| void add_Initialized(Action<Reloaded.Characters.CharacterAnimationController> value) | Public+1 flags | | 0x08 |
| void remove_Initialized(Action<Reloaded.Characters.CharacterAnimationController> value) | Public+1 flags | | 0x08 |
| Vector2 get_TargetOffset() | Public+1 flags | | 0x08 |
| IReadOnlyDictionary<Reloaded.Characters.CharacterTracks get_CurrentAnimations() | Public+1 flags | | 0x08 |
| SkeletonAnimation get_SkeletonAnimation() | Public+1 flags | | 0x08 |
| float get_OriginalFPS() | Public+1 flags | | 0x04 |
| bool get_HasGroundSlot() | Public+1 flags | | 0x01 |
| void Awake() | Private | | 0x00 |
| float2 GetBonePosition(const string& boneName) | Public | | 0x08 |
| Vector3 GetBonePositionWorldSpace(const string& boneName) | Public | | 0x0C |
| void Start() | Private | | 0x00 |
| void UpdateAnimation(float deltaTime) | Public | | 0x04 |
| void UpdateSkeletonAnimation(float deltaTime) | Private | | 0x04 |
| void ApplyAnimation() | Public | | 0x00 |
| void SetScale(float scaleX, float scaleY) | Public | | 0x04 |
| bool IsAnimationPlaying(const string& animationName, const CharacterTracks& track) | Public | | 0x08 |
| void InvokeInitialized() | Private | | 0x00 |
| bool HasAnimation(const string& animationName) | Public | | 0x08 |
| bool HasBone(const string& boneName) | Public | | 0x08 |
| bool HasAnimationOnTrack(const string& animationName, const CharacterTracks& track) | Public | | 0x08 |
| void Clear() | Public | | 0x00 |
| float GetGroundVelocity() | Public | | 0x04 |
| float GetGroundVelocityBone() | Public | | 0x04 |
| float GetGroundVelocityBaked() | Public | | 0x04 |
| float GetGroundTransform() | Public | | 0x04 |
| Vector3 GetGroundPosition() | Public | | 0x0C |
| void PlayAnimation(const string& animationName, const CharacterTracks& track, float fps, const AnimLoopType& loopType) | Public | | 0x08 |
| void OnTrackEnd(TrackEntry trackEntry) | Private | | 0x08 |
| void ClearTrackEntry(const CharacterTracks& track) | Public | | 0x04 |
| float GetFpsOnTrack(const CharacterTracks& track) | Public | | 0x04 |
| int GetFrameCountOnTrack(const CharacterTracks& track) | Public | | 0x04 |
| float GetCurrentTimeOnTrack(const CharacterTracks& track) | Public | | 0x04 |
| float GetPercentageProgressedOnTrack(const CharacterTracks& track) | Public | | 0x04 |
| bool ShouldTriggerTimedEvent(float time, const CharacterAnimationTrack& track) | Public | | 0x04 |
| void SetFpsOnTrack(const CharacterTracks& track, float fps) | Public | | 0x04 |
| void SetAnimTimeOnTrack(const CharacterTracks& track, float time) | Public | | 0x04 |
| int GetLoopCountOnTrack(const CharacterTracks& track) | Public | | 0x04 |
| void SetLoopCountOnTrack(const CharacterTracks& track, int loopCount) | Public | | 0x04 |
| void SetLoopTypeOnTrack(const AnimLoopType& loopType, const CharacterTracks& track) | Public | | 0x04 |
| void UpdateAttachments() | Public | | 0x00 |
| bool IsAttached() | Public | | 0x01 |
| bool GetAttachedTransform(ref Vector3& pos, ref Quaternion& rot) | Public | | 0x10 |
| void AttachToBone(ReloadedCharacterController targetController, const string& targetBone, List<System.String> attachmentBones, float offsetX, float offsetY) | Public | | 0x08 |
| void AttachToBone(ReloadedCharacterController targetController, const string& targetBone) | Public | | 0x08 |
| void DetachFromBone() | Public | | 0x00 |
| void AttachParticleToTrack(const string& trackName, GameObject particleObject) | Private | | 0x08 |
| float2 GetTrackPosition(const string& jointName) | Private | | 0x08 |
| bool HasSpineAnimation(const string& trackName) | Private | | 0x08 |
| bool IsLoop(const AnimLoopType& loopType) | Private | | 0x04 |
| void SerializeTargetBoneData(ref ReloadedBinaryWriter& writer, int version) | Private | | 0x18 |
| void DeserializeTargetBoneData(ref ReloadedBinaryReader& writer, int version) | Private | | 0x18 |
| void Serialize(ref ReloadedBinaryWriter& writer, int version) | PublicFinal+2 flags | | 0x18 |
| void Deserialize(ref ReloadedBinaryReader& reader, int version) | PublicFinal+2 flags | | 0x18 |
| void PostDeserialize() | PublicFinal+2 flags | | 0x00 |
| void SerializeSpineTracks(ref ReloadedBinaryWriter& writer, int version, ExposedList<Spine.TrackEntry> tracks) | Private | | 0x18 |
| void DeserializeSpineTracks(ref ReloadedBinaryReader& reader, int version, ExposedList<Spine.TrackEntry> tracks) | Private | | 0x18 |
| void SerializeAnimList(ref ReloadedBinaryWriter& writer, int version, Dictionary<Reloaded.Characters.CharacterTracks animations) | Private | | 0x18 |
| void DeserializeAnimList(ref ReloadedBinaryReader& reader, int version, Dictionary<Reloaded.Characters.CharacterTracks animations) | Private | | 0x18 |
| void Reset() | Public | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |