0x00x0088
Members 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_cloudyClouds | GameObject | Private | — | |
| 0x08 | m_cloudyShadow | GameObject | Private | — | |
| 0x08 | m_passiveShadow | GameObject | Private | — | |
| 0x08 | m_cloudyCloudsAnimator | Animator | Private | — | |
| 0x08 | m_cloudyShadowAnimator | Animator | Private | — | |
| 0x08 | m_passiveShadowAnimator | Animator | Private | — | |
| 0x08 | m_sunflowers | List<Reloaded.Gameplay.DelayedPlantAnimation> | Private | — | |
| 0x08 | m_weatherForecast | List<Reloaded.Gameplay.WeatherChange> | Private | — | |
| 0x04 | m_currentWeatherChange | int | Private | — | |
| 0x04 | m_nextWeatherChangeWave | int | Private | — | |
| 0x04 | m_nextWeatherChangeCountDown | int | Private | — | |
| 0x04 | m_timeSinceWeatherChange | float | Private | — | |
| 0x01 | m_wasMessageDisplayed | bool | Private | — | |
| 0x01 | <IsCloudy>k__BackingField | bool | Private | — | |
| 0x01 | <IsRaining>k__BackingField | bool | Private | — | |
| — | 0x08 | CLOUDY_WEATHER_MESSAGE_ID | string | PrivateStatic+1 flags | 0 |
| — | 0x08 | SUNNY_WEATHER_MESSAGE_ID | string | PrivateStatic+1 flags | 0 |
| — | 0x08 | CLOUDY_SUNFLOWER_ANIMATION | string | PrivateStatic+1 flags | 0 |
| — | 0x08 | SUNNY_SUNFLOWER_ANIMATION | string | PrivateStatic+1 flags | 0 |
| 0x08 | Config | CloudyDayModeConfig | PublicStatic | — | |
| 0x0083 | 0x05 | unreflected bytes to end of CloudyDayMode | |||
Inherited from ReloadedMode 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_app | GameplayActivity | 1 flags | — | |
| 0x08 | m_board | Board | 1 flags | — | |
| 0x04 | m_mode | ReloadedGameMode | Private | — | |
| 0x04 | m_updateDelta | float | 1 flags | — | |
| 0x04 | m_lastUpdateTime | float | Private | — |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_IsCloudy() | Public+1 flags | 0x01 | |
| void set_IsCloudy(bool value) | Private+1 flags | 0x01 | |
| bool get_IsRaining() | Public+1 flags | 0x01 | |
| void set_IsRaining(bool value) | Private+1 flags | 0x01 | |
| void .ctor(GameplayActivity app, const ReloadedGameMode& mode) | Public+1 flags | 0x08 | |
| void Initialize(GameplayActivity app, const ReloadedGameMode& mode) | Final+2 flags | 0x08 | |
| void Update() | Public+1 flags | 0x00 | |
| void ChangeWeather() | Private | 0x00 | |
| void GenerateWeatherForecast() | Private | 0x00 | |
| void <Initialize>b__27_0(const AsyncOperationHandle<UnityEngine.GameObject>& handle) | Private | 0x18 | |
| void <Initialize>b__27_1(const AsyncOperationHandle<UnityEngine.GameObject>& handle) | Private | 0x18 | |
| void <Initialize>b__27_2(const AsyncOperationHandle<UnityEngine.GameObject>& handle) | Private | 0x18 |