Zdexby TheHolyOneZ
49,743 classes
Class

AlmanacZombieBinder

: Binder : MonoBehaviour : Behaviour : Component : Object : Object
Source.Binders.AlmanacZombieBinder, Assembly-CSharp 0x0068 (104 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0068

Members 9

OffsetSizeNameTypeFlagsDefault
0x08m_keyModelRefPrivate—
0x08m_currentGameObjectGameObjectPrivate—
0x04m_updateTimerfloatPrivate—
0x00340x04padding / unreflected
0x08m_zombieZombiePrivate—
0x08m_bossReanimationReanimationPrivate—
0x08m_dataServiceIDataServicePrivate—
0x08m_disposableIDisposablePrivate—
0x08m_zombieTypeValueModelZombieTypeValueModelPrivate—
0x08m_loadedHandlesList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>Private—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 12

SignatureFlagsNativeParams
void Bind(BinderContainer container)Public+1 flags0x08
void BindZombieType(const ZombieType& zombieType)Private0x04
void Update()Private0x00
void SetupZombie(const ZombieType& zombieType)Private0x04
float2 GetZombiePosition()Public0x08
ZombieController CreateZombieController(const ZombieType& type, Zombie zombie)Public0x08
Reanimation AddReanimation(float x, float y, int renderOrder, const ReanimationType& animationType)Public0x08
GameObject InstantiateOffscreen(GameObject prefab, Transform parent)Private0x08
GameObject LoadReferencedPrefab(AssetReferenceGameObject reference)Private0x08
void UnBind()Public+1 flags0x00
void OnDestroy()2 flags0x00
void .ctor()Public+1 flags0x00