Zdexby TheHolyOneZ
4,790 classes
Class

ATuto_ItemSquare_C

: AActor : UObject
/Game/World/TutoRoom/Tuto_ItemSquare.Tuto_ItemSquare_C 0x02D8 (728 B) align 8 inherited 0x02A8 6 scripted vtable /Game/World/TutoRoom/Tuto_ItemSquare
0x00x02D8

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PlaneUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08GM RefAGM_C*7 flagsnullptr
0x10ChecksTArray<ATuto_Check_C*>3 flags[]
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void Error(bool Force)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void Check Items on Square(const int32& Count)
Script33 statements · 759 bytes of bytecode
0x0000PushFlow(Label_02F4);0x0005Item In Count = 0;0x001CCallFunc_GetAllActorsOfClass_OutActors = {};0x0027GetAllActorsOfClass(this, /Game/Items/WorldItem.WorldItem_C, CallFunc_GetAllActorsOfClass_OutActors);0x0044Temp_int_Loop_Counter_Variable = 0;0x005BTemp_int_Array_Index_Variable = 0;0x0072Label_0072:0x0072CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00ADCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00D3if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_028A;0x00E1Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00FCPushFlow(Label_02AA);0x0101CallFunc_Conv_IntToVector_ReturnValue = Conv_IntToVector(50);0x0122CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x013ECallFunc_K2_GetComponentScale_ReturnValue = Plane.K2_GetComponentScale();0x0170/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01ABCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetComponentScale_ReturnValue, CallFunc_Conv_IntToVector_ReturnValue);0x01D9CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_Array_Get_Item.K2_GetActorLocation();0x020BCallFunc_IsPointInBox_ReturnValue = IsPointInBox(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x023Aif (!(CallFunc_IsPointInBox_ReturnValue)) PopFlow();0x0244CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Item In Count, 1);0x026EItem In Count = CallFunc_Add_IntInt_ReturnValue_1;0x0289PopFlow();0x028ALabel_028A:0x028ACount = Item In Count;0x02A5goto Label_02F4;0x02AALabel_02AA:0x02AACallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x02D4Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x02EFgoto Label_0072;0x02F4Label_02F4:0x02F4return;0x02F6// end of script
Public0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_ItemSquare(535);0x000Freturn;0x0011// end of script
EventProtected0x00
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_ItemSquare(715);0x000Freturn;0x0011// end of script
0x00
void Check Square Item()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_ItemSquare(770);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Tuto_ItemSquare(int32 EntryPoint)
Script41 statements · 801 bytes of bytecode
0x0000PushFlow(Label_031E);0x0005goto [EntryPoint];0x000FCheck Square Item();0x001DPopFlow();0x001ELabel_001E:0x001ETemp_int_Loop_Counter_Variable = 0;0x0035Temp_int_Array_Index_Variable = 0;0x004CLabel_004C:0x004CCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Checks);0x0087CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00ADif (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x00B7Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00D2PushFlow(Label_016C);0x00D7CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Array_Index_Variable, CallFunc_Check_Items_on_Square_Count);0x00FDif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01B6;0x010B/Script/Engine.Default__KismetArrayLibrary.Array_Get(Checks, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0146CallFunc_Array_Get_Item.Check(false);0x016BPopFlow();0x016CLabel_016C:0x016CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0196Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01B1goto Label_004C;0x01B6Label_01B6:0x01B6/Script/Engine.Default__KismetArrayLibrary.Array_Get(Checks, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01F1CallFunc_Array_Get_Item.Error(false);0x0216PopFlow();0x0217CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x022CK2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x0250K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x026Dif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0277GM Ref = K2Node_DynamicCast_AsGM;0x028AK2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x02A1GM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x02CAPopFlow();0x02CBRetriggerableDelay(this, 0.2f, LatentActionInfo{0xF, 788396842, FName(ExecuteUbergraph_Tuto_ItemSquare), this});0x0301PopFlow();0x0302Check Items on Square(CallFunc_Check_Items_on_Square_Count);0x0319goto Label_001E;0x031ELabel_031E:0x031Ereturn;0x0320// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type