| void add_MouseDown(ReloadedMouseEvent value) | Public+1 flags | | 0x08 |
| void remove_MouseDown(ReloadedMouseEvent value) | Public+1 flags | | 0x08 |
| void add_MouseUp(ReloadedMouseEvent value) | Public+1 flags | | 0x08 |
| void remove_MouseUp(ReloadedMouseEvent value) | Public+1 flags | | 0x08 |
| FogController get_FogController() | Public+1 flags | | 0x08 |
| TreeOfWisdomController get_TreeOfWisdomController() | Public+1 flags | | 0x08 |
| GameObject get_BgButton() | Public+1 flags | | 0x08 |
| GameObject get_GridOffset() | Public+1 flags | | 0x08 |
| MouseClickHandler get_MouseClickHandler() | Public+1 flags | | 0x08 |
| void Init(Board board) | Public | | 0x08 |
| void Awake() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void OnMouseDown(int buttonId, int playerIndex) | Private | | 0x04 |
| void OnMouseUp(int buttonId, int playerIndex) | Private | | 0x04 |
| void ZombieSpawnedInRow(int row) | Public | | 0x04 |
| void SetIceRowDraw(int row, bool draw) | Public | | 0x04 |
| void SetIceRowPosition(int row, const float2& position) | Public | | 0x08 |
| void SetIceRowWidth(int row, float width) | Public | | 0x04 |
| void SetIceRowFade(int row, int fade) | Public | | 0x04 |
| bool TryGetIceRowController(int row, bool createIfNeeded, ref IceRowController& controller) | Private | | 0x08 |
| void SetUnsodded(bool unsodded) | Public | | 0x01 |
| void Enable1SodRow(bool value) | Public | | 0x01 |
| void Enable3SodRow(bool value) | Public | | 0x01 |
| void PlaySodRollout() | Public | | 0x00 |
| void SetSodColor(const Color& color) | Public | | 0x10 |
| void EnableNightGrave(bool enable) | Public | | 0x01 |
| void EnableOverlay(bool enable) | Public | | 0x01 |
| void EnableBowlingLine(bool enable, float x) | Public | | 0x04 |
| void Serialize(ref ReloadedBinaryWriter& writer, int version) | PublicFinal+2 flags | | 0x18 |
| void Deserialize(ref ReloadedBinaryReader& reader, int version) | PublicFinal+2 flags | | 0x18 |
| void .ctor() | Public+1 flags | | 0x00 |