0x00x02F8
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Plane | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Mec Ref | AMec_C* | 7 flags | nullptr | |
| 0x08 | Button 1 | ATuto_Button_C* | 6 flags | nullptr | |
| 0x08 | Button 2 | ATuto_Button_C* | 6 flags | nullptr | |
| 0x08 | Check 1 | ATuto_Check_C* | 6 flags | nullptr | |
| 0x08 | Check 2 | ATuto_Check_C* | 6 flags | nullptr | |
| 0x04 | State | int32 | 7 flags | 0 | |
| 0x02EC | 0x04 | padding / unreflected | |||
| 0x08 | GM Ref | AGM_C* | 7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void Check Items on Square()Script3 statements · 26 bytes of bytecode0x0000Item In Count = 0;0x0017return;0x0019// end of script | Public | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_SneakSquare(821);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__Tuto_SneakSquare_Button 1_K2Node_ComponentBoundEvent_0_Press__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_SneakSquare(1255);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__Tuto_SneakSquare_Button 2_K2Node_ComponentBoundEvent_1_Press__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_SneakSquare(1324);0x000Freturn;0x0011// end of script | 0x00 | ||
void Go To State(int32 State)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_Tuto_SneakSquare(1329);0x0021return;0x0023// end of script | 0x04 | ||
void Check Step()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_SneakSquare(1361);0x000Freturn;0x0011// end of script | 0x00 | ||
void Clear()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Tuto_SneakSquare(1366);0x000Freturn;0x0011// end of script | 0x00 | ||
void Tutorial Change(bool Start)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_Tuto_SneakSquare(1390);0x0021return;0x0023// end of script | 0x01 | ||
void ExecuteUbergraph_Tuto_SneakSquare(int32 EntryPoint)Script81 statements · 1,394 bytes of bytecode0x0000PushFlow(Label_056F);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(State, 1);0x0031if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0040;0x003FPopFlow();0x0040Label_0040:0x0040Go To State(2);0x0053PopFlow();0x0054Label_0054:0x0054CallFunc_IsValid_ReturnValue = IsValid(GM Ref);0x0071if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x007Bif (!(GM Ref.In Tutorial)) PopFlow();0x009BCallFunc_Conv_IntToVector_ReturnValue = Conv_IntToVector(50);0x00BCCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x00D8CallFunc_K2_GetComponentScale_ReturnValue = Plane.K2_GetComponentScale();0x010ACallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_K2_GetComponentScale_ReturnValue, CallFunc_Conv_IntToVector_ReturnValue);0x0138CallFunc_K2_GetActorLocation_ReturnValue_1 = Mec Ref.K2_GetActorLocation();0x016ACallFunc_IsPointInBox_ReturnValue = IsPointInBox(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x0199if (!(CallFunc_IsPointInBox_ReturnValue)) PopFlow();0x01A3K2Node_SwitchInteger_CmpSuccess_2 = NotEqual_IntInt(State, 1);0x01C5if (!(K2Node_SwitchInteger_CmpSuccess_2)) goto Label_01D4;0x01D3PopFlow();0x01D4Label_01D4:0x01D4Go To State(0);0x01E7PopFlow();0x01E8Label_01E8:0x01E8K2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(State, 0);0x020Aif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_0279;0x0218K2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(State, 1);0x023Aif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_02C4;0x0248K2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(State, 2);0x026Aif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_02EA;0x0278PopFlow();0x0279Label_0279:0x0279Check 1.Error(false);0x029ECheck 2.Error(false);0x02C3PopFlow();0x02C4Label_02C4:0x02C4Check 1.Check(false);0x02E9PopFlow();0x02EALabel_02EA:0x02EACheck 1.Check(false);0x030FCheck 2.Check(false);0x0334PopFlow();0x0335PushFlow(Label_03F3);0x033ACallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0354K2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0378K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x0395if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x039FMec Ref = K2Node_DynamicCast_AsMec;0x03B2K2Node_CreateDelegate_OutputDelegate.Bind(this, Check Step);0x03C9Mec Ref.Tuto Step += K2Node_CreateDelegate_OutputDelegate;0x03F2PopFlow();0x03F3Label_03F3:0x03F3CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0408K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x042CK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM);0x0449if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0453GM Ref = K2Node_DynamicCast_AsGM;0x0466K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Clear);0x047DGM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate_1;0x04A6K2Node_CreateDelegate_OutputDelegate_2.Bind(this, Tutorial Change);0x04BDGM Ref.Tutorial Change += K2Node_CreateDelegate_OutputDelegate_2;0x04E6PopFlow();0x04E7K2Node_SwitchInteger_CmpSuccess_3 = NotEqual_IntInt(State, 0);0x0509if (!(K2Node_SwitchInteger_CmpSuccess_3)) goto Label_0518;0x0517PopFlow();0x0518Label_0518:0x0518Go To State(1);0x052BPopFlow();0x052Cgoto Label_000F;0x0531State = K2Node_CustomEvent_State;0x054Cgoto Label_01E8;0x0551goto Label_0054;0x0556State = 0;0x056DPopFlow();0x056EPopFlow();0x056FLabel_056F:0x056Freturn;0x0571// end of script | Final | 0x04 |