Zdexby TheHolyOneZ
4,790 classes
Class

ATuto_Door_C

: AActor : UObject
/Game/World/TutoRoom/Tuto_Door.Tuto_Door_C 0x0300 (768 B) align 8 inherited 0x02A8 14 scripted vtable /Game/World/TutoRoom/Tuto_Door
0x00x0300

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08C CheckUChildActorComponent*6 flagsnullptr
0x08HitBoxUBoxComponent*6 flagsnullptr
0x08CubeUStaticMeshComponent*6 flagsnullptr
0x08DoorBaseUSceneComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x04Timeline_Position_9ABAF97846A215DCE8EB398D53603854float4 flags0
0x01Timeline__Direction_9ABAF97846A215DCE8EB398D53603854ETimelineDirection4 flagsForward
0x02DD0x03padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x08GM RefAGM_C*7 flagsnullptr
0x01Openbool7 flagsfalse
0x02F10x03padding / unreflected
0x04Roomint326 flags0
0x08CheckATuto_Check_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 14

SignatureFlagsNativeParams
void Get Key(const AActor*& Key)
Script3 statements · 14 bytes of bytecode
0x0000Key = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Get Name(AMec_C* Mec, const FString& Name)
Script3 statements · 23 bytes of bytecode
0x0000Name = "";0x0014return;0x0016// end of script
Public0x18
void UserConstructionScript()
Script7 statements · 123 bytes of bytecode
0x0000K2Node_DynamicCast_AsTuto_Check = Cast<Tuto_Check_C>(C Check.ChildActor);0x003AK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsTuto_Check);0x0057if (!(K2Node_DynamicCast_bSuccess)) goto Label_0078;0x0065Check = K2Node_DynamicCast_AsTuto_Check;0x0078Label_0078:0x0078return;0x007A// end of script
EventPublic0x00
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Door(177);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Door(412);0x000Freturn;0x0011// end of script
0x00
void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_2 = Index;0x0012PersistentFrame.K2Node_Event_Source_2 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_2 = Item State;0x0036ExecuteUbergraph_Tuto_Door(655);0x0045return;0x0047// end of script
Public0x18
void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_1 = Index;0x0012PersistentFrame.K2Node_Event_Source_1 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_1 = Item State;0x0036ExecuteUbergraph_Tuto_Door(656);0x0045return;0x0047// end of script
Public0x18
void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index = Index;0x0012PersistentFrame.K2Node_Event_Source = Source;0x0024PersistentFrame.K2Node_Event_Item_State = Item State;0x0036ExecuteUbergraph_Tuto_Door(657);0x0045return;0x0047// end of script
Public0x18
void Open Door()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Door(658);0x000Freturn;0x0011// end of script
0x00
void Close Door()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Door(727);0x000Freturn;0x0011// end of script
0x00
void Validate Room()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Door(894);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Tuto_Door(899);0x000Freturn;0x0011// end of script
EventProtected0x00
void Tutorial Change(bool Start)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_Tuto_Door(1079);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_Tuto_Door(int32 EntryPoint)
Script54 statements · 1,107 bytes of bytecode
0x0000PushFlow(Label_0450);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 0.2f, LatentActionInfo{0x46, 1674569653, FName(ExecuteUbergraph_Tuto_Door), this});0x0045PopFlow();0x0046Check.Check(false);0x006BDelay(this, 0.5f, LatentActionInfo{0xA2, -2141781533, FName(ExecuteUbergraph_Tuto_Door), this});0x00A1PopFlow();0x00A2Open Door();0x00B0PopFlow();0x00B1Temp_byte_Variable = Timeline__Direction_9ABAF97846A215DCE8EB398D53603854;0x00CCTemp_real_Variable = 0;0x00E7Temp_real_Variable_1 = 300;0x0102CallFunc_MakeVector_ReturnValue_2 = MakeVector(0, 0, Switch(Temp_byte_Variable, 0 => Temp_real_Variable_1, 1 => Temp_real_Variable, default => K2Node_Select_Default));0x0167DoorBase.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_2, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x019BPopFlow();0x019CCallFunc_MapRangeClamped_Value_ImplicitCast = Cast<4>(Timeline_Position_9ABAF97846A215DCE8EB398D53603854);0x01B9CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast, 0, 1, 0, 300);0x0202CallFunc_MakeVector_ReturnValue = MakeVector(0, 0, CallFunc_MapRangeClamped_ReturnValue);0x0239DoorBase.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x026DPopFlow();0x026ELabel_026E:0x026ETimeline.PlayFromStart();0x028EPopFlow();0x028FPopFlow();0x0290PopFlow();0x0291PopFlow();0x0292if (!(Open)) goto Label_02A1;0x02A0PopFlow();0x02A1Label_02A1:0x02A1HitBox.SetCollisionEnabled(0);0x02C7Open = true;0x02D2goto Label_026E;0x02D7if (!(Open)) PopFlow();0x02E1HitBox.SetCollisionEnabled(3);0x0307Open = false;0x0312CallFunc_MakeVector_ReturnValue_1 = MakeVector(0, 0, 0);0x0349DoorBase.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x037DPopFlow();0x037Egoto Label_000F;0x0383CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0398K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x03BCK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x03D9if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x03E3GM Ref = K2Node_DynamicCast_AsGM;0x03F6K2Node_CreateDelegate_OutputDelegate.Bind(this, Tutorial Change);0x040DGM Ref.Tutorial Change += K2Node_CreateDelegate_OutputDelegate;0x0436PopFlow();0x0437if (!(K2Node_CustomEvent_Start)) PopFlow();0x0441Close Door();0x044FPopFlow();0x0450Label_0450:0x0450return;0x0452// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type