Zdexby TheHolyOneZ
49,743 classes
Source.Controllers.CrazyDaveController, Assembly-CSharp 0x0180 (384 B) inherited 0x0160 Assembly-CSharp.dll
0x00x0180

Members 4

OffsetSizeNameTypeFlagsDefault
0x08m_handAttachmentGameObjectPrivate—
0x08m_meshRendererMeshRendererPrivate—
0x08m_skeletonAnimationSkeletonAnimationPrivate—
0x08m_crazyDaveReloadedObjectPrivate—
Inherited from ReloadedCharacterController 7
OffsetSizeNameTypeFlagsDefault
0x08m_handlerAction<Source.Controllers.ReloadedCharacterController>Private—
0x04m_renderLayerRenderLayerPrivate—
0x01m_animatorInitboolPrivate—
0x01450x03padding / unreflected
0x08m_attachmentOffsetVector2Private—
0x01m_manualUpdateboolPrivate—
0x01<AnimationDead>k__BackingFieldboolPrivate—
0x01520x06padding / unreflected
0x08m_animationControllerCharacterAnimationController1 flags—
Inherited from ReloadedController 33
OffsetSizeNameTypeFlagsDefault
0x08m_objReloadedObjectPublic—
0x01m_managedSortingboolPrivate—
0x00290x07padding / unreflected
0x08m_renderOffsetTransform1 flags—
0x0Cm_visualOffsetVector31 flags—
0x0Cm_shadowOffsetVector3Private—
0x04m_loopCountintPrivate—
0x04m_animRatefloat1 flags—
0x08m_transformTransform1 flags—
0x40m_overlayMatrixMatrix4x41 flags—
0x08m_scalefloat2Private—
0x04m_renderOrderintPrivate—
0x00AC0x04padding / unreflected
0x08m_renderOrderComponentsList<Source.Controllers.RenderSortedComponent>Private—
0x08m_shadowControllerShadowControllerPrivate—
0x08m_skinControllerCharacterSkinControllerPrivate—
0x08m_materialEffectControllerMaterialEffectController1 flags—
0x08m_particleEffectControllerParticleEffectControllerPrivate—
0x08m_attachedPFXEffectControllerPrivate—
0x02m_managedSortingOverrideNullable<System.Boolean>Private—
0x01m_hasShadowControllerboolPrivate—
0x01m_hasFilterControllerboolPrivate—
0x00E40x04padding / unreflected
0x08m_controllerPoolIControllerPoolPrivate—
0x08OnUpdateSortingActionPrivate—
0x0Cm_initialVisualOffsetVector3Private—
0x08m_initialScalefloat2Private—
0x08m_objectOffsetfloat2Private—
0x04<AnimRate>k__BackingFieldfloatPrivate—
0x04m_animTimefloatPrivate—
0x04<FrameCount>k__BackingFieldintPrivate—
0x04m_loopTypeReanimLoopType1 flags—
0x04<ZOffset>k__BackingFieldfloatPrivate—
0x01<IsAttachment>k__BackingFieldboolPrivate—
0x01290x03padding / unreflected
0x04<ReanimationID>k__BackingFieldReanimationIDPrivate—
0x01<SkinControllerReady>k__BackingFieldboolPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 6

SignatureFlagsNativeParams
GameObject get_HandAttachment()Public+1 flags0x08
MeshRenderer get_MeshRenderer()Public+1 flags0x08
SkeletonAnimation get_SkeletonAnimation()Public+1 flags0x08
void set_SkeletonAnimation(SkeletonAnimation value)Public+1 flags0x08
void OnInit()2 flags0x00
void .ctor()Public+1 flags0x00

Used by 2

types with a member, parameter or interface of this type