Zdexby TheHolyOneZ
4,790 classes
Class

ATutoManager_C

: AActor : UObject
/Game/World/TutoRoom/TutoManager.TutoManager_C 0x0310 (784 B) align 8 inherited 0x02A8 12 scripted vtable /Game/World/TutoRoom/TutoManager
0x00x0310

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x10RoomsTArray<FStr_TutorialRoom>3 flags[10 items]
0x10All ChecksTArray<ATuto_Check_C*>4 flags[]
0x10All DoorsTArray<ATuto_Door_C*>4 flags[]
0x10All SpawnersTArray<ATuto_ItemSpawn_C*>4 flags[]
0x08Square ItemATuto_ItemSquare_C*7 flagsnullptr
0x08GM RefAGM_C*7 flagsnullptr
0x08Mec RefAMec_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 12

SignatureFlagsNativeParams
void Get Key(const AActor*& Key)
Script3 statements · 14 bytes of bytecode
0x0000Key = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Get Name(AMec_C* Mec, const FString& Name)
Script3 statements · 23 bytes of bytecode
0x0000Name = "";0x0014return;0x0016// end of script
Public0x18
void Check Validation(int32 Room, const bool& Validate, const ATuto_Door_C*& Door)
Script33 statements · 763 bytes of bytecode
0x0000PushFlow(Label_02F8);0x0005Validate? = true;0x0010Temp_int_Loop_Counter_Variable = 0;0x0027Temp_int_Array_Index_Variable = 0;0x003ELabel_003E:0x003ECallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Room, 1);0x0068/Script/Engine.Default__KismetArrayLibrary.Array_Get(Rooms, CallFunc_Subtract_IntInt_ReturnValue, CallFunc_Array_Get_Item);0x00A3CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Array_Get_Item.Checks_12_442E5F094B824E3069BD9EB1512F7651);0x00E7CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x010Dif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0209;0x011BTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0136PushFlow(Label_02A2);0x013BCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Room, 1);0x0165/Script/Engine.Default__KismetArrayLibrary.Array_Get(Rooms, CallFunc_Subtract_IntInt_ReturnValue, CallFunc_Array_Get_Item);0x01A0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Array_Get_Item.Checks_12_442E5F094B824E3069BD9EB1512F7651, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x01E4if (!(CallFunc_Array_Get_Item_1.Checked)) goto Label_02EC;0x0208PopFlow();0x0209Label_0209:0x0209CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Room, 1);0x0233/Script/Engine.Default__KismetArrayLibrary.Array_Get(Rooms, CallFunc_Subtract_IntInt_ReturnValue, CallFunc_Array_Get_Item);0x026EValidate = Validate?;0x0281Door = CallFunc_Array_Get_Item.Door_8_25655D3E4CD0676CBAB9ECBCF6C5772C;0x029Dgoto Label_02F8;0x02A2Label_02A2:0x02A2CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x02CCTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x02E7goto Label_003E;0x02ECLabel_02EC:0x02ECValidate? = false;0x02F7PopFlow();0x02F8Label_02F8:0x02F8return;0x02FA// end of script
Public0x10
void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_2 = Index;0x0012PersistentFrame.K2Node_Event_Source_2 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_2 = Item State;0x0036ExecuteUbergraph_TutoManager(2235);0x0045return;0x0047// end of script
Public0x18
void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_1 = Index;0x0012PersistentFrame.K2Node_Event_Source_1 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_1 = Item State;0x0036ExecuteUbergraph_TutoManager(2236);0x0045return;0x0047// end of script
Public0x18
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_TutoManager(2237);0x000Freturn;0x0011// end of script
EventProtected0x00
void Check Updated(int32 Room)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Room = Room;0x0012ExecuteUbergraph_TutoManager(2850);0x0021return;0x0023// end of script
0x04
void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index = Index;0x0012PersistentFrame.K2Node_Event_Source = Source;0x0024PersistentFrame.K2Node_Event_Item_State = Item State;0x0036ExecuteUbergraph_TutoManager(2938);0x0045return;0x0047// end of script
Public0x18
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_TutoManager(3029);0x000Freturn;0x0011// end of script
0x00
void Resart Tutorial()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_TutoManager(3030);0x000Freturn;0x0011// end of script
