Class
EffectController
: ReloadedController : MonoBehaviour : Behaviour : Component : Object : Object0x00x0198
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | k_zombiePhysicsLayer | int | PrivateStatic+1 flags | 6 |
| 0x01 | ApplyForces | bool | Private | — | |
| 0x0139 | 0x03 | padding / unreflected | |||
| 0x08 | m_Velocity | Vector2 | Private | — | |
| 0x08 | m_AngularVelocityRange | Vector2 | Private | — | |
| 0x014C | 0x04 | padding / unreflected | |||
| 0x08 | m_PhysicsRoot | Rigidbody2D | Private | — | |
| 0x08 | m_skeletonAnimation | SkeletonAnimation | Private | — | |
| 0x08 | m_particleSystem | ParticleSystem | Private | — | |
| 0x08 | m_skinMap | VFXSkin[] | Private | — | |
| 0x08 | m_currentSkin | string | Private | — | |
| 0x04 | m_currentFrame | float | Private | — | |
| 0x017C | 0x04 | padding / unreflected | |||
| 0x08 | m_defaultSkin | string | Private | — | |
| 0x04 | m_defaultFrame | float | Private | — | |
| 0x018C | 0x04 | padding / unreflected | |||
| 0x08 | m_gameplayService | IGameplayService | Private | — | |
Inherited from ReloadedController 33
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_obj | ReloadedObject | Public | — | |
| 0x01 | m_managedSorting | bool | Private | — | |
| 0x0029 | 0x07 | padding / unreflected | |||
| 0x08 | m_renderOffset | Transform | 1 flags | — | |
| 0x0C | m_visualOffset | Vector3 | 1 flags | — | |
| 0x0C | m_shadowOffset | Vector3 | Private | — | |
| 0x04 | m_loopCount | int | Private | — | |
| 0x04 | m_animRate | float | 1 flags | — | |
| 0x08 | m_transform | Transform | 1 flags | — | |
| 0x40 | m_overlayMatrix | Matrix4x4 | 1 flags | — | |
| 0x08 | m_scale | float2 | Private | — | |
| 0x04 | m_renderOrder | int | Private | — | |
| 0x00AC | 0x04 | padding / unreflected | |||
| 0x08 | m_renderOrderComponents | List<Source.Controllers.RenderSortedComponent> | Private | — | |
| 0x08 | m_shadowController | ShadowController | Private | — | |
| 0x08 | m_skinController | CharacterSkinController | Private | — | |
| 0x08 | m_materialEffectController | MaterialEffectController | 1 flags | — | |
| 0x08 | m_particleEffectController | ParticleEffectController | Private | — | |
| 0x08 | m_attachedPFX | EffectController | Private | — | |
| 0x02 | m_managedSortingOverride | Nullable<System.Boolean> | Private | — | |
| 0x01 | m_hasShadowController | bool | Private | — | |
| 0x01 | m_hasFilterController | bool | Private | — | |
| 0x00E4 | 0x04 | padding / unreflected | |||
| 0x08 | m_controllerPool | IControllerPool | Private | — | |
| 0x08 | OnUpdateSorting | Action | Private | — | |
| 0x0C | m_initialVisualOffset | Vector3 | Private | — | |
| 0x08 | m_initialScale | float2 | Private | — | |
| 0x08 | m_objectOffset | float2 | Private | — | |
| 0x04 | <AnimRate>k__BackingField | float | Private | — | |
| 0x04 | m_animTime | float | Private | — | |
| 0x04 | <FrameCount>k__BackingField | int | Private | — | |
| 0x04 | m_loopType | ReanimLoopType | 1 flags | — | |
| 0x04 | <ZOffset>k__BackingField | float | Private | — | |
| 0x01 | <IsAttachment>k__BackingField | bool | Private | — | |
| 0x0129 | 0x03 | padding / unreflected | |||
| 0x04 | <ReanimationID>k__BackingField | ReanimationID | Private | — | |
| 0x01 | <SkinControllerReady>k__BackingField | bool | Private | — | |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | kInstanceID_None | int | PrivateStatic+1 flags | 8 |
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+2 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 19
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Start() | Private | 0x00 | |
| void OnEnable() | Public | 0x00 | |
| void OnControllerReset() | 2 flags | 0x00 | |
| void SetSkin(const SeedType& seedType) | Public | 0x04 | |
| void SetSkin(const MustacheType& mustacheType) | Public | 0x04 | |
| void SetSkin(const SunglassesType& sunglassesType) | Public | 0x04 | |
| void SetSkin(const ZombieType& zombieType) | Public | 0x04 | |
| string GetSkinName(const VFXSkin& skin) | Private | 0x58 | |
| float GetFloatValue(const VFXSkin& skin) | Private | 0x58 | |
| bool TryFindSkin(const SeedType& seedType, ref VFXSkin& skin) | Private | 0x58 | |
| bool TryFindSkin(const SunglassesType& sunglassesType, ref VFXSkin& skin) | Private | 0x58 | |
| bool TryFindSkin(const MustacheType& mustacheType, ref VFXSkin& skin) | Private | 0x58 | |
| bool TryFindSkin(const ZombieType& zombieType, ref VFXSkin& skin) | Private | 0x58 | |
| void SetZombieLayerRow(int layerRow) | Public | 0x04 | |
| void SetZombieLayerRow(GameObject go, int layerRow) | Private | 0x08 | |
| void DetachAndDestroyParticle() | Public | 0x00 | |
| void Serialize(ref ReloadedBinaryWriter& writer, int version) | Public+1 flags | 0x18 | |
| void Deserialize(ref ReloadedBinaryReader& reader, int version) | Public+1 flags | 0x18 | |
| void .ctor() | Public+1 flags | 0x00 |