaterial(3, /Game/Character/Astronaut/Materials/Body/M_AstronautTest_Metal_1.M_AstronautTest_Metal_1);0x0096SkM Body.SetCapsuleIndirectShadowMinVisibility(0.3f);0x00BBCallFunc_CreateDynamicMaterialInstance_ReturnValue = SkM Body.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x00FCCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Details Map), /Game/Character/Astronaut/Textures/Astronaut_body_details.Astronaut_body_details);0x0132CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Normal Map), /Game/Character/Astronaut/Textures/Astronaut_body_normal.Astronaut_body_normal);0x0168CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Mask Map), /Game/Character/Astronaut/Textures/Astronaut_body_mask.Astronaut_body_mask);0x019ESkM Body.SetVectorParameterValueOnMaterials(FName(Color Up), FVector(0, 0, 0));0x01E4return;0x01E6// end of script
EventPublic0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_Tuto_Mannequin(309);0x0021return;0x0023// end of script
EventPublic0x04
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Mannequin(732);0x000Freturn;0x0011// end of script
0x00
void Set State(const Enum_TutoMannequinState& State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_Tuto_Mannequin(753);0x0021return;0x0023// end of script
0x01
void Hit(int32 Health, int32 Stamina, bool Crit)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Health = Health;0x0012PersistentFrame.K2Node_CustomEvent_Stamina = Stamina;0x0024PersistentFrame.K2Node_CustomEvent_Crit = Crit;0x0036ExecuteUbergraph_Tuto_Mannequin(785);0x0045return;0x0047// end of script
0x09
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Mannequin(872);0x000Freturn;0x0011// end of script
EventProtected0x00
void Fixed Ticks()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Mannequin(877);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Tuto_Mannequin(int32 EntryPoint)
Script48 statements · 880 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACheck.Check(false);0x002Fgoto Label_036D;0x0034Label_0034:0x0034K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 0);0x0053if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_00C0;0x0061K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 1);0x0080if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_00E7;0x008EK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 2);0x00ADif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_010E;0x00BBgoto Label_036D;0x00C0Label_00C0:0x00C0StaticMesh.SetVisibility(true, false);0x00E2goto Label_036D;0x00E7Label_00E7:0x00E7StaticMesh.SetVisibility(false, false);0x0109goto Label_036D;0x010ELabel_010E:0x010EStaticMesh.SetVisibility(false, false);0x0130goto Label_036D;0x0135Delta = K2Node_Event_DeltaSeconds;0x0150CallFunc_FInterpTo_InterpSpeed_ImplicitCast = Cast<4>(Delta);0x016DCallFunc_FInterpTo_ReturnValue = FInterpTo(Body Damage Color, 0, 10, CallFunc_FInterpTo_InterpSpeed_ImplicitCast);0x01ADBody Damage Color = CallFunc_FInterpTo_ReturnValue;0x01C8CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(Body Damage Color);0x01E5SkM Body.SetScalarParameterValueOnMaterials(FName(Body Damage Intensity), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x021Bgoto Label_036D;0x0220Label_0220:0x0220CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0235K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x0259K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x0276if (!(K2Node_DynamicCast_bSuccess)) goto Label_036D;0x0284GM Ref = K2Node_DynamicCast_AsGM;0x0297K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x02AEGM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x02D7goto Label_036D;0x02DCSet State(0);0x02ECgoto Label_036D;0x02F1State = K2Node_CustomEvent_State;0x030Cgoto Label_0034;0x0311CallFunc_SelectFloat_ReturnValue = SelectFloat(40, 10, K2Node_CustomEvent_Crit);0x0348Body Damage Color = CallFunc_SelectFloat_ReturnValue;0x0363goto Label_000A;0x0368goto Label_0220;0x036DLabel_036D:0x036Dreturn;0x036F// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type