0x00
void Close Tutorial()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_TutoManager(15);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_TutoManager(int32 EntryPoint)
Script151 statements · 3,034 bytes of bytecode
0x0000PushFlow(Label_0BD7);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Label_0010:0x0010Temp_int_Array_Index_Variable = 0;0x0027Label_0027:0x0027CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Rooms);0x0062CallFunc_Less_IntInt_ReturnValue_3 = Less_IntInt(Temp_int_Loop_Counter_Variable_3, CallFunc_Array_Length_ReturnValue_3);0x0088if (!(CallFunc_Less_IntInt_ReturnValue_3)) PopFlow();0x0092Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_3;0x00ADPushFlow(Label_01F4);0x00B2Temp_int_Loop_Counter_Variable = 0;0x00C9Temp_int_Array_Index_Variable_2 = 0;0x00E0Label_00E0:0x00E0/Script/Engine.Default__KismetArrayLibrary.Array_Get(Rooms, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_3);0x011BCallFunc_Array_Length_ReturnValue_4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Array_Get_Item_3.Checks_12_442E5F094B824E3069BD9EB1512F7651);0x015FCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_4);0x0185if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x018FTemp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable;0x01AACallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x01D4Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01EFgoto Label_00E0;0x01F4Label_01F4:0x01F4CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Loop_Counter_Variable_3, 1);0x021ETemp_int_Loop_Counter_Variable_3 = CallFunc_Add_IntInt_ReturnValue_3;0x0239goto Label_0027;0x023ELabel_023E:0x023ETemp_int_Array_Index_Variable_1 = 0;0x0255Label_0255:0x0255CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(All Checks);0x0290CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_2);0x02B6if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x02C0Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x02DBPushFlow(Label_0515);0x02E0/Script/Engine.Default__KismetArrayLibrary.Array_Get(All Checks, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x031BCallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item_2);0x0338if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0342/Script/Engine.Default__KismetArrayLibrary.Array_Get(Rooms, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item);0x037D/Script/Engine.Default__KismetArrayLibrary.Array_Get(All Checks, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x03B8CallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(CallFunc_Array_Get_Item.Room_14_7683DC1A463A5B8B7B3F2D89E2E6A350, CallFunc_Array_Get_Item_2.Room);0x03FDif (!(CallFunc_EqualEqual_IntInt_ReturnValue_1)) PopFlow();0x0407/Script/Engine.Default__KismetArrayLibrary.Array_Get(All Checks, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x0442CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Rooms[Temp_int_Array_Index_Variable_4].Checks_12_442E5F094B824E3069BD9EB1512F7651, CallFunc_Array_Get_Item_2);0x0499/Script/Engine.Default__KismetArrayLibrary.Array_Get(All Checks, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x04D4K2Node_CreateDelegate_OutputDelegate.Bind(this, Check Updated);0x04EBCallFunc_Array_Get_Item_2.Update Check += K2Node_CreateDelegate_OutputDelegate;0x0514PopFlow();0x0515Label_0515:0x0515CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x053FTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x055Agoto Label_0255;0x055FLabel_055F:0x055FTemp_int_Array_Index_Variable_3 = 0;0x0576Label_0576:0x0576CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(All Doors);0x05B1CallFunc_Less_IntInt_ReturnValue_4 = Less_IntInt(Temp_int_Loop_Counter_Variable_4, CallFunc_Array_Length_ReturnValue_1);0x05D7if (!