Zdexby TheHolyOneZ
4,790 classes
Class

ATuto_SwitchSquare_C

: AActor : UObject
/Game/World/TutoRoom/Tuto_SwitchSquare.Tuto_SwitchSquare_C 0x02E8 (744 B) align 8 inherited 0x02A8 6 scripted vtable /Game/World/TutoRoom/Tuto_SwitchSquare
0x00x02E8

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08Mec RefAMec_C*7 flagsnullptr
0x08Check 1ATuto_Check_C*6 flagsnullptr
0x08Check 2ATuto_Check_C*6 flagsnullptr
0x04Stateint327 flags0
0x02DC0x04padding / unreflected
0x08GM RefAGM_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void Check Items on Square()
Script3 statements · 26 bytes of bytecode
0x0000Item In Count = 0;0x0017return;0x0019// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_SwitchSquare(428);0x000Freturn;0x0011// end of script
EventProtected0x00
void Check Items()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_SwitchSquare(798);0x000Freturn;0x0011// end of script
0x00
void Go To State(int32 State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_Tuto_SwitchSquare(803);0x0021return;0x0023// end of script
0x04
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_SwitchSquare(1163);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Tuto_SwitchSquare(int32 EntryPoint)
Script63 statements · 1,190 bytes of bytecode
0x0000PushFlow(Label_04A3);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_IsValid_ReturnValue = IsValid(GM Ref);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036if (!(GM Ref.In Tutorial)) PopFlow();0x0056CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0072CallFunc_K2_GetActorLocation_ReturnValue_1 = Mec Ref.K2_GetActorLocation();0x00A4CallFunc_IsPointInBox_ReturnValue = IsPointInBox(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue, Box.BoxExtent);0x00E9if (!(CallFunc_IsPointInBox_ReturnValue)) PopFlow();0x00F3CallFunc_IsValid_ReturnValue_2 = IsValid(Mec Ref.Bag Item);0x0126if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_0198;0x0134Go To State(1);0x0147CallFunc_IsValid_ReturnValue_1 = IsValid(Mec Ref.Hand Item);0x017Aif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0184Go To State(2);0x0197PopFlow();0x0198Label_0198:0x0198Go To State(0);0x01ABPopFlow();0x01ACPushFlow(Label_026A);0x01B1CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x01CBK2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x01EFK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x020Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0216Mec Ref = K2Node_DynamicCast_AsMec;0x0229K2Node_CreateDelegate_OutputDelegate.Bind(this, Check Items);0x0240Mec Ref.Tuto Switch Item += K2Node_CreateDelegate_OutputDelegate;0x0269PopFlow();0x026ALabel_026A:0x026ACallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x027FK2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x02A3K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM);0x02C0if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x02CAGM Ref = K2Node_DynamicCast_AsGM;0x02DDK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Clear);0x02F4GM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate_1;0x031DPopFlow();0x031Egoto Label_000F;0x0323State = K2Node_CustomEvent_State;0x033EK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(State, 0);0x0360if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_03CF;0x036EK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(State, 1);0x0390if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_041A;0x039EK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(State, 2);0x03C0if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0440;0x03CEPopFlow();0x03CFLabel_03CF:0x03CFCheck 1.Error(false);0x03F4Check 2.Error(false);0x0419PopFlow();0x041ALabel_041A:0x041ACheck 1.Check(false);0x043FPopFlow();0x0440Label_0440:0x0440Check 1.Check(false);0x0465Check 2.Check(false);0x048APopFlow();0x048BState = 0;0x04A2PopFlow();0x04A3Label_04A3:0x04A3return;0x04A5// end of script
Final0x04