0x00x0308
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Head Hitbox | USphereComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SkM Body | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | State | Enum_TutoMannequinState | 7 flags | NewEnumerator0 | |
| 0x02D1 | 0x07 | padding / unreflected | |||
| 0x08 | GM Ref | AGM_C* | 7 flags | nullptr | |
| 0x08 | Head Damage Color | double | 7 flags | 0 | |
| 0x04 | Delta | float | 7 flags | 0 | |
| 0x02EC | 0x04 | padding / unreflected | |||
| 0x08 | Body Damage Color | double | 7 flags | 0 | |
| 0x08 | Recoil Timer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x08 | Check | ATuto_Check_C* | 6 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script11 statements · 487 bytes of bytecode0x0000SkM Body.SetMaterial(0, /Game/Character/Astronaut/SkinVIewer/M_Astronaut_Skin_Tuto.M_Astronaut_Skin_Tuto);0x0032SkM Body.SetMaterial(1, /Game/Character/Astronaut/SkinVIewer/M_Astronaut_Skin_Tuto.M_Astronaut_Skin_Tuto);0x0064SkM Body.SetMaterial(3, /Game/Character/Astronaut/Materials/Body/M_AstronautTest_Metal_1.M_AstronautTest_Metal_1);0x0096SkM Body.SetCapsuleIndirectShadowMinVisibility(0.3f);0x00BBCallFunc_CreateDynamicMaterialInstance_ReturnValue = SkM Body.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x00FCCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Details Map), /Game/Character/Astronaut/Textures/Astronaut_body_details.Astronaut_body_details);0x0132CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Normal Map), /Game/Character/Astronaut/Textures/Astronaut_body_normal.Astronaut_body_normal);0x0168CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Mask Map), /Game/Character/Astronaut/Textures/Astronaut_body_mask.Astronaut_body_mask);0x019ESkM Body.SetVectorParameterValueOnMaterials(FName(Color Up), FVector(0, 0, 0));0x01E4return;0x01E6// end of script | EventPublic | 0x00 | |
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_Tuto_Mannequin(309);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void Clear()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_Mannequin(732);0x000Freturn;0x0011// end of script | 0x00 | ||
void Set State(const Enum_TutoMannequinState& State)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_Tuto_Mannequin(753);0x0021return;0x0023// end of script | 0x01 | ||
void Hit(int32 Health, int32 Stamina, bool Crit)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Health = Health;0x0012PersistentFrame.K2Node_CustomEvent_Stamina = Stamina;0x0024PersistentFrame.K2Node_CustomEvent_Crit = Crit;0x0036ExecuteUbergraph_Tuto_Mannequin(785);0x0045return;0x0047// end of script | 0x09 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_Mannequin(872);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Fixed Ticks()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_Mannequin(877);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_Tuto_Mannequin(int32 EntryPoint)Script48 statements · 880 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACheck.Check(false);0x002Fgoto Label_036D;0x0034Label_0034:0x0034K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 0);0x0053if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_00C0;0x0061K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 1);0x0080if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_00E7;0x008EK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 2);0x00ADif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_010E;0x00BBgoto Label_036D;0x00C0Label_00C0:0x00C0StaticMesh.SetVisibility(true, false);0x00E2goto Label_036D;0x00E7Label_00E7:0x00E7StaticMesh.SetVisibility(false, false);0x0109goto Label_036D;0x010ELabel_010E:0x010EStaticMesh.SetVisibility(false, false);0x0130goto Label_036D;0x0135Delta = K2Node_Event_DeltaSeconds;0x0150CallFunc_FInterpTo_InterpSpeed_ImplicitCast = Cast<4>(Delta);0x016DCallFunc_FInterpTo_ReturnValue = FInterpTo(Body Damage Color, 0, 10, CallFunc_FInterpTo_InterpSpeed_ImplicitCast);0x01ADBody Damage Color = CallFunc_FInterpTo_ReturnValue;0x01C8CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(Body Damage Color);0x01E5SkM Body.SetScalarParameterValueOnMaterials(FName(Body Damage Intensity), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x021Bgoto Label_036D;0x0220Label_0220:0x0220CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0235K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x0259K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x0276if (!(K2Node_DynamicCast_bSuccess)) goto Label_036D;0x0284GM Ref = K2Node_DynamicCast_AsGM;0x0297K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x02AEGM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x02D7goto Label_036D;0x02DCSet State(0);0x02ECgoto Label_036D;0x02F1State = K2Node_CustomEvent_State;0x030Cgoto Label_0034;0x0311CallFunc_SelectFloat_ReturnValue = SelectFloat(40, 10, K2Node_CustomEvent_Crit);0x0348Body Damage Color = CallFunc_SelectFloat_ReturnValue;0x0363goto Label_000A;0x0368goto Label_0220;0x036DLabel_036D:0x036Dreturn;0x036F// end of script | Final | 0x04 |