(CallFunc_Less_IntInt_ReturnValue_4)) PopFlow();0x05E1Temp_int_Array_Index_Variable_3 = Temp_int_Loop_Counter_Variable_4;0x05FCPushFlow(Label_0728);0x0601/Script/Engine.Default__KismetArrayLibrary.Array_Get(Rooms, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item);0x063C/Script/Engine.Default__KismetArrayLibrary.Array_Get(All Doors, Temp_int_Array_Index_Variable_3, CallFunc_Array_Get_Item_1);0x0677CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Get_Item.Room_14_7683DC1A463A5B8B7B3F2D89E2E6A350, CallFunc_Array_Get_Item_1.Room);0x06BCif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x06C6/Script/Engine.Default__KismetArrayLibrary.Array_Get(All Doors, Temp_int_Array_Index_Variable_3, CallFunc_Array_Get_Item_1);0x0701Rooms[Temp_int_Array_Index_Variable_4].Door_8_25655D3E4CD0676CBAB9ECBCF6C5772C = CallFunc_Array_Get_Item_1;0x0727PopFlow();0x0728Label_0728:0x0728CallFunc_Add_IntInt_ReturnValue_4 = Add_IntInt(Temp_int_Loop_Counter_Variable_4, 1);0x0752Temp_int_Loop_Counter_Variable_4 = CallFunc_Add_IntInt_ReturnValue_4;0x076Dgoto Label_0576;0x0772Label_0772:0x0772Temp_int_Loop_Counter_Variable_1 = 0;0x0789goto Label_023E;0x078ELabel_078E:0x078ETemp_int_Array_Index_Variable_4 = 0;0x07A5Label_07A5:0x07A5CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Rooms);0x07E0CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue);0x0806if (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_0855;0x0814Temp_int_Array_Index_Variable_4 = Temp_int_Loop_Counter_Variable_2;0x082FPushFlow(Label_0871);0x0834PushFlow(Label_0772);0x0839Temp_int_Loop_Counter_Variable_4 = 0;0x0850goto Label_055F;0x0855Label_0855:0x0855Temp_int_Loop_Counter_Variable_3 = 0;0x086Cgoto Label_0010;0x0871Label_0871:0x0871CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x089BTemp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_2;0x08B6goto Label_07A5;0x08BBPopFlow();0x08BCPopFlow();0x08BDPushFlow(Label_09EF);0x08C2PushFlow(Label_091F);0x08C7PushFlow(Label_09D3);0x08CCPushFlow(Label_0AF0);0x08D1PushFlow(Label_0AAC);0x08D6PushFlow(Label_0A68);0x08DBCallFunc_GetAllActorsOfClass_OutActors = {};0x08E6GetAllActorsOfClass(this, /Game/World/TutoRoom/Tuto_Check.Tuto_Check_C, CallFunc_GetAllActorsOfClass_OutActors);0x0903All Checks = CallFunc_GetAllActorsOfClass_OutActors;0x091EPopFlow();0x091FLabel_091F:0x091FCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0934K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x0958K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x0975if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x097FGM Ref = K2Node_DynamicCast_AsGM;0x0992K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Clear);0x09A9GM Ref.Game Clear += K2Node_CreateDelegate_OutputDelegate_1;0x09D2PopFlow();0x09D3Label_09D3:0x09D3Temp_int_Loop_Counter_Variable_2 = 0;0x09EAgoto Label_078E;0x09EFLabel_09EF:0x09EFCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0A09K2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0A2DK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMec);0x0A4Aif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0A54Mec Ref = K2Node_DynamicCast_AsMec;0x0A67PopFlow();0x0A68Label_0A68:0x0A68CallFunc_GetAllActorsOfClass_OutActors_1 = {};0x0A73GetAllActorsOfClass(this, /Game/World/TutoRoom/Tuto_Door.Tuto_Door_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x0A90All Doors = CallFunc_GetAllActorsOfClass_OutActors_1;0x0AABPopFlow();0x0AACLabel_0AAC:0x0AACCallFunc_GetAllActorsOfClass_OutActors_2 = {};0x0AB7GetAllActorsOfClass(this, /Game/World/TutoRoom/Tuto_ItemSpawn.Tuto_ItemSpawn_C, CallFunc_GetAllActorsOfClass_OutActors_2);0x0AD4All Spawners = CallFunc_GetAllActorsOfClass_OutActors_2;0x0AEFPopFlow();0x0AF0Label_0AF0:0x0AF0CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/World/TutoRoom/Tuto_ItemSquare.Tuto_ItemSquare_C);0x0B0ESquare Item = CallFunc_GetActorOfClass_ReturnValue;0x0B21PopFlow();0x0B22Check Validation(K2Node_CustomEvent_Room, CallFunc_Check_Validation_Validate, CallFunc_Check_Validation_Door);0x0B4Bif (!(CallFunc_Check_Validation_Validate)) PopFlow();0x0B55CallFunc_Check_Validation_Door.Validate Room();0x0B79PopFlow();0x0B7AK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(K2Node_Event_Index, 0);0x0B9Cif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0BAB;0x0BAAPopFlow();0x0BABLabel_0BAB:0x0BABGM Ref.Game Clear.Broadcast();0x0BD4PopFlow();0x0BD5PopFlow();0x0BD6PopFlow();0x0BD7Label_0BD7:0x0BD7return;0x0BD9// end of script
Final0x04