| void Start() | Private | | 0x00 |
| void PopulateBackgroundSelection(GameObject parent, GameObject layout) | Public | | 0x08 |
| void SelectButtonClickListener(const string& backgroundName) | Private | | 0x08 |
| void SelectButtonVisibilityToggle(GameObject parent) | Public | | 0x08 |
| void UnsoddedToggleListener(bool isOn, BackgroundController backgroundController) | PrivateStatic | | 0x08 |
| void Sod1RowToggleListener(bool isOn, BackgroundController backgroundController) | PrivateStatic | | 0x08 |
| void Sod3RowToggleListener(bool isOn, BackgroundController backgroundController) | PrivateStatic | | 0x08 |
| void NightGraveToggleListener(bool isOn, BackgroundController backgroundController) | PrivateStatic | | 0x08 |
| void OverlayToggleListener(bool isOn, BackgroundController backgroundController) | PrivateStatic | | 0x08 |
| void SodColorToggleListener(bool isOn, BackgroundController backgroundController) | PrivateStatic | | 0x08 |
| void PlayRolloutAnimationListener(BackgroundController backgroundController) | PrivateStatic | | 0x08 |
| void DragDebugUI(GameObject layout) | Public | | 0x08 |
| void PanDebugBackgroundBeginDragListener(BaseEventData eventData) | Public | | 0x08 |
| void PanDebugBackgroundDragListener(BaseEventData eventData) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |