0x00x02E8
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Mec Ref | AMec_C* | 7 flags | nullptr | |
| 0x08 | Check 1 | ATuto_Check_C* | 6 flags | nullptr | |
| 0x08 | Check 2 | ATuto_Check_C* | 6 flags | nullptr | |
| 0x04 | State | int32 | 7 flags | 0 | |
| 0x02DC | 0x04 | padding / unreflected | |||
| 0x08 | GM Ref | AGM_C* | 7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void Check Items on Square()Script3 statements · 26 bytes of bytecode0x0000Item In Count = 0;0x0017return;0x0019// end of script | Public | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_SwitchSquare(428);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Check Items()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_SwitchSquare(798);0x000Freturn;0x0011// end of script | 0x00 | ||
void Go To State(int32 State)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_Tuto_SwitchSquare(803);0x0021return;0x0023// end of script | 0x04 | ||
void Clear()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_SwitchSquare(1163);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_Tuto_SwitchSquare(int32 EntryPoint)Script63 statements · 1,190 bytes of bytecode0x0000PushFlow(Label_04A3);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_IsValid_ReturnValue = IsValid(GM Ref);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036if (!(GM Ref.In Tutorial)) PopFlow();0x0056CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0072CallFunc_K2_GetActorLocation_ReturnValue_1 = Mec Ref.K2_GetActorLocation();0x00A4CallFunc_IsPointInBox_ReturnValue = IsPointInBox(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue, Box.BoxExtent);0x00E9if (!(CallFunc_IsPointInBox_ReturnValue)) PopFlow();0x00F3CallFunc_IsValid_ReturnValue_2 = IsValid(Mec Ref.Bag Item);0x0126if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_0198;0x0134Go To State(1);0x0147CallFunc_IsValid_ReturnValue_1 = IsValid(Mec Ref.Hand Item);0x017Aif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0184Go To State(2);0x0197PopFlow();0x0198Label_0198:0x0198Go To State(0);0x01ABPopFlow();0x01ACPushFlow(Label_026A);0x01B1CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x01CBK2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x01EFK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x020Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0216Mec Ref = K2Node_DynamicCast_AsMec;0x0229K2Node_CreateDelegate_OutputDelegate.Bind(this, Check Items);0x0240Mec Ref.Tuto Switch Item += K2Node_CreateDelegate_OutputDelegate;0x0269PopFlow();0x026ALabel_026A:0x026ACallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x027FK2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x02A3K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM);0x02C0if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x02CAGM Ref = K2Node_DynamicCast_AsGM;0x02DDK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Clear);0x02F4GM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate_1;0x031DPopFlow();0x031Egoto Label_000F;0x0323State = K2Node_CustomEvent_State;0x033EK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(State, 0);0x0360if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_03CF;0x036EK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(State, 1);0x0390if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_041A;0x039EK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(State, 2);0x03C0if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0440;0x03CEPopFlow();0x03CFLabel_03CF:0x03CFCheck 1.Error(false);0x03F4Check 2.Error(false);0x0419PopFlow();0x041ALabel_041A:0x041ACheck 1.Check(false);0x043FPopFlow();0x0440Label_0440:0x0440Check 1.Check(false);0x0465Check 2.Check(false);0x048APopFlow();0x048BState = 0;0x04A2PopFlow();0x04A3Label_04A3:0x04A3return;0x04A5// end of script | Final | 0x04 |