Zdexby TheHolyOneZ
49,743 classes
Class

EffectController

: ReloadedController : MonoBehaviour : Behaviour : Component : Object : Object
Source.Controllers.EffectController, Assembly-CSharp 0x0198 (408 B) inherited 0x0138 Assembly-CSharp.dll
0x00x0198

Members 13

OffsetSizeNameTypeFlagsDefault
—0x04k_zombiePhysicsLayerintPrivateStatic+1 flags6
0x01ApplyForcesboolPrivate—
0x01390x03padding / unreflected
0x08m_VelocityVector2Private—
0x08m_AngularVelocityRangeVector2Private—
0x014C0x04padding / unreflected
0x08m_PhysicsRootRigidbody2DPrivate—
0x08m_skeletonAnimationSkeletonAnimationPrivate—
0x08m_particleSystemParticleSystemPrivate—
0x08m_skinMapVFXSkin[]Private—
0x08m_currentSkinstringPrivate—
0x04m_currentFramefloatPrivate—
0x017C0x04padding / unreflected
0x08m_defaultSkinstringPrivate—
0x04m_defaultFramefloatPrivate—
0x018C0x04padding / unreflected
0x08m_gameplayServiceIGameplayServicePrivate—
Inherited from ReloadedController 33
OffsetSizeNameTypeFlagsDefault
0x08m_objReloadedObjectPublic—
0x01m_managedSortingboolPrivate—
0x00290x07padding / unreflected
0x08m_renderOffsetTransform1 flags—
0x0Cm_visualOffsetVector31 flags—
0x0Cm_shadowOffsetVector3Private—
0x04m_loopCountintPrivate—
0x04m_animRatefloat1 flags—
0x08m_transformTransform1 flags—
0x40m_overlayMatrixMatrix4x41 flags—
0x08m_scalefloat2Private—
0x04m_renderOrderintPrivate—
0x00AC0x04padding / unreflected
0x08m_renderOrderComponentsList<Source.Controllers.RenderSortedComponent>Private—
0x08m_shadowControllerShadowControllerPrivate—
0x08m_skinControllerCharacterSkinControllerPrivate—
0x08m_materialEffectControllerMaterialEffectController1 flags—
0x08m_particleEffectControllerParticleEffectControllerPrivate—
0x08m_attachedPFXEffectControllerPrivate—
0x02m_managedSortingOverrideNullable<System.Boolean>Private—
0x01m_hasShadowControllerboolPrivate—
0x01m_hasFilterControllerboolPrivate—
0x00E40x04padding / unreflected
0x08m_controllerPoolIControllerPoolPrivate—
0x08OnUpdateSortingActionPrivate—
0x0Cm_initialVisualOffsetVector3Private—
0x08m_initialScalefloat2Private—
0x08m_objectOffsetfloat2Private—
0x04<AnimRate>k__BackingFieldfloatPrivate—
0x04m_animTimefloatPrivate—
0x04<FrameCount>k__BackingFieldintPrivate—
0x04m_loopTypeReanimLoopType1 flags—
0x04<ZOffset>k__BackingFieldfloatPrivate—
0x01<IsAttachment>k__BackingFieldboolPrivate—
0x01290x03padding / unreflected
0x04<ReanimationID>k__BackingFieldReanimationIDPrivate—
0x01<SkinControllerReady>k__BackingFieldboolPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 19

SignatureFlagsNativeParams
void Start()Private0x00
void OnEnable()Public0x00
void OnControllerReset()2 flags0x00
void SetSkin(const SeedType& seedType)Public0x04
void SetSkin(const MustacheType& mustacheType)Public0x04
void SetSkin(const SunglassesType& sunglassesType)Public0x04
void SetSkin(const ZombieType& zombieType)Public0x04
string GetSkinName(const VFXSkin& skin)Private0x58
float GetFloatValue(const VFXSkin& skin)Private0x58
bool TryFindSkin(const SeedType& seedType, ref VFXSkin& skin)Private0x58
bool TryFindSkin(const SunglassesType& sunglassesType, ref VFXSkin& skin)Private0x58
bool TryFindSkin(const MustacheType& mustacheType, ref VFXSkin& skin)Private0x58
bool TryFindSkin(const ZombieType& zombieType, ref VFXSkin& skin)Private0x58
void SetZombieLayerRow(int layerRow)Public0x04
void SetZombieLayerRow(GameObject go, int layerRow)Private0x08
void DetachAndDestroyParticle()Public0x00
void Serialize(ref ReloadedBinaryWriter& writer, int version)Public+1 flags0x18
void Deserialize(ref ReloadedBinaryReader& reader, int version)Public+1 flags0x18
void .ctor()Public+1 flags0x00

Used by 6

types with a member, parameter or interface of